How do I present ‘negative’ sounding information without discouraging the user?


I’m currently working on a project that essentially will become a website that guides the user to the optimal recruitment strategy for their specific hiring needs.

Before displaying the recommended path for the generated recruitment plan, I want to display an infographic that shows how difficult / easy it is to recruit for the position that the user has specified (based on data gathered from thousands of employers twice a year).

User testing shows that displaying information such as “Employers in XX county think it’s difficult to recruit for the YY position” can feel discouraging for the user to see, while sometimes it’s a good wake up call.

While it’s possible in some cases that the infographic tells the user that it’s easy to hire, it’s almost always at least challenging.

Our goal is to inform the user that they can’t expect to hire over night, which other user testing seem to imply that our users think. While simultaneously inspiring the user to use the recommended plan to make it easier.


How do I inform the user that it’s going to be difficult to hire for the chosen position, without discouraging the user from trying?


How do I inspire the user do perform an action that isn’t going to be easy?

Green Flame Blade and Negative Modifiers

If you have a negative spell-casting modifier (let’s say -1 in Intelligence) and cast Green Flame Blade (at a level below 5th). What damage does the second creature take? None, -1, or round off to 1 damage?

For reference:

Green Flame Blade

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier. This spell’s damage increases when you reach higher levels.*

Hit by undead touch attack, negative energy doesnt hurt me, do I take the con drain?

I recently answered a question along the same line but sadly I have a new variation of it.

My question is about undead, their negative energy damage, and the worst part, their con drain from natural attacks.

I am currently playing a character who is energy swapped, negative heals them and positive hurts them. I was attacked by a wraith and its spawn. So every time one of them beat my AC and touched me (which was frequent), I wasnt injured by the touch but I took the con drain.

Im now wondering about this, since injury poison does not affect you when DR negates the damage, and energy damage shouldnt turn off regen if it doesnt hurt you, then shouldnt you be able to ignore con drain because you didnt take damage from the attack.

I came up with a way to modify Dijkstra’s Algorithm to handle graphs with some negative edge weighs (as long as there are no negative cycles) [duplicate]

This question already has an answer here:

  • Why can't we find shortest paths with negative weights by just adding a constant so that all weights are positive? 2 answers
  1. Let $ w_{min} < 0$ be the lowest weight of an edge in $ G$ .
  2. Add a constant $ c\geq |w_{min}|$ to each edge of $ G$ , so that each edge now has non-negative weight.
  3. Run Dijkstra’s algorithm on this modified graph.
  4. Compensate for the added weighs on each edge by subtracting them from the total distance.

Can anyone tell me if this is viable or if it fails?

Is there anything that prevents this “Negative AC armor” creation process to function?

This is a follow-up to a portion of this answer to a previous question of mine pertaining to the lowest possible achievable AC. The question is also slightly different as it pertains to magical armor and is limited in scope to Adventurers League play.

Currently, there are two monsters in the game with an ability to damage a Magical armor’s AC value : Zorbos…

Destructive Claws. […] one such item worn or carried by the creature (the targets choice), magically deteriorates, taking a permanent and cumulative -1 penalty to the AC it offers […]. Armor reduced to an AC of 10 […] is destroyed.

…And the Demon Lord Juiblex :

Eject Slime. […] Any metal armor worn by the target takes a permanent −1 penalty to the AC it offers […]. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.

The destruction clauses are different : one is when the Armor’s AC=10, one is when the Armor’s penalty=-5.

Now, let’s say you take a +1 Plate magic item (AC of 19). Your DM somehow agrees to add a Zorbo into your game (if they can find a thematically appropriate justification), and said Zorbo successfully reduces your Magical Plate’s AC 8 times, making it go to AC 11. Then, your DM somehow agrees to add the Demon Lord Juiblex into your game (again, with a thematically appropriate justification), which successfully reduces your Magical Plate’s AC 4 times, making it go to AC 7. At this point, you go back to the Zorbo, who successfully reduces your Plate’s AC once more. At this specific point, the armor’s AC is already lower than 10, and its total penalty is already higher than 5, so, to my understanding, this new reduction doesn’t activate either of the 2 destruction clauses. And thus, the Zorbo reduces it again, and again, and again, until the armor reaches a (potentially infinitely) negative AC value.

My question is : is there anything I forgot to consider — anything that would make the above “negative AC armor” creation process not function within the scope of Adventurers League play ?

For the record, I want such negative AC armor on a Redemption Paladin to symbolize a divine punishment by his goddess (he’s been naughty).

Positive and negative effects of being permanently deaf PC

I’m creating a deaf Fighter for a campaign, which I hope will last a while (10-12 sessions). The DM has allowed it, but we have not yet agreed on how the deafness affect my PC mechanically (I used gestures and sign language known only by the party, kind of home sign language, for the roleplay). However, we have agreed that the deafness must have a meaningful impact to the PC mechanically.

This answer suggest that there are both pros and cons being deaf. Except failing ability checks that require hearing, what is the complete list of other effects (both positive and negative) of being deaf?

Things I’m not sure of is whether there is penalty to passive and active perception and when casting spell (I heard there is failure chance?)

Why does arithmetic left shift of negative number leads to positive number?

According to this Wikipedia article, when arithmetic left shift operation is applied to a signed number, the number is multiplied by 2. But there are certain situations where a negative number becomes a positive number when an arithmetic left shift is applied.

Eg.: Take a 2’s complement signed integer -5 and 5 bits are used to represent it.

11011 ==> -5 10110 ==> -10 (-5x2) 01100 ==> +24 (?) 

So after two arithmetic left shifts -5 became 24. I expected -20. Why is this the case?