Could Control Weather stop natural disasters?

Ok, I’m kinda curious about this-provided you had a high enough level caster, could one disperse the Category 5 hurricane heading for the defenseless coastal town? Re-aim or destroy the F4 tornado threatening to shred your little village?

According to the spell description, it says ‘When the spell ends, the weather gradually returns to normal’ (link to Roll20)

So does this mean that the hurricane/tornado/blizzard/sandstorm would only be temporarily stopped according to RAW? Or would the storm be dispersed and not return?

Does a natural 20 on an attack cause a critical hit (even if the attack would have missed)?

Related question

I was going over the degrees of success rules in relation to the above question and it’s answers and came across a bit of rules that seem contradictory.

Step 4: Determine degree of success (Core Rulebook, General Rules, Checks p445)

You critically succeed at a check when a check’s result meets or exceeds the DC by 10 or more. If the check is an attack roll, this is sometimes called a critical hit. You can also critically fail a check. The rules for critical failure—sometimes called a fumble—are the same as those for a critical success, but in the other direction: if you fail a check by 10 or more, that’s a critical failure.

If you rolled a 20 on the die (a “natural 20”), your result is one degree of success better than it would be by numbers alone.

We are, in general, pretty familiar of this concept introduced in the playtest era. However, there are more rules that seem like they may be more specific.

Critical Hits (Core Rulebook, Equipment, Weapons, Attack Rolls p278)

When you make an attack and roll a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target’s AC by 10, you achieve a critical success (also known as a critical hit).

If you critically succeed at a Strike, your attack deals double damage (page 451). Other attacks, such as spell attack rolls and some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes.

This second section makes no accounting for "would have been a success/hit", and says that "When you make an attack and roll a natural 20 […] you achieve a critical success." Does this make attack an exception to the rules that natural 20’s only take you one degree higher on success?

Can a creature with a natural walking speed of 0 ft. get up from being prone?

In a one-shot I recently played the players were fighting a homebrewed Weeping Angel (stats). It has a walking speed of 0 ft. and can teleport 80 ft. on its turn under some conditions. One of the players knocked the Weeping Angel, which is essentially a statue, over by using the shove action. On its turn, the Weeping Angel was prone with a speed of 0 ft. It then used its Impossible movement to teleport away and appear upright again.

Now there are three options on how to rule this situation:

  1. The Weeping Angel uses half of 0 ft., so still 0 ft., to get up from being prone and proceeds as normal
  2. The Weeping Angel lifts the prone condition simply by teleporting
  3. The Weeping Angel is prone, and can’t get up anymore

According to the rules, which of this rulings (if any) would be correct?

Does a natural 1 end your attack progression

In many 3.5 games that I have played, a roll of a natural one on an attack roll is not just a miss, but it ends your attack progression. I thought this was an official rule, but I am not finding it anywhere. In fact, when I looked it up in the SRD, it just says that it is a miss. It does not say anything about ending the attack progression.

Am I misremembering? Is a roll of a natural 1 just a miss, and the creature may continue their attack progression as normal? If it is an actual official rule, could someone point me to its location?

examples for languages of natural numbers

I need to find examples for language $ L_i$ $ i\in[1,3]$ of natural numbers that is:

  1. $ L_1\in$ $ RE \backslash R$

  2. $ L_2\in$ $ coRE\backslash R$

  3. $ L_3\in$ $ \overline{ R \cup RE}$

My idea was in any case to take a language in the desired language class, and find some sort of function from the language to the natural numbers. But I do not know if this is the right way to approach the problem, and how exactly to find such function.

Does a Druid in Wild Shape receive the creature’s natural attacks?

I had always assumed this was a no-brainer…the text on Wild Shape clearly says the Druid received the beast’s "game statistics" which would seem to indicate you receive the natural attacks… But a player in my game seems to think it only applies to attributes and things like movement or senses.

Is there a definitive answer on this?