Can someone please help me to create a sub menu into my existing menu. I just cant figure it out. If not can you please point me in the right direction. The menu ios located at the following web address, thanks for any help
We sell specialized trucks and heavy equipment. Our website uses faceted navigation for users to narrow their search and find specific equipment. We are trying to get google to show search results of our equipment.
For example, if someone searched google for "2018 Acura MDX", the serp will show several related results including autotrader, cars.com, carfax, cargurus, etc… The user can click on any of these results and will be taken to a related page showing 2018 Acura MDX cars.
We have great content, headlines, alt tags and so on for all of our static pages. These pages rank well for google searches. Our on page SEO is doing well.
But, what should we do to our website so it is ready for users on google that search for trucks and equipment we offer, such as a year make and model? This might be a little more complex since faceted navigation is being used, just like the big name websites like autotrader and so on. We are not sure what needs to be done SEO wise for our product equipment to show up in google searches.
I’m currently running Tomb for the first time and have a bit of an odd ask. I’m mainly asking this because one of my players is running a character who’s really into maps and wanting to map the island. If the party succeeds on a proper navigation check for the day and I clear one of the hexes on the map, then say they want to go back exactly the way they came. Do I still need them or their guide to roll a navigation check? Or is that only for when they move into new hexes?
And if the players characters have the map from Syndra Silvane and are trying to fill it in too, does that help them with checks at all?
Can someone please help. I need to figure someway to increase the font size of the navigation links at the bottem of my page, my guy that runs the site for me has been in a bad accident and im trying to figure this out but having a hard time, I just need to increase the size of the fonts on the links at the bottom of the page. Can someone please help.
the page is www.jacksonvilletilepro.com
In Tomb of Annihilation the prospect of getting lost/turned around in the jungle is written explicitly into the rules: “The Land of Chult” and its “Navigation” section have the party navigator making a check every day, and they may become lost if the check goes awry.
But my party has a ranger, favored terrain of forest. Whose group, due to Natural Explorer, “can’t become lost except by magical means.”
Nothing suggests that difficulty finding one’s way in the
lion’s Tyrannosaurus’ share of Chultan jungles is magical. It’s just mundane bushwhacking-sometimes-goes-awry.
So do groups playing Tomb of Annihilation who include a (forest) ranger simply dispose of the whole “Navigation” section while in the jungle?
(We’ve ruled that forest==jungle for Natural Explorer’s purposes. As does Jeremy Crawford. If you disagree hold your ire and imagine we were talking about coast, or swamp, or mountain; all of these are Natural Explorer candidates and might be where navigation checks would be indicated in ToA.)
My internet provider knows which sites I am connecting to (even if only the server names, when using https). Can they legally use that information for profiling / advertising? For instance, if they see me visiting www.babynames.com they might decide to send me ads for strollers and diapers.
What is the legal status of this form of profiling in the major western countries (US / EU)?
I’m trying to do an ARP poisoning attack in my LAN. I use Ettercap and I place my attacker computer between my routers and target Windows computer.
Despite the target ARP table changing, when I use this computer to visit an HTTPS website, the browser (Chrome) stops the connection. Is there a method to make an ARP poisoning attack and allow the HTTPS navigation in the victim’s computer?
So, I have a site that has a main navigation bar at the top and a secondary nav in the sidebar. The secondary nav includes the same links in the main nav but with dropdowns for the child pages. It works fine on desktop but when the navs collapse, I get two navbars at the top, basically showing the same thing. So, I’m thinking, for mobile, since the sidebar nav is just a more detailed version of the main nav, I just need to replace the menu in the main nav with the menu in the sidebar then hide the sidebar.
Essentially, I need to switch the sidebar menu location for mobile with a different menu. But, I a bit stumped on how to do that.
Here’s my header.php:
<header id="masthead" class="site-header fixed-top <?php echo wp_bootstrap_starter_bg_class(); ?>" role="banner"> <div class="container-fluid"> <nav class="navbar navbar-expand p-0 flex-column flex-md-row px-0"> <div class="navbar-brand"> <?php if ( get_theme_mod( 'wp_bootstrap_starter_logo' ) ): ?> <a href="<?php echo esc_url( home_url( '/' )); ?>"> <img src="<?php echo esc_url(get_theme_mod( 'wp_bootstrap_starter_logo' )); ?>" alt="<?php echo esc_attr( get_bloginfo( 'name' ) ); ?>"> </a> <?php else : ?> <a class="site-title" href="<?php echo esc_url( home_url( '/' )); ?>"><?php esc_url(bloginfo('name')); ?></a> <?php endif; ?> </div> <button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#main-nav" aria-controls="" aria-expanded="false" aria-label="Toggle navigation"> <span class="navbar-toggler-icon"></span> </button> <?php wp_nav_menu(array( 'theme_location' => 'primary', 'container' => 'div', 'container_id' => 'main-nav', 'container_class' => 'collapse navbar-collapse d-flex justify-content-end', 'menu_id' => false, 'menu_class' => 'navbar-nav', 'depth' => 3, 'fallback_cb' => 'wp_bootstrap_navwalker::fallback', 'walker' => new wp_bootstrap_navwalker() )); ?> </nav> </div> </header><!-- #masthead -->
Here’s my sidebar.php
<aside id="secondary" class="widget-area col-md-3 col-xl-2 sidebar" role="complementary"> <?php dynamic_sidebar( 'sidebar-1' ); ?> <nav class="navbar sidebar-nav navbar-light"> <button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#secondary-nav" aria-controls="" aria-expanded="false" aria-label="Toggle navigation"> <span class="navbar-toggler-icon"></span> </button> <?php wp_nav_menu(array( 'theme_location' => 'sidebar', 'container' => 'div', 'container_id' => 'secondary-nav', 'container_class' => 'collapse navbar-collapse', 'menu_id' => false, 'menu_class' => 'navbar-nav flex-column', 'depth' => 3, 'fallback_cb' => 'wp_bootstrap_navwalker::fallback', 'walker' => new wp_bootstrap_navwalker() )); ?> </nav> </aside><!-- #secondary -->
I have a menu bar but
It seems like I had the functionalilty wrong, according to this page https://www.w3.org/TR/wai-aria-practices/examples/menubar/menubar-1/menubar-1.html
the menu bar should open with the down arrows, and navigate via up and down keys, to go to the next tab you should be pressing left or right not TAB, tab should get out of the menu itself and on to the content… how can i do this with the given code i have above. thank you
<!DOCTYPE html> <html lang="en">...
Aria issues with navigation menu bar
Foreword: I run a D&D 4e campaign, but I think that this question is overall system-agnostic.
Recently I’ve somewhat shifted my D&D campagin towards a more traditional dungeon crawling style. However, a problem I’ve noticed is that when the PCs are exploring a dungeon, they have no way of choosing where to go next except by random chance. For example, if the current room has two exits, they have will have no way to choose which door to go through except by flipping a coin.
I’d like to change this, because I don’t want the players to be forced to act at random. I want the players to have enough information that they can make strategic decisions about their movement through the dungeon, but I’m just not sure how to do that.
How can I give my players hints as to what they’ll find in different dungeon paths, so that they can make logical decisions about how to explore the dungeon?