Multiple attacks with a ninja

I have rules questions related to feat selection in levelling a ninja up to 7th level.

By combining the Flurry of Stars Ninja Trick with Two Weapon Fighting, how many attacks can a Ninja actually get in a single round with a BAB of +6?

Does Flurry of Stars stack with Rapid Shot?

Would Quick Draw be required as these are thrown weapons?

Most importantly do I get my full Sneak Attack on each successful hit?

As I read it I get two additional shuriken attacks with Flurry of Stars for one ki point for three attacks in a round at a -2 penalty on each attack.

Combined with Two-Weapon Fighting I get one additional attack with my off hand for a total of four attacks with an additional -2 penalty (-4 total). Each hit does 1 damage for the shuriken plus 4d6 sneak attack damage.

Rapid shot gives me one additional attack with another -2 penalty. That is a potential five attacks in a round at a -6 penalty for a possible 20d6+5 damage. Plus poison.

Granted it is a pretty specific situation and I don’t have rapid shot but a potential 16d6+4 damage (average of 60 damage and maximum of 100 damage) in one round for one feat and one ki point is BBEG ending.

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How to play a wolf head ninja optimally

From Pathfinder SRD

Primal Cunning (Ex) While a wolf head lacks the focus and training to access a ki pool, he does have an honed sense of primal, animalistic cunning that allows him to draw on reserves of puissance and tenacity that border on the supernatural. This acts as a ki pool (and qualifies as a ki pool for prerequisites), but it contains only a single ki point. However, even if the wolf head expends this ki point, he is able to use tricks that require him to have at least one ki point. Along with ruffian, this ability replaces the ki pool ability.

My interpretation of this ability is that a wolf head ninja does not use ki at all for his ninja tricks, but there’s also the capstone for ninja and various other abilities that require ki

From Pathfinder SRD

Hidden Master (Su) At 20th level, a ninja becomes a true master of her art. She can, as a standard action, cast greater invisibility on herself. While invisible in this way, she cannot be detected by any means, and not even invisibility purge, see invisibility, and true seeing can reveal her. She uses her ninja level as her caster level for this ability. Using this ability consumes 3 ki points from her ki pool. In addition, whenever the ninja deals sneak attack damage, she can sacrifice additional damage dice to apply a penalty to one ability score of the target equal to the number of dice sacrificed for 1 minute. This penalty does not stack with itself and cannot reduce an ability score below 1.

From pathfinder SRD

By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks

what I got from all this is that the ki system is pretty much useless to a wolf head ninja because most of the ninja features either require you to have at least 1 point left or use 1 point for activation. Furthermore the ninja class seems heavily focused around ki usage even outside of tricks. So that begs the question how do you play a wolf’s head ninja given the regular ninja guidelines won’t apply.

looking for the best way to build a kunoichi{female ninja} or kunoichi witch [on hold]

I am bipolar and I would love to play some pathifinder 2e… the thing is though because I am bipolar I am going to have to play every 5 months so I need to build a character that will be able to be the one thing. that is be an effective female ninja{a.k.a a kunoichi}.. I want while not having much experience or knowledge other than the stalking I’ve done for years. so since I know proficiency don’t would these classes fair together… 10 shadow monk/ 5 scout rogue/ 5 ranger{gloom stalker maybe} I ask because despite loving these games I have only played 6 times since the 90’s and only am going to get 2 shots a year due to my bipolar. so I am asking would these classes stack or work together as a kunoichi… in ether game.. I am just looking to make a character that is the most ninja like for maybe a couple of one shots that I will play in august fir my birthday.

bonus points if you can sneak some witch in there. p.s. I am hypo-manic now. so please remind me to slow down and focus on making myself understandable if necessary. I have the month of august to try till I’m to depressed to do this. so there is some time frame. that’s why I mentioned the mental illness.

ninja – how to rebuild incrementally?

I am trubleshooting LTO compile of the webkit-gtk.

Its build infrastructure is cmake-based. Cmake generates ninja files and ninja does actual building.

Project is big and its compile fails at the end. Each time I make a change, and use “ninja” to rebuild the project, it starts from scratch.

Is there a way to make ninja rebuild just the changes, like “make” usually does ?

Ninja Forms + amo crm

Подскажите как сделать аналогичное в ninja forms?

в contact form делал вот так, а как перехватить это же но в нинзя, не могу найти что-то…

function wpcf7_modify_this( $  WPCF7_ContactForm ) { $  submission = WPCF7_Submission::get_instance();  if ( $  submission ) {     $  posted_data = $  submission->get_posted_data(); }   // Отправка данных в amoCRM //$  adminemail="";  // e-mail админа  $  name=$  posted_data['enlist-name'];  $  email=$  posted_data['enlist-email']; $  tel=$  posted_data['tel-99'];  $  q1=$  posted_data['enlist-message']; $  q2=$  posted_data['date-705']; $  q3=$  posted_data['menu-782'];