Need to programatically muffle game sounds

So I work on a multiplayer game that is set in space. There are essentially two environments for players to be in: inside a sealed space station (where there is air and thus sounds) and outside the station in the vacuum of space (where there is no air and no sound to hear).

For a while now, we’ve had it so that you cannot hear any of our game’s sound effects while floating in a space with no air, and while that might be realistic, it’s not very fun when the game is completely silent sans background music.

I’d much rather find some way to dynamically distort the sounds on the fly before they are played so that they seem to be muffled or dampened. I have no sort of background in making sounds or doing much of anything with them and all my searches have amounted to nothing; mostly finding things about sound editing programs.

The project is made in a C based language for game programming that is really obscure called Dream Maker or Byond. I can’t seem to find any built-in features that are able to solve this problem for me. Any help would be much appreciated.

Why Do You Need A Marketing Strategy?

Every business faces different challenges to be more visible and interactive with their target audience. Some are looking for the right marketing talent who can sail their ship in the vast marketing ocean while others find challenges to choose the right ship itself.

The ship is your marketing strategy and needs to be very well thought out. Would like to share my take on the need of finding the right ship for your business.

Need help to make and optimize a dense forest in Unity with bird view camera

I’m currently developing a RTS game that has a bird view camera operating while playing the game. One of the core aspects of my game are trees.

So in the previous days i was playing with trees in Unity.

  • First i played with Unity Tree Creator however later i realized it is broken since 2018.3, and devs said it wont be fixed because it will be a community developed package in the future
  • Then i downloaded assets from the store that are said to be highly optimized trees, however they are mostly for “3rd person camera projects” thus having around 7-14k triangles.

After these experiences, i decided to export a tree prefab to fbx, then manually decrease the triangle count to around 2.5k in 3ds max, then reimport it to Unity. With this technique i was able to produce quite good results, but still not very satisfied with it.

My camera view, and my “dense forest” 180-300fps… and only like 3-4 shadows enter image description here For the above picture i used a Tree with 2 LOD and one billboard(BB).

After playing with this i realized i can sure do better especially with playing LOD numbers, material optimization, and with the default tree trinagle optimization.

However the problem is i can’t model pine trees that satisfy my needs in 3ds max. So i started looking into SpeedTree documentation, however it seems a bit too professional for my needs(All the tutorials also make trees with like 20k poly/tri).

So regarding this story. I would like to ask the following question + a bonus one about LOD:

  • Can you model quality trees with SpeedTree for Unity that have like around 1k-2k triangles, or SpeedTree is for high quality/high poly trees, they algorythms won’t work with lower polygon count etc? (I heared they have a simplify modifier is it good? like make a 7k triangle tree then cut it to 1k-2k)
  • I’m thinking about using 4-5 LOD and a BB for smooth transition. In my picture i use 2 LOD and a BB and sometimes when moving the camera fast, transitions are not as smooth as i want it to be. So i would like to rather have more lower detailed meshes before trasitioning to BB. So does having a 4-5 LOD-s a common practice or any better ides for this?

Do you need to hold concentration on a spell when you casted it with a spell scroll?

I’m currently running Out of the Abyss, and my group is about to encounter a mage with a description that says

If the characters become hostile, [the mage] orders them to depart, lest they provoke the wrath of his all-powerful master. If attacked, he uses his globe of invulnerability scroll, casts fly on himself, and flies into the chasm.

Both spells are concentration spells so I’m not sure if this is an error in the module, if you don’t need concentration for scrolls, or if I read the paragraph wrong and he just uses the scroll first, runs away, and then proceeds to cast fly and fly away.

So my question is: Do I need to hold concentration for concentration spells cast with a spell scroll?

I need to partition ubuntu 18.04 on both ssd and hdd,i have 240 gb ssd and 2tb hdd,i already installed on ssd but my hdd is not used

i need help, i can reinstall also, but i need ssd for boot and other things and hdd for data and storage, please help me . I hope there is a way without restarting the whole procedure,even if there is not please help me.Thanks in advance