Can you benefit from Horde Breaker if you attack as part of Booming Blade or Green Flame Blade?

The booming blade and green-flame blade cantrips from the Sword Coast Adventurer’s Guide both have the particularity of including a single melee weapon attack as part of their casting.

Several martial abilities, like Extra Attack or the Martial Arts’s bonus attack, do not work with these cantrips because they require the Attack action to be used.

However, the Hunter Ranger’s Horde Breaker ability (which lets you do an additional attack on another target with the same weapon once per turn) only requires an attack with a weapon, not necessarily the Attack action. Therefore, I’m wondering if a Hunter Ranger with Horde Breaker could get that additional-attack-on-different-target-with-same-weapon when using booming blade or green-flame blade.

Coloured integers: Select outcome unexpected (part of a graph based problem using coloured vertex labels)

I use the following code output and need to retrieve the position of the part containing the blue-coloured integer 4

Part 1:

List[Placed[List[       Style[3, Rule[LineColor, RGBColor[1, 0, 0]],         Rule[FrontFaceColor, RGBColor[1, 0, 0]],         Rule[BackFaceColor, RGBColor[1, 0, 0]],         Rule[GraphicsColor, RGBColor[1, 0, 0]],         Rule[FontColor, RGBColor[1, 0, 0]]],        Style[4, Rule[LineColor, RGBColor[0, 0, 1]],         Rule[FrontFaceColor, RGBColor[0, 0, 1]],         Rule[BackFaceColor, RGBColor[0, 0, 1]],         Rule[GraphicsColor, RGBColor[0, 0, 1]],         Rule[FontColor, RGBColor[0, 0, 1]]]], List[Before, After]], Placed[      List[Style[4, Rule[LineColor, RGBColor[1, 0, 0]],         Rule[FrontFaceColor, RGBColor[1, 0, 0]],         Rule[BackFaceColor, RGBColor[1, 0, 0]],         Rule[GraphicsColor, RGBColor[1, 0, 0]],         Rule[FontColor, RGBColor[1, 0, 0]]],        Style[3, Rule[LineColor, RGBColor[0, 0, 1]],         Rule[FrontFaceColor, RGBColor[0, 0, 1]],         Rule[BackFaceColor, RGBColor[0, 0, 1]],         Rule[GraphicsColor, RGBColor[0, 0, 1]],         Rule[FontColor, RGBColor[0, 0, 1]]]], List[Before, After]]] 

I tried:

Part 2:

        Select[List[Placed[List[               Style[3, Rule[LineColor, RGBColor[1, 0, 0]],                 Rule[FrontFaceColor, RGBColor[1, 0, 0]],                 Rule[BackFaceColor, RGBColor[1, 0, 0]],                 Rule[GraphicsColor, RGBColor[1, 0, 0]],                 Rule[FontColor, RGBColor[1, 0, 0]]],                Style[4, Rule[LineColor, RGBColor[0, 0, 1]],                 Rule[FrontFaceColor, RGBColor[0, 0, 1]],                 Rule[BackFaceColor, RGBColor[0, 0, 1]],                 Rule[GraphicsColor, RGBColor[0, 0, 1]],                 Rule[FontColor, RGBColor[0, 0, 1]]]], List[Before, After]], Placed[              List[Style[4, Rule[LineColor, RGBColor[1, 0, 0]],                 Rule[FrontFaceColor, RGBColor[1, 0, 0]],                 Rule[BackFaceColor, RGBColor[1, 0, 0]],                 Rule[GraphicsColor, RGBColor[1, 0, 0]],                 Rule[FontColor, RGBColor[1, 0, 0]]],                Style[3, Rule[LineColor, RGBColor[0, 0, 1]],                 Rule[FrontFaceColor, RGBColor[0, 0, 1]],                 Rule[BackFaceColor, RGBColor[0, 0, 1]],                 Rule[GraphicsColor, RGBColor[0, 0, 1]],                 Rule[FontColor, RGBColor[0, 0, 1]]]], List[Before, After]]], Select[#[[1]][[2]], IntegerQ] &  == 4] 

Which produces { }

However

Part 3

 a = Placed[     List[Style[3, Rule[LineColor, RGBColor[1, 0, 0]],        Rule[FrontFaceColor, RGBColor[1, 0, 0]],        Rule[BackFaceColor, RGBColor[1, 0, 0]],        Rule[GraphicsColor, RGBColor[1, 0, 0]],        Rule[FontColor, RGBColor[1, 0, 0]]],       Style[4, Rule[LineColor, RGBColor[0, 0, 1]],        Rule[FrontFaceColor, RGBColor[0, 0, 1]],        Rule[BackFaceColor, RGBColor[0, 0, 1]],        Rule[GraphicsColor, RGBColor[0, 0, 1]],        Rule[FontColor, RGBColor[0, 0, 1]]]],      List[Before, After]][[1]][[2]]  Select[a,IntegerQ] 

produces 4 as expected.

Hence I would have expected Part 2 to produce the expression containing the blue label 4, i.e. the following result

Placed[List[           Style[3, Rule[LineColor, RGBColor[1, 0, 0]],             Rule[FrontFaceColor, RGBColor[1, 0, 0]],             Rule[BackFaceColor, RGBColor[1, 0, 0]],             Rule[GraphicsColor, RGBColor[1, 0, 0]],             Rule[FontColor, RGBColor[1, 0, 0]]],            Style[4, Rule[LineColor, RGBColor[0, 0, 1]],             Rule[FrontFaceColor, RGBColor[0, 0, 1]],             Rule[BackFaceColor, RGBColor[0, 0, 1]],             Rule[GraphicsColor, RGBColor[0, 0, 1]],             Rule[FontColor, RGBColor[0, 0, 1]]]], List[Before, After]] 

On closer inspection I tried the following:

FullForm[Select[a, IntegerQ]] 

which results in

Style[4] 

However, Style[4] should not be the result of a selection for integers.

What is going on?

Which Part Adsense Code To Remove

I am using a custom Blogger template and the Layout widgets are not working. I need to remove a Adsense Link ad.

I tried removing the code, but the whole site disappeared. Could someone tell me which part of the code should I delete.

The HTML code is:

<b:widget id='HTML3' locked='false' title='' type='HTML' version='1'>
<b:widget-settings>
<b:widget-setting name='content'>&lt;center&gt;&lt;script async…

Which Part Adsense Code To Remove

Can you use free action(s) as part of a Ready Action?

The most obvious example of this, which came up in regards to another question’s answer, is Quickened Casting Metamagic, but there may be other Free Actions that modify following actions or might otherwise be useful as part of Readying to act.

Are you able to perform one or more Free Actions as part of and/or when you perform your Ready activity activation?

How do I make a part of my map off limit?

I’m looking for a common way to make zones in my 3D map "off limit"? The kind of thing you see in eg Hitman games where NPCs will get suspicious if you step into certain areas. Will need several areas like this, corridors, rooms etc.

Is it just to create invisible collider objects that set an offLimits bool to true, or is there a preferable way?

What is the right way to add PHP code to a certain part of a page

I know I can add PHP to the functions file. And I know I can make a plugin.

I basically need to make a calculator of sorts and send the values to an email signup.

What is the best way to achieve this. I think a plugin, but then how would I position the plugin at a place on an already existing page?

Sorry if this is a noob question, I really want to understand the correct way to achieve this before starting.

Part Two: Is this (Revised) Hemokatín (Lesser Vampire) balanced against all official races?

Original Post

According to someone here, my original subraces were gonna be WAY too OP. So, I changed them, as below:

(No Age or AL, or specific Size). Also, this is for D&D 5e.

Hemokatín

Ability Score Increase. Your Charisma increases by 2.

Age. Hemokatín mature faster than humans until adulthood, at 14 for them. They then age slowly, living up to 750 years old.

Alignment. Most Hemokatín tend toward chaos and good, despite their rigid hierarchical society. They love their hierarchy but also love the good and beautiful things of the world, and hate to see self-expression oppressed. Bloodlines tend to be neutral, reflecting their human nature.

Size. Hemokatín are the exact same size as humans. Your size is Medium.

Speed. You have a base walking speed of 30 feet.

Bite. You can bite living creatures to siphon blood from them. As an unarmed strike, you can bite a creature you are grappling. On a hit, you deal 1 piercing damage. When you deal the piercing damage, you also deal 1d4 necrotic damage to the target if it is not undead or construct. If you can not inflict the piercing damage, you do not deal the necrotic damage. When you deal the necrotic damage, you regain hit points equal to that damage.

If you do not perform this bite attack every 3 weeks, you go insane; You gain the poisoned condition.

Darkvision. You have superior vision in dark and dim conditions, due to your relationship with undead. You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Sunlight Sensitivity. You have disadvantage on all attack rolls and Wisdom (Perception) checks depending on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Advanced Grappler. When you make checks while grappling creatures, you are considered to be proficient with the Athletics skill.

Undead Resilience. You are resistant to poison damage, and you have advantage on saving throws against poison and disease.

Light Sleeper. You only need to sleep for four hours during a long rest. You still need to perform light activity during the other four hours.

Keen Senses. You are proficient with the Perception skill.

Languages. You can speak, read, and write Common and Hemokatín. Hemokatín is a secret jargon code for the Hemokatín race remarkably like thieves’ cant.

Subrace. Six subraces of Hemokatín exist, based on their parentage: Purebloods, Bloodlines (Or Halfbloods), Elfbloods, Orcbloods, Fiendbloods, and Angelbloods. Choose one for your vampire character.

Purebloods:

Ability Score Increase. Your Constitution score increases by 1.

Chilling Grasp. You know the chill touch cantrip.

Bloodline/Halfblood

Ability Score Increase. Any one ability of your choice, other than Charisma, increases by 1.

Magic Hand. You know the mage hand cantrip.

Elfblood

Ability Score Increase. Your Dexterity score increases by 1.

Toxic Cloud. You know the poison spray cantrip.

Orcblood

Ability Score Increase. Your Strength increases by 1.

Hard Striker. You know the true strike cantrip.

Fiendblood

Ability Score Increase. Your Intelligence increases by 1.

Hellfire Orb. You know the fire bolt cantrip.

Angelblood

Ability Score Increase. Your Wisdom increases by 1.

Light Herald. You know the light cantrip.

What I changed:

  1. I deleted much of the abilities of the subraces.
  2. I weakened the necrotic damage of the Bite from 1d8 to 1d4, and changed some of the exact abilities of the Bite targeting.
  3. Reduced Darkvision to 60 feet (From 120 feet).

If these races are in anyway still too powerful, please let me know what is still too powerful so I can change it for a round 3.

Is the grappling strike maneuver a part of an attack or used after the hit?

Battlemaster says

Maneuvers. You learn three maneuvers of your choice, which are listed under "Maneuvers" below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.

but unlike other maneuvers, grappling strike uses "immediately after you hit" instead of "when you hit"

Is grappling strike limited to the one maneuver per attack clause?

Can you draw a weapon as part of a spell attack?

This is inspired by the following question which seems to only ask about steel wind strike, while this question is more general:

  • Can I draw a weapon as a part of a Melee Spell Attack?

The rules on "Other Activity on Your Turn" state (emphasis mine):

[…] You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack. […]

Similarly, the rules on the "Use an Object" action state (emphasis mine):

You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. […]

However, what if you cast a spell such as fire bolt, which involves making an attack; can you draw a weapon while performing this attack?