Some spells are mostly beneficial to the rest of the party. My question is to figure out whether or not the caster benefits from this as well.
Take for example the first level spell Color Spray, which has a casting time of one action and a duration of one round:
A dazzling array of flashing, colored light springs from your hand. Roll 6d10, the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see).
Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for the creature to be affected.
Since the spell takes one action to be cast and then has a duration of one round, is it correct to assume that its effects take place at the very end of the caster’s turn, thus lasting until the end of its next turn as well?
The way I see it, this means that at the caster’s next turn, right before the duration ends, the enemy will still be blinded and he/she gets advantage on an attack as well.
I’d love to hear your opinions/experiences with this.
Note: This is not a duplicate, I found this question on the site as well, but this does not answer my question since in my opinion a barbarian’s rage starts instantly, so at the beginning of his turn or at the beginning of his bonus action, right in the middle of a turn, whereas a spell takes a while to cast and -then- starts.
My RPG group is made up of players who had all played either 2nd or 3rd edition before, where bards had a combat-bonus ability significantly different than what’s in D&D 5. In both older versions, the bard was able to grant a combat bonus to all of its allies within earshot.
This was significantly changed for 5e, with bards instead being able to give their allies a “bonus die” which can only be used on a single roll. The bonus is so different from what everyone’s used to that, so far, no one’s actually used the bardic inspiration die to modify a roll.
Based on statements like this answer to “What changed between the playtest and 5e?”, it seems like for at least part of the playtest bards had a significantly different ability. While we wait for whatever optional rule is (hopefully) in the DMG, can someone describe in broad strokes what the 5e “bardic performance” was like?
Is that mean I would need to get a physical access to the device? or is there any other ways to get information, I’m trying to scan my own smartphone and all the ports are closed, and I did the same with my laptop and all the ports were filtered, so, I’m kind of stuck. On the other hand, all the information I found on Internet is relying on getting more results with differents nmap scans, so I guess my real question here is , Is there any other software, teqnique or anything to do that’s not involving nmap? `
(This is not a question about what does mean filtered or closed)
Select ci.CustomerID, max(dd.DueDate) from tblcustomerinfo ci join tblduedates dd on dd.id=ci.id group by ci.CustomerID tblCustomerinfo **customerid** **type** 384953 visa 938494 visa 337723 mc tblDueDate CustomerId duedate 384953 12/30/2020 384953 09/30/2020 384953 07/30/2020 938494 08/30/2020 938494 07/30/2020 337723 05/30/2020 337723 03/30/2020
Results should be
384953 9/30/2020 938494 8/30/2020 337723 5/30/2020
I accidentally left the port of my redis container open and noticed, that it crashed all the time today.
Now the mounted volume is full of files like red2.so, admin, root, www, apache, backup.db.
I closed the port, deleted the files and rebuild the docker container, is there a risk of my server outside of the container being infected?
There are no new or altered entries in crontab or the .ssh/authorized_keys file, but I’m not sure what I should check additionally.
Still hot on the tip our tongues, adidas Originals flexes some heritage funk to prove they are not fooling around with the soon to be launched SL Loop Runner. In celebration, adidas has created a limited, never-to-be-sold SL Loop Runner that nods directly to its roots, donning the adidas sl 72 colour scheme. Introduced in 1972 at the Munich Summer Olympic games – the same year the Trefoil logo was introduced – 42 years into the future and the SL family, with open arms, welcomes the newest contemporary addition to the family.
The Three Stripes brand will bring back the adidas powerphase cloud white once again without any attachment to Yeezy. Originally part of adidas Originals 1987 Fitness Collection, we have two new and simple color themes releasing during March.One pair comes dressed in Ecru Tint and Off-White which has a Cream look while the other features Cloud White and Off-White. The two feature a leather construction with perforations on the toe and panels. In addition they have an EVA midsole and split cupsole.
Through the relatively short but extremely impactful career of the adidas nmd white, the versatile silhouette has taken on many a unique colorway/alternate method of embellishment. The latest series of wittily decorated adidas NMDs to surface features a handful of artfully placed colorblock hits, and the latest colorway of that pack to be revealed is a clean combination of white and black. The shoe’s entire base — from the knit upper to the full-length Boost midsole — is dressed in an angelic white, while eye-catching black printed accents appear to provide detailing at the bottom of the throat, around the heel piece, and above the rear midsole brick.
Is a Superstar still a adidas superstar black without its stripes? Adidas asks us that question with this Superstar 80s Clean, emphasising the iconic shell-toe by stripping the sneaker of all other branding except for the gold foil stamp on the side of the buttery leather upper. Is the shell-toe just as recognisable for adidas as The Three Stripes? We think so!
The adidas yung-1 trail sneakers is starting to release in a new color option which comes in a simple and clean theme for the warmer months.Featuring a Core Black, Off-White and Alumina color combination. Constructed with mesh across the upper, textile liner and nubuck on the overlays. Black lands on most of the overlays while White and Cream is spread throughout. Finishing this simplistic look is an EVA midsole and a rubber outsole.
I found out my Linux server was infected.
Symptoms were : 100% CPU usage when idle, slow download speed,
iptables rules keeps growing.
After finding the processes, killing it and all the possible ways it setup to restart again, I’m back with a normal-looking server (no symptoms).
I used this blogpost (in chinese) instructions to clean the system.
In the process of cleaning the system, I could save the script used by the hacker. It is available here : https://gist.github.com/Colanim/0c7d71b90893a54c731de4e328585e9f
I can’t fully understand this virus script, but it seems bad enough (scanning intranet ? Downloading weird files from weird domain ? Modifying
iptables secretly ?). My question is : what should be my next steps ?
I have data on this server I need to keep.
Is the virus very bad and I should just wipe everything ? Is it ok to save the data and just do a clean Linux install ? Or if the virus is not that bad, can I keep my server in the current state ? (system seems clean, no symptoms anymore)
Should the passwords used in the server be considered leaked ? Or it’s fine because anyway it’s hashed ?
Bards gain the Countercharm feature at 6th level (emphasis added):
As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
If the performance has not ended (and I have not voluntarily ended it), am I able to take my movement, action, and bonus action on my next turn? Or do I lose some or all of them?
The performance lasts until the end of my next turn, but it doesn’t state whether or not I am able to take other actions while keeping the performance up.
The spell motivational speech (Acquisitions Incorporated, pg. 77) says:
For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.
So when the effected creature is hit by an attack, the spell grants the creature advantage on their next attack. But getting hit by an attack is going to be accompanied by damage – and 5 points seems like it will very often be gone with a single attack.
Does a creature hit by an attack still get advantage on its next attack if that attack dealt 5 or more damage? Or does the spell end for them immediately and they do not get advantage on the next attack?
It just seems like this effect is going to be self-defeating a lot of the time – the thing that grants the advantage is the thing that takes it away. Am I missing something?
Note, temporary hitpoints are always lost first, so no holding on to them while subtracting damage from your standard hitpoint pool. Sorry Jim, it was a clever thought.
Just as the title says, me and my friends wanted to play some D&D and they picked a module that would be easy to us some of us in since they were new to D&D. Apparently through parts of the module, my character and by extension myself since I never played that particular module, was doing actions and guessing the motives and actions of the npcs and the enemy we were dealing with. As a result this is pissing off the DM and one of the other players because they hate metagaming.
But is it really metagaming when I am just getting lucky with what happens next cause I am playing my character smart and clever? Should I tone it down with the lucky guesses or is this a sign that I should probably stop playing with them cause it might lead to blows or a fight with the group?