In D&D 5e, what are all the ways to inflict the Paralyzed Condition on a creature?

In D&D 5e, what are all the ways to inflict the Paralyzed Condition on a creature?

I am talking about all the ways, not just spells.

  • All official actually printed-in-books sources (thus excludingg a lot of Unearthed Arcana stuff that is mostly "experimental" until actually printed in a book)

  • Even from monsters.

Personally I know only the Hold Person and Hold Monster spells.

The reason I am wondering is that I play a Barbarian and what to find ways to use my half-orc’s Savage Attack racial feature more often.


Channel Vigor While Paralyzed

I cast channel vigor on my character the round before he was paralyzed with a spell, Hold Person. Can I use my move action to change it from Torso to Mind?

I dont know if the hold person text, which specifically says you can do no actions, only mental, would mean you cannot use the move action to change from Torso to Mind. Is the changing of the ‘focus’ actually requiring movement?

Can absorb elements be triggered on attacks that require a saving throw or be paralyzed, incapacitated… and elemental damage on a failed save?

Say an enemy is casting a spell or using an ability that forces the player to make a saving throw or be "conditioned and take X elemental damage".

Does absorb elements go off if the save is failed? Or because of the condition effect, does that mean the reaction can’t be used if you fail the save, take damage, and conditioned? Or even can it be cast before the save (and wasted if the save passes)?

Does being “paralyzed” grant the effects of a rest

One of our players got paralyzed for 10 hours by a special dart (homebrew). We were in combat when he went down and were in combat when the effect wore off although they were 2 separate encounters. When he woke up in the middle of the fight we didn’t know whether the paralyzation counted as a long rest so we were unsure whether he had full hp or was still injured from before?

Why is a paralyzed character incapacitated?

The paralyzed condition notes

A paralyzed creature is incapacitated (see the condition) and can’t move or speak.

Under incapacitated it says

An incapacitated creature can’t take actions or reactions.

I mistakenly thought that my character could issue mental commands (to control a spiritual weapon perhaps) while under the influence of a hold person spell. However, as has been noted on the site already, paralyzed creatures are incapacitated, and therefore can’t take actions, and therefore can’t take bonus actions.

My question is, what’s the justification for this rule? Why does it exist? What (in game) stops a paralyzed creature from taking an action, like casting a subtle spell, that requires no movement or speech? Or is the rule designed this way for balance or simplicity or something?

Is a paralyzed creature limp or rigid?

When a creature is paralyzed, is it rigid (akin to frozen or petrified but not stone) or limp like a rag doll? Specifically, what happens to what they are holding? Do they have it in a death grip or does it fall from their saggy hands?

The picture in the book doesn’t clarify. Looks like he has armor/greaves like a warrior but empty hands, suggesting limp, but his arms are up, suggesting rigid. The pose looks like he was either doing the karate kid crane or a dance dance revolution move.

Is AC recalculated when a character is knocked Unconscious or is Paralyzed due to possible changes to DEX mod?

I recently read a question regarding conditions that generate critical hits. It detailed the Unconscious and the Paralyzed conditions well, but when looking at them, I had the question above.

What happens to the character’s DEX mod when they are Paralyzed or Unconscious? The conditions don’t indicate any changes for this, but both indicate that attacks have advantage, which may cover the lack of dexterity on the part of the victim.

I suspect that I’m suffering from “previous edition-itis” but wanted to check just to be sure.