Is moving between separate attacks of the same spell unbalanced?

As stated in this question, you can’t move between attacks when casting spells like Eldritch Blast as per RAW.

My question is, if a GM would allow this to happen (cast a beam to a creature, move, and then cast the second beam at the same creature) invoking RAI or just because he fells like it, would that unbalance the game in any way ?

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Does moving the curse from the Hex spell to a new target have any spell components?

Casting the Hex spell initially requires a verbal, somatic, and material component. For the duration (concentration up to 1, 8, or 24 hours depending on spell level), if something dies while hexed, I can use a bonus action to apply it to a different creature.

Does reapplying Hex to a new target (after the previous one is reduced to 0 HP) have a verbal, somatic, or material component?

I am wondering whether or not it would be obvious that I was reapplying the spell to another target or if I would have to try and hide it. I could, in theory, kill something I’ve hexed and then several hours later sneakily apply the spell’s disadvantage on an ability check to a creature and he would never know (or his friends would never know).

If I am hiding and moving silently at the same time, what is my total movement penalty?

In D&D 3.5, according to page 79 of the PHB under the move silently skill:

You can move up to one-half your normal speed at no penalty. When moving at a speed greater than one-half but less than your full speed, you take a –5 penalty.

And, according to page 76 of the PHB under the hide skill:

You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one half but less than your normal speed, you take a –5 penalty.

Assuming:

  • I have no special abilities that have any relevance to this circumstance

  • I am able to move silently and hide in the same round

  • I wanted to do this without incurring a penalty on my skill checks

  • My normal movement speed is 30ft

Would my speed, which I have opted to reduce, be to 15ft or would it be 7.5ft?

Does moving away from a prone creature trigger an opportunity attack?

I will give you the situation this came up in, but essentially I would like to know whether moving away from a prone creature would trigger an opportunity attack or not.

If you move 20 feet to attack as a Warhorse while in druid Wild Shape, the creature needs to do a DC 14 Strength check or be knocked prone. (PHB p.311)

If the target fails and is knocked prone you can make a bounus attack with your hooves.

If you want to move away to be able to charge again on your next turn, would this normally trigger an opportunity attack?

I am not sure because the creature would have the prone condition, so guidance with this would be helpful.

Mechanics of moving and acting in a completely dark environment

Are there any mechanical consequences in the game for characters without darkvision when moving and taking actions in a completely dark environment (such as a pitch black forest)?

Are there penalties for moving in the dark when you cannot see?

Is it, for example, possible to use a weapon to shoot at a character standing in light if you are in darkness yourself, or would you suffer from not having light to see the path you are walking, load your weapon etc.?

Artifacts on top of platform sprite only when moving

I made a floating platform in Unity which has a propeller movement animation. I attached a script I wrote to the game object that adds slight vertical and horizontal movement using the game object transform.position. This is creating some weird artifacts at the top of the sprite, but only when the movement code is active. When I don’t move the platform and just leave it still to animate there are no artifacts.

Gameplay:

gif of gameplay

Sprite Import Settings:

sprite import settings

Sprite Renderer:

sprite renderer settings

Camera Settings:

camera settings

Resolution:

resolution settings

What determining the DC to notice an invisible enemy during combat, what counts as “in combat” or “not moving”?

What modifiers should be applied when when determining the Perception DC to locate an invisible creature during common combat situation?

As per the Core Rulebook, the base DC is 20, and to pinpoint the exact square is another +20. There are various additional modifiers on this DC, but three that are of particular relevance to me are:

  • -20 if the creature is in combat or speaking
  • +20 if the creature is not moving
  • -10 if the creature is moving at full speed

I’m curious exactly what constitutes as “in combat” or “not moving”, as I can’t seem to get a consistent answer from the rules or various discussion threads on invisibility.

Let me illustrate with a few scenarios, where we assume that a PC has cast Greater Invisibility on themselves, and a few rounds later, has attacked NPC 1. Later that round, NPC 2 (who was not attacked by the PC), wants to locate the invisible PC.

  • Scenario 1: The PC begins their turn adjacent to NPC 1 and spends a full round action to attack NPC 1 before ending their turn with no other actions performed (thus did not take a move action and remained in their square). NPC 2 now tries to locate the PC.

  • Scenario 2: As above, but this time the PC takes a 5-foot-step away from NPC 1 in an unknown direction after attacking. NPC 2 now tries to locate the PC.

  • Scenario 3: As above, but this time the PC only uses a standard action to attack NPC 1, before taking a move action to move at their full speed away from NPC 1 in an unknown direction. NPC 2 now tries to locate the PC.

And finally, for a slightly different scenario from above

  • Scenario 4: The PC is no longer performing melee attacks, and is not standing adjacent to any enemies. Instead, they begin their turn by taking a potion and drinking it. NPC 2 now tries to locate the PC.

Which modifies would you apply in each scenario? My interpretation of the DC to pinpoint the exact square would be

  • Scenario 1: In Combat, Not Moving => DC = 40 – 20 + 20 = 40
  • Scenario 2: In Combat => DC = 40 – 20 = 20
  • Scenario 3: In Combat, Moving at full speed => DC = 40 – 20 – 10 = 10
  • Scenario 4: In Combat, Not Moving => DC = 40 – 20 + 20 = 40

However I’m unsure of the modifiers in italics are applied correctly.

Does Not Moving here specifically refer to taking a move action, or is it anything other than standing completely still? Is swinging a weapon equivalent to drinking a potion when it comes to this?

Does In Combat specifically refer to having rolled initiative as part of an encounter? Or does it mean actively participating with aggressive actions?

Any help clarifying RAW or RAI would be appreciated!

(Note: I’m aware that in these combat situations, NPC 1 can easily locate the PC as they were the target of an attack. I’m also aware that invisibility only removes vision of the invisible creature, and that the PC could be located by other means – including environmental factors or being told by an ally to target a particular square. I’m specifically interested in the scenario where there’s no additional stimulus, and another NPC is rolling perception to pinpoint the PC’s location)