How to negate disadvantage on performance?

My bard will need to play for a long time. Long long time. Long enough that they’ll basically collapse from exhaustion (exhaustion level 5, speed reduced to 0). I assume I will need to roll performance at least once per exhaustion level. I would very much like to do that without disadvantage on performance.

My bard will be level 10, and utilizing level 10 Magical Secrets is an option. This is a one-time event, but duration will depend on DM (a few days maybe). My bard has relevant instrument proficiency, if that can help. Solution can be, but does not have to be, somehow getting advantage for all these rolls. Getting a specific magic item might not be out of the question. Multi-classing is not an option. (Ask for more details and I’ll add them here.)

In this situation, what ways exist to negate the disadvantage caused by exhaustion level 1 on Performance(CHA) ability checks?

Does the shadow sorcerer Eyes of the Dark feature negate sunlight sensitivity for creatures like drow in 5e?

The shadow sorcerer feature at 1st level known as Eyes of the Dark reads: From 1st level, you have darkvision with a range of 120 feet.

I would like to play a Drow character, does this negate sunlight sensitivity since you are getting superior darkvision from a new source that does not provide sunlight sensitivity?

I have heard that the warlock’s Devil’s sight provides a similar effect that negates sunlight sensitvity, would this also apply to the shadow sorcerer?

Can you negate the Frightened condition by not looking at the source of your fear?

As the title says, if you cause a creature to be Frightened of you, as in the Frightened condition, but they can somehow manage to not see you, do they stop rolling with disadvantage to attacks/ability checks?

Below are scenarios to illustrate my question.


  • If a creature is frightened of you, and they turn their back against you to hit someone else, would they no longer have disadvantage to attack rolls/ability checks?

  • If a creature is frightened of you and they have Blindsight, can they close their eyes to stop seeing you, and hence stop rolling with disadvantage?

  • If a creature has 60 ft of movement and is frightened of you, and there is a corner they can reach in 15 ft that will block you from sight, can they run to that corner to stop being frightened, then run back to attack without disadvantage? Assume they would not provoke OA to do this, although the OA is immaterial to the question.

Can Moonbeam Negate Meld into Stone?

I was playing a druid in a free-for-all with other players. In a moment of near death and desperation, I cast meld into stone to escape from a paladin to try and heal a bit. Because it was a Battle Royale, the DM had earlier decided that I could only stay in the wall for 1d6 rounds. I rolled a 4, so I could be in there up to 4 rounds.

However, the paladin cast moonbeam on the area I entered from. He argued that as a druid I classified as a shapeshifter and would have a harder time with the spell save. I said that since I was in total cover, I would be unaffected. In the end it was two against one in reasoning, and they decided that I was considered a shapeshifter. So I rolled the save, I failed it, and was expelled from the wall. The DM said I didn’t have to take the 6d6 damage from the wall but I took radiant damage from moonbeam.

Maybe I’m just salty, but the way I have always understood these spells says that should have never worked. Can someone help me to make sure I am corrected if I misunderstand?

Can Wish Negate Antimagic Field?

On page 213 of the PHB for Antimagic Field:

Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

And on page 289 for Wish:

You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.

This creates a paradox where Antimagic Field shuts down the active spell effect of Wish while Wish makes the caster immune to the effects of Antimagic Field.

Would Wish come out on top due to it being 9th level while Antimagic Field is 8th level?

What ways are there for a PC to negate poison damage resistance or immunity from an enemy?

For example; a player has time to prepare before a fight with a creature that is resistant or immune to poison.

Are there ways to negate poison resistance or immunity? (Even temporarily by magic, an item, or other means)

Of course it’s possible to avoid their special resistances by utilizing a weapon with a different damage type, but I am wondering about ways a PC could negate them instead.

(Answer should be based on officially published content only)

How to correctly negate a predicate bounded by some quantifiers?

this is a problem which was asked in GATE CS 2010.

This is question statement:
Suppose the predicate F(x, y, t) is used to represent the statement that person x can fool person y at time t. which one of the statements below expresses best the meaning of the formula ∀x∃y∃t(¬F(x, y, t))?

A: Everyone can fool some person at some time.
B: No one can fool everyone all the time.
C: Everyone cannot fool some person all the time.
D: No one can fool some person at some time.

According to my solution:
If F(x): person x can fool person y at time t.
$ \forall$ x $ \exists$ y $ \exists$ t ( ¬F( x, y, t ) )
is same as “Not all person x can fool some person y at some time t. which can be rewritten as “No one can fool some person at some time”.
Hence Option D must be the correct one.
However I am wrong.

How to approach these type of problems.

Do Boots of Striding and Springing negate skills, feats, and spells that reduce your movement?

Per the horribly worded description:

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor.

But there are multiple ways in which a characters speed can be reduced beyond encumbrance. For instance, the Sentinel feat:

  • When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.

Another example is being grappled:

  • A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.

I highlighted the word becomes in these descriptions because, in the English language, it would indicate a one-time change. So a boy BECOMES a man. A seed BECOMES a plant.

But the Boots also say, “While” — A continuous duration. This puts the description at odds.

A character wearing the Boots has there walking speed “become” 30 feet unless encumbered or wearing heavy armor. They are hit by and NPC with the Sentinel feat so there speed “becomes” 0. Now what?

Does the character’s speed re-become 30 feet allowing them to keep moving? Or are they forced to stand still?

I seem to recall there being another magic item that uses the a phrase similar to “cannot be reduced below” but so far my search has come up empty.

Does immunity to non magical damage negate sneak attack damage?

My party came across an encounter against a creature that is supposed to be immune to non-magical damage. This isn’t much of a problem for us, as we have magic weapons. But our rogue seems to be at a big disadvantage with their sneak attack damage.

If a player hits a creature that is immune to non-magical damage with a magical weapon, is the sneak attack damage still negated?

Can you negate disadvantage on throwing a net by using the Lunging Attack maneuver of the Battle Master fighter?

The Battle Master fighter’s Lunging Attack maneuver (PHB, p. 74) increases reach of a weapon by 5 feet. Could you choose to increase the short range of the net from 5 feet to 10 feet? This would allow a character to attack with net at 10 feet and avoid close range disadvantage.

Do you forgo adding superiority die to the damage because there is no damage roll with a net, or does the net cause damage when using a combat maneuver?