I’m currently looking at perfect hash functions. One thing I miss from the texts I’ve read so far is, how they cope when attempting to look up with a key that is outside of the set from which the perfect hash was generated from.
While reading through the class feats in Pathfinder 2e I came across this one for Rogue: Sabotage. It allows a rogue to deal damage to a carried or wielded item with moving parts (such as a shortbow) based on a skill check vs Reflex, but explicitly states that said damage cannot take the item below it’s Broken Threshold which is the point before damage has any mechanical effect.
This implies to me the existence of at least one other method to deal at least one point of damage to a wielded or carried item to keep this feat from being functionally useless, but as of yet I’ve been unable to find any method to do so. One section on Items and Hit Points even outright says:
You usually can’t attack an attended object (one on a creature’s person)
So direct attacking is out, but there are definitely exceptions such as the aforementioned Sabotage.
That leads to my question, what other methods to damage held/wielded items are there? And more specifically, what others options are there that are available to a Rogue?
For what it’s worth while I don’t consider Spells as an option “available” to Rogue, if those are the only options that would be good to know as well, especially if such could include what steps a Rogue would have to take to gain access to them realistically.
so the other day I unplugged my PC running Ubuntu 18.04 LTS (it was completely shut down when I plugged it out), and a week later, I plugged it back in and since then I can’t boot it with that issue:
"error: attempt to read or write outside of disk 'hd0'" "Entering rescue mode..." "grub rescue>"
The PC has a single 120GB SSD installed, single partition, and I can’t really remember what partition type it is.
PC: Core2Quad Q8200 2.33GHz 6GB DDR2 RAM Asus P5K-SE motherboard ((some low spec AMD gpu with 1GB of memory)) Crucial 120GB SSD
Just don’t tell me I have to reinstall Ubuntu, for the 3rd time now.
EDIT: turns out it was a faulty… SATA cable.
I’m currently DMing a campaign in the Forgotten Realms, but I want to later on add some planescape and spelljammer stuff in the story, allowing the PCs to travel beyond the world of Toril to other planes and planets. Someone asked a question here about Gods’ and Powers’ influences in other worlds. My question is similar but specific to arcane magic.
As magic is only possible on Toril through the Weave, which is the body of Mystra, isn’t limited to Toril ? Or how would that work on other planets or planes ?
To clarify my question : How is arcane magic possible outside Toril if the weave (which is what makes it possible) only covers Toril ?
(Answers based on prior editions are acceptable if there is no answer based on 5e lore.)
The junction box has been wide open for nearly a week at my apartment building, it’s disconcerting to me being a web developer and knowing how quickly someone could jack themselves into it. Is this a cause for concern and should I bring it up to the management?
I work for the government and mostly everyone installs the DOD PKI Certs on their private computers to be able to check email, admin stuff, etc.
I’m getting into networking, security, white hat hacking more and more and from my research, if I’m not mistaken, it sounds like if you install someone’s certs they have access to all data that passes through HTTPS.
I was always under the assumption that they could only access that data if you were accessing an application that they controlled (e.g. government email).
If the case is that they can still MITM attack everything once you’ve installed the certs then this makes me fairly uneasy. Can someone explain how this is possible? Thanks!
The rules for a Medusa’s Petrifying Gaze reads as follows:
Petrifying Gaze: When a creature that can see the medusa’s eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn’t Incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly Petrified. Otherwise, a creature that fails the save begins to turn to stone and is Restrained. The Restrained creature must repeat the saving throw at the end of its next turn, becoming Petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
So what happens if a creature starts it turn outside of the 30 foot range of the gaze ability, but then moves in closer so as to be within the 30 foot range? Do they have to make a saving throw then or are they unable to be affected by the gaze power since it only applies at the start of their turn?
The rule does mention making the saving throw if they look at the medusa in the meantime, so what if you attack or cast a spell at the medusa which requires looking at it?
I understand that when you are creating your character in Adventurers League (AL) that you may only use options from the Player’s Handbook and one other book (PHB+1). If I use Xanathar’s Guide to Everything (XGtE) as my +1, is there any way for me to learn a cantrip from the Sword Coast Adventurer Guide (SCAG)?
Do any of these options (or something I missed) work in AL?
Leveling up and being allowed to choose a new cantrip
Taking a feat, such as Magic Initiate (PHB p 168) or Spell Sniper (PHB p 170)
Being a Pact of the Tome Warlock (PHB 108) where you can choose cantrips from other classes
While I think I am out of luck, I am hoping that maybe there is some rule or FAQ answer that I have overlooked along the lines of this (for wizard spells or rituals):
Which Spells Can I Learn?
Spells are a class option; any new spells learned by advancing in a class or by feats are subject to PHB+1. Characters that prepare spells from a spellbook may copy spells even if those spells aren’t normally found in your character’s PHB+1.
I don’t think the answer will depend on what class we are talking about (since cantrips aren’t prepared from a spellbook), but I was specifically thinking about my warlock. However, I am still very interested to learn whether any class can manage this.
I’m using Ubuntu version 18.04.
apache2 and tried to set
DocumentRoot of a
VirtualHost to be
/home/username/Desktop/work/wp and it gives error
But if I set
/var/www, it works fine.
In both these directories,
group are same. I don’t understand this. Can somebody help me understand these permissions or direct me to related documentation? Thanks.
We are developing a software product for storing and managing health records in Australia, with the software product primarily targeted towards Australian healthcare organisations. This requires us to be compliant with the Australian Privacy Principles among other things.
I have two questions that are not immediately clear to me:
- This is a SaaS product, where end users sign up themselves. If someone from the United States or New Zealand sign up, and we end up inadvertently storing data from patients who reside in these companies, are we violating any rules? Or is it best practise to ensure this is not possible?
- If we wish to willingly engage with customers from these countries, must be also comply with their local healthcare codes of practise? I.e. if we wish to additionally target customers in New Zealand or the United States, is it also now a requirement we adhere to HIPAA, HISO (and all other mandated requirements) despite the fact we are an Australian incorporated company?