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Do pocket watches exist and how much do they cost in d&d in the worlds of classic fantasy?

Do pocket watches exist, how much do they cost and how much do they weigh in d&d in the worlds of classic fantasy? Like Faerûn, Dragonlance, or Greyhawk? I am interested in the ability to track time up to a minute.

I have found the following comment of Ed Greenwood on sageadvice, according to which the wealthy merchants, nobles and warehousekeepers use pocket watches most often in the Realms, and that it is customary to wear watches on a chain around the neck, not on the wrist. But I could not find the recommended price and weight for a pocket watch in the official materials.

Editions from 2nd to 5th are of interest. If you manage to find this information, please mention to which edition the material that contains it belongs, if possible. Thanks.

How much security would s3bubble using AWS DRM Protected Video streaming actually be adding?

As the title says, how much security would s3bubble using AWS DRM Protected Video streaming actually be adding?

I watched s3bubble’s tutorial at https://www.youtube.com/watch?v=bC-tZhlYH8o but I cannot really tell how much safer this makes things. My target audience would be software engineers so assume reasonable technical capability, although the field is not security. Considering the video will still actually play in the browser, how hard is it really to still grab it anyway even if direct download urls will be encrypted. I am not quite getting how this security is applied. Surely they could just reverse engineer the player?

Note simple screen capturing is out of scope.

How much do I tell new players about new monsters?


Background

I am a brand-new DM, about to lead a game for brand-new players. I have a lot of knowledge of rules from playing Baldur’s Gate and Neverwinter Nights over and over, leafing through a friend’s books, and finally buying the three basic books for myself.

Question

How much information should I give to my players about monsters they encounter?

Should I essentially read the entire MM entry to them, or let them figure out how the enemies operate through experience, or (as I assume), something in the middle? Keep in mind, only one of them has even peripheral experience with D&D (they are very good sports for giving it a shot!), so they won’t be bringing background knowledge to the table. For example, do DMs generally let players know what immunities creatures have, or do they let them figure it out by trial and error? What about offensive abilities? For example, if a player has a potion of fire resistance, should I give them a heads-up about the fact that the chimera they’re facing has a fire breath attack?

How much do the humans on absalom station know about aliens?

I have just started playing Starfinder, and I am thinking of making an Xenophile character who only knows what common knowledge there is to aliens refusing doing further research since she believes she cannot truly know aliens without actually meeting them.

Since my character will not have any training regarding aliens, what I want to know is how much does someone that is part of general public know about aliens in Starfinder universe? Is it to the level of knowing there are creatures out there that are not human without knowing any specifics, or are there lessons at high schools regarding alien culture and how to interact with them, or is there exchange programs for alien students with each student getting a non human?

If you SMS text someone, how much more information will they know about you?

If I send someone a text, how much information am I giving up? Could they add me to an app like Whatsapp and access my name and profile? Or does their number first have to be saved in my phone contacts for that to happen? What other information could they access just from a text message, assuming I have not added them as a contact?

Sentinel Raven uses too much awesome magic

The Raven Queen Warlock in my group got a Sentinel Raven, as per the Lvl1 Class Feature. This raven is now attuned to a magic ring and wields a magic wand. The wand is not that big of a problem, but the ring allows the raven to cast Earthen Grasp and Wall of Stone, amongst others. (Both are homebrew items.) This has led so far to some pretty awesome moments, but also to problems. That’s because this Sentinel Raven cannot be targeted by harmful effects or spells and can’t take damage while perched on the warlock’s shoulder.

While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.

So it just flies off the shoulder, does some magic, then lands back on the shoulder in the same turn. This makes it (virtually) impossible for me as the GM to break concentration on spells like Earthen Grasp. That’s really annoying sometimes and it makes balancing encounters rather difficult.

Previous answers seem to agree that familiars can indeed attune to and use magic items (Can a familiar attune and wear or use a magic item?). Plus, the magic items in question can be used by a spirit that assumes the form of a raven, as they don’t have any constraints that would restrict their usage and the spells cast from them do not require any components.

Is this an intended feature of the Sentinel Raven? Am I overlooking something? How can I solve this problem in the game and/or at the table?

The warlock player really likes the raven and is a huge fan of the versatile magic it can do now with the magic items he gave it. I don’t want to punish anyone, just find out if this is legit and what to do if it is not.