Offering finance options at point of sale

Hola to all

I currently run an Instagram page selling premium branded clothing. Customers are asking to spread the cost over a payment plan.

What options do i have?
Anyone know companies offering point of sale finance?
Anyone know any solutions to spread costs over a period of time?

If anyone has anything that could help, please feel free to share!

Thanks for giving it a thought even if you don’t respond

Wes
London, UK

Updating options of a widget with own tool

I am writing a tool to update the options of a self-created widget outside the backend "Appearance – Widgets" page. These are simple yes/no options in the widget.

It seems to work as I am using get_option(optionName) and update_option(optionName, optionValue) but I am confused.

Here is a display of a portion of the options table in WP.

Text

I can perfectly fetch and update the gcs_xxxx parameters but what is this "widget_golf_course_status" option record? It seems it doesn’t have any effect on the output/visualisation of the widget.

When I update the widget options through APPEARANCE – WIDGETS

  • widget_golf_course_status is updated with new values
  • the gcs_xxxx parameters are updated to correct values

When I update the widget options through my own tool (custom page) with get_option() and update_option()

  • widget_golf_course_status record is NOT updated with new values
  • the gcs_xxxx parameters are updated to correct values

Anyway the output looks OK in both cases.

Questions

  1. Do I need to update the widget_golf_course_status when updating options with my own tool? It seems to have no effect on output if it’s not in sync with gcs_xxx options.
  2. Why is this needed? What is it used for?
  3. Do I better just work on ‘widget_golf_course_status’ record and it will auto-update the other records?

Facing text in 3D graphics with full options

I’m seeking a refinement/extension of the excellent and very valuable solution appearing here.

That solution indeed allows you to place text anywhere in a 3D graphics and then rotate it (by Euler angles) so it faces any direction you like.

However… it has two important limitations for my application:

  • For some reason it does not handle subscripts and superscripts: they are lost and not rendered
  • The solution does not allow a background color, such as Background -> White. (I need this when I’m placing a label atop a black line and want to hide a short section of the line.)

In sum: I’m hoping to get a version of text3D that could work with Style, of the form:

text3D[Style[Subscript[x, o], Italic, 24, Background->Yellow],  {x-position, y-position, z-position},  EulerAngle1, EulerAngle2, EulerAngle3] 

Minor point: I think the Euler angles should be grouped into a List… but again, minor suggestion:

text3D[Style[Subscript[x, o], Italic, 24, Background->Yellow],  {x-position, y-position, z-position},  {EulerAngle1, EulerAngle2, EulerAngle3}] 

Does Form Control change your available options with Wild Shape?

The Wild Shape feat gives you the Wild Shape order spell, which lets you turn into various forms that are found in polymorph spells. Precisely, Wild Shape grants you the forms in Pest Form on 1st level, the forms in Animal Form on 2nd level, and then other feats do this:

Insect Shape:

Add the forms in insect form to your wild shape list.

Soaring Shape:

Add the bat and bird forms in aerial form to your wild shape list. If you have Insect Shape, you also add the wasp form to your wild shape list. If you have Ferocious Shape, you also add the pterosaur form to your wild shape list.

And so forth.

Now, the Form Control feat has this effect that lets you prolong the duration of Wild Shape at the cost of lowering its level:

If your next action is to cast wild shape, wild shape’s spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer).

Now, to the question:

Do you lose an option from the Wild Shape list if you use form control and the level of wild shape is lower than the level of the original spell?

First things first: Since Animal Form is explicitly granted as a heightened option on 2nd level, if the level of Wild Shape should fall below 2nd with Form Control, the Animal Form options are no longer available.

But what about the Insect Form options? These are gained via the Insect Shape feat, not via Wild Shape’s level. I first assumed that if Wild Shape is on level 2 with Form Control, the forms of Insect Form (which is a 3rd level spell) are not available. But the text doesn’t mention casting Insect Form. It says "Add the forms in insect form to your wild shape list," and Wild Shape says little about its level. I think there are ancestry feats that grant you higher-level spells on level 1, that could serve as a precedence here, but I can’t find them at this time.

But if you keep the forms on your list, what’s the drawback of lowering the spell’s level? You lose Animal Form until you’re level 7, and you are easier to dispel?

Which metamagic options increase the potency of a spell?

The "game features with the same name" rule from the DMG errata says:

Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.

The use of "for example", indicates that damage is one game feature effect – but there are others that are left unspecified. Similarly, in the corresponding PHB entry, the use of "such as" indicates that bonuses to hit and to saves are also game effects, but others are possible.

Unfortunately, we are not given much guidance in terms of what constitutes a more potent effect, other than by referencing the Fire Form trait (and the Bless spell in the PHB) it is clear that ‘points’ themselves (actual resultant points of damage or bonuses to saves or to hit) are not a measure of potency, but their base dice are.

When considering two overlapping spells of the same name, one that has been altered by a sorcerer’s Metamagic feature and one that has not, which Metamagic features result in a spell of greater potency?

I am posting my current thoughts on this as an answer below, but am interested in seeing contrasting arguments and reasoning. Also, a better answer than mine would include official Metamagic options available beyond the PHB.

What are good options for a frontline melee with very limited source material?

I recently entered a Planescape campaign with a very rules heavy DM. I rolled stats in order, and now I have to make a character. As long as it stays within these sourcebooks and is neither a druid nor a full cleric (which my party already has) I’m open to options. Here’s the situation:

  • We are currently level 13, no LA buyoff possible.

  • I have 17 str, 15 Dex, 13 Con, 15 Int 15 Wis and 13 Cha.

  • I want to fill the role of a tank/melee combat controller. (I was considering maybe a trip oriented build?)

I have these options available:

  • PHB I
  • DMG I
  • MM I
  • Book of Exalted Deeds
  • Planar Guidebook
  • Tome of Magic
  • Guidebook to the Planetouched

Are there maneuver options for non-combat skills?

My GURPS GM complains that the PCs put a point or two in most skills, except for combat skills which get 10-20% of our character points. Aside from the fact that he asks us to make more combat checks than all the other skill checks combined, I’m convinced that part of why we do this is because there are more things to do with high combat scores. I like rolling against a 13 or 14. That’s where most of my skills end up. My weapons skills are usually around 20, so I’ll make a deceptive attack or a head shot or something, bringing the target down to a 13 or 14. There are enough combat maneuvers that apply a penalty that it’s fun and interesting to have a high stat, which enables us to use those maneuvers.

Do non-combat maneuvers exist in GURPS? If so, where can I find them? Will they let me take a -4 to my Carousing skill in order to gain some benefit if successful? And, just for speculation’s sake, might they help my group find reasons to justify putting more points in non-combat skills?

Mysql: Any way to properly index 3 ENUM columns with the same options ? (A OR B OR C)

I have 3 enum() columns with the same option values inside.
I first tried to use the "set" datatype which originally was meant to do that (hold multiple values from a set) but it seems that datatype isn’t managed for 15+ years and isn’t even supporting an index.
Is there a nice way to index those 3 columns so I can use them in searched without destroying query performance ?

SELECT * FROM TABLE WHERE a=’x’ OR b=’x’ OR c=’x’

I thought about creating a virtual field which uses a boolean logic (&) on the 3 enum field-numbers and combines them into a large number but that’s quite a hack and not nice to maintain.

Has someone solved this sort of task elegantly ? (I do not want to use a support table and JOIN it, I want to stay with a single table)