What is the in-universe explanation for why succubi, who were demons, became “neutral evil fiends” in 5e?

The Forgotten Realms wiki page on succubi tell us (specifically in footnote 1) that in 1e, 2e and 3.Xe1, succubi were chaotic evil demons, but then were retconned to be lawful evil2 devils in 4e and have now just been made into generic neutral evil "fiends" in 5e, presumably in an attempt to avoid contradicting any previous editions’ lore.

Does 5e give any sort of in-universe lore explanation as to why they are now neither devil nor demon? The 5e Monster Manual entry doesn’t really explain that besides briefly mentioning that they "can be found in service to devils, demons, night hags, rakshasas and yugoloths", again presumably to avoid contradicting any previous editions’ lore, but without explaining why this is now the case.

This is the second part, which was split out from another question; see: What is the in-universe explanation for why succubi, who were demons, became devils?


1 Actually, the footnote on the Forgotten Realms wiki page only says 3e, but I know it was still true in 3.5e because of Neverwinter Nights 2, which was a video game based on 3.5e. In this game they were considered demons, which is incidentally my introduction to D&D and why I consider succubi being demons to be what they "should" be.

2 I say "lawful evil", because that’s what a devil’s alignment is, but I’m aware that 4e changed the alignment system, so it might not be so accurate to claim they were "lawful evil" in 4e, but at the very least, in the context of D&D overall, they would have been considered lawful evil all the time they were considered to be devils.

What is the in-universe explanation for why succubi, who were demons, became devils, then became “neutral evil fiends”?

The Forgotten Realms wiki page on succubi tell us (specifically in footnote 1) that in 1e, 2e and 3.Xe1, succubi were chaotic evil demons, but then were retconned to be lawful evil2 devils in 4e and have now just been made into generic neutral evil "fiends" in 5e, presumably in an attempt to avoid contradicting any previous editions’ lore.

Unlike with the Shadar-kai, I believe there was supposed to be some kind of canonical in-universe lore reason as to why these demons became devils. What was that reason? I assume it appears in some 4e material somewhere? I’m only really familiar with 5e material…

Furthermore, does 5e give any sort of in-universe lore explanation as to why they are now neither devil nor demon? The 5e Monster Manual entry doesn’t really explain that besides briefly mentioning that they "can be found in service to devils, demons, night hags, rakshasas and yugoloths", again presumably to avoid contradicting any previous editions’ lore, but without explaining why this is now the case.


1 Actually, the footnote on the Forgotten Realms wiki page only says 3e, but I know it was still true in 3.5e because of Neverwinter Nights 2, which was a video game based on 3.5e. In this game they were considered demons, which is incidentally my introduction to D&D and why I consider succubi being demons to be what they "should" be.

2 I say "lawful evil", because that’s what a devil’s alignment is, but I’m aware that 4e changed the alignment system, so it might not be so accurate to claim they were "lawful evil" in 4e, but at the very least, in the context of D&D overall, they would have been considered lawful evil all the time they were considered to be devils.

What are the benefits of playing an alignment other than True Neutral?

Alignments of Good, Evil, Lawful & Chaotic seem to be hindrances. They affect your spell choice slightly, restrict certain equipment and worst of all, they make you weak to certain forms of weapons & magic.

True Neutral alignments have none of these weaknesses, and can still seem use almost all spells/equipment with alignment restrictions. What am I missing?

Why are skeletons lawful evil while zombies are neutral evil?

I’ve been creating homebrew undead monsters for my campaign and in order to do so well I’ve been dissecting existing monsters that fall within similar veins, including the low-level skeletons and zombies. It’s interesting to see the stat differences between them, considering that they can both be created from the same spell, and I can also find narrative reasons for those differences. However, one thing I can’t really figure out is the difference in alignment between the two. What makes a skeleton “lawful” while zombies are just “evil”?

Can a neutral or even a good-aligned character realistically have a nightmare as a mount?

So I’ve got a player in my campaign who’s character, of chaotic neutral alignment and level 16, has been in search of a magical mount. After much research in game the character has grown an obsession for Nightmares.

Their story arch is bringing them to the Fire plane soon because of a city known for its magical beast/ servant trade there. Story-wise, there’s no reason why she wouldn’t be able to find one for purchase and begin negotiations. As the DM, I have no problem at all with this and actually promote the creative way of obtaining one.

My only question is how this may affect her, or if the nightmare will/won’t serve her.

All I’ve been able to find regarding this has been tips like this one from realmshelps.net:

Nightmare, Lesser: A nightmare is a horselike creature of evil; a good-aligned owner who makes an investment in a lesser nightmare soon discovers that the mount does not serve him and escapes at the first opportunity. Lesser nightmares are bred from their more powerful brethren. Not as headstrong or as capable of traveling between the planes at will, a lesser nightmare still can carry its passenger into other dimensions.

She for sure isn’t a good-aligned character, but isn’t evil either.

Can a non-evil character realistically have a nightmare as a mount?

Could not find any resources appropriate for the specified culture or the neutral culture

I inherited a big SharePoint application, that I am trying to setup on a system(I had to reinstall SP 2016 for some reason).

I have a WebPart which is using resource files for different languages.

When I open the page after adding the WebPart, I am getting an error on this line:

string InitialValue = GetGlobalResourceObject(resourceFile, "InitialValue_Choose").ToString(); 

Error:

Could not find any resources appropriate for the specified culture or the neutral culture.  Make sure \"Resources.enUS.resources\" was correctly embedded or linked into assembly \"App_GlobalResources.ilmurq6l\" at compile time, or that all the satellite assemblies required are loadable and fully signed. 

When I have not changed anything in the project, what could be causing this error?

What is the difference between true neutral and unaligned

So something I’ve never gotten is that true neutral and unaligned seem to be the same in the long run the only difference being that unaligned is wild animals and true neutral being for intelligent creatures. One being driven by instinct and the other by choice.

similarities

  • Neither leans towards good or evil nor lay vs chaos

  • Both do what seems right at the time

differences

  • The reasoning behind their action is the only one I can seem to find