Lots of TLSCiphertext length MUST NOT exceed 2^14 + 2048 in wireshark

we have small network with ~20 clients (Wifi and Lan). I captured a few seconds of our network traffic with wireshark and encountered a lot of “TLSCiphertext length MUST NOT exceed 2^14 + 2048” errors in the expert analysis for different IPs. Below a screenshot of the filter “ssl.record.length.invalid”. Destination is always a client IP in our local network. Sources are various outside IPs.

enter image description here

I read the RFC5246 specs and a bit about the Heartbleed bug. All routers /firewalls in our network are patched for the OpenSSL bug. Furthermore, from time to time we also have an “invalid heartbeat payload length error” visible in Wireshark. I googled a bit around but I am unsure how severe is this error?

Can a creature exit a bag of holding on its own, or must it be pulled out? [duplicate]

There are a few ways a creature could be in a bag, put in a bag, leave a bag.

Lets say a familiar is placed in a bag of holding, the bag is loosely placed in a backpack or saddlebag.

Can the familiar exit the bag by it’s own volition on it’s turn?

What about in the case the bag is carried in the hand?

What about in the case the bag is held shut, does it act as a prison?

Is it true that brute force must try ALL possible solutions?

If we look at the NP problems (or NP-Complete and NP-Hard) we must currently use brute force to solve them exactly. We currently need to search through “all” possible solutions until arriving at a correct solution.

But doesn’t this assume only the final solution we try will be correct? Isn’t it is unlikely that we would actually have to try all of them, regardless of whether brute force is truly needed or not? It could easily be the case that we only need to try say 30% of all possible solutions until we find a correct solution.

So why to people say brute force must try ALL possible solutions?

Must the Wind Wall spell be vertical, or can it be angled or even curved?

Our group has two different interpretations of Wind Wall.

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground.

Interpretation 1: The wall must be vertical, and the wind blows straight upward.

Interpretation 2: The wall can be angled or even curved, as long as the wind is blowing at some upward angle, even if it’s just a few degrees above horizontal.

So, in the following diagram, is the leftmost configuration the only acceptable configuration, or do the two rightmost configurations also work?

enter image description here

When spells can be moved, must it be in a straight line?

Healing Spirit (XGtE) says:

As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see.

Moonbeam (PHB) says:

On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction

Can I move these spells to several points? For example, if my targets are arranged in a triangle formation, 10ft from each other, and my spell is currently on top of one of those targets, can I move the spell over all 3 of them before ending in a space?

On one hand, Moonbeam specifies direction, so it can be interpreted as just choosing a direction, and the spell only moves in that line. However, the spell also mentions any direction, so that can also be interpreted as moving any way you like.

Healing Spirit moves to a specific space. Can I choose the path the Spirit takes? Or can I only choose a single space as the destination, and the Spirit will take the shortest path there?

The reason I want to do this is that it would allow me to, for example, heal multiple targets with Healing Spirit.

whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there

And for the Moonbeam, I could damage multiple enemies.

When a creature enters the spell’s area for the first time on a turn or starts its turn there

The description does not say that the creatures has to move into the spirit’s space on its turn, just a turn. I’m also assuming that moving the spirit on top of the creature would have the same effect.

Can Programmed Illusion respond to its environs, or must it perform the same thing every time?

Programmed Illusion:

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

I suppose this really revolves around what the spell description means by “scripted performance”. Is this a script as in like a play, where it is acted out verbatim from start to finish, no matter how it is triggered? Or is it “scripted” in the sense of a bash script, where parameters can be specified such that it can respond to the environment? Can you have a conversation with this illusion? Can you have it refer to the weather or the time of day?

The thespian interpretation is supported by the fact that it calls it a “performance”.

The computational interpretation is supported by the fact that the spell is called “programmed illusion”. Also, the major image spell is able to carry on conversations, so it would seem silly to not allow programmed illusion to do that as well.

My instinct is that the spell would be worded differently if it was intended to be able to respond to the environment, but I am not sure.

Which is it?