what can a 3rd party learn about a user through only CSS and images?

In its default settings, uMatrix content blocker allows CSS and images (JPG, PNG, etc) from all sources, unless denied by a site-specific block list. It also allows 1st party cookies, scripts, and multimedia.

How much can a 3rd party learn about a site visitor through only CSS and images? Assume an up-to-date standards-compliant browser that lies about :visited status.

Obviously they receive HTTP headers (IP address, userAgent, etc) and can determine some browser features through media queries. They can tell if you choose to print, and possibly how long you keep the page loaded.

I think :hover pseudo-classes could (partially) track mouse movement.

What else can be done? Are the capabilities sufficient to provide unique fingerprinting across multiple sites, effectively a super-cookie?

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Jagran ki party in delhi

Lots of Java applications deployed with different 3rd Party jars and/or versions thereof

I’m trying to centralize a repository on multiple deployment servers for all our Java applications. What I am looking for is a way to use a single POM file or similar to allow direct communication with a Nexus server which stores all the jars. The reason behind this is that our backups are becoming huge, having to store the jars from each server as opposed to a single centralized file.

How can I integrate a Chaotic Evil character into a Good-aligned party without disrupting the party dynamics?

I have had a recent interest in playing a Chaotic Evil character, but most campaigns I have run into are decidedly not Chaotic Evil-aligned. The Chaotic-aligned parties are usually also Good-aligned, while the Evil-aligned parties are usually also Lawful-aligned, and of course there are quite a few campaigns where the party is both Lawful- and Good-aligned, but few are Chaotic Evil-aligned for many, many obvious reasons.

Assuming I can find a GM willing to allow a Chaotic Evil character into their (likely) Good-aligned party, how should I go about integrating my character into that party in such a way that it is not disrupted?

For the purposes of this question, assume the following definitions of Evil and Chaos:

Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

Chaos: Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.

Also assume that I am playing a Sorcerer, Bloodrager, or Bard. As of this writing, I am undecided.

What challenges arise from playing a Chaotic Evil character in a heroic party? [on hold]

I have seen several questions similar to this one closed for being too broad, but it certainly seems like an often-enough asked question that I will attempt to narrow the focus down such that it is both answerable and useful.


As an online GM in the past, I have had multiple players apply for my games with Chaotic Evil characters. I never accepted them, for all of the various reasons a GM running a heroic game would be wary of Chaotic Evil, but I have recently begun taking a closer look at the alignment to see if I would be able to craft a Chaotic Evil character capable of working with a heroic party.

As far as I can tell, such a character (not just for myself) would require the following at a minimum:

  • A mature player who understands that this is a team-based game
  • An in-character reason to work with the party
  • The capacity to grow as a character
  • A strong understanding of the differences between “Chaotic Evil” and “Chaotic Stupid”

I would like to allow my players more freedom to choose their alignments in the future, but I cannot guide them through the creation and play of a Chaotic Evil character if I do not know what kinds of challenges they will face.

In your experience, what challenges would a character who fits the above qualifications but is still Chaotic Evil have integrating into a heroic party, while retaining a Chaotic Evil alignment?


To clarify the type of answer I am looking for, I am not asking about whether or not Chaotic Evil could be integrated, or if it should be, or what “Chaotic Evil” means to you. Since those are all opinion-based, please speak from your experiences playing your version of Chaotic Evil, playing alongside another person’s version of Chaotic Evil, or GMing a heroic party with at least one Chaotic Evil character in it.

Also, please assume that any interpretation of what “Chaotic Evil” means is valid, assuming it is reasonably south of “Good” and “Lawful”. If the game was supposed to be primarily Lawful Evil, such experiences also work just fine from this different angle. Not unappreciated and close enough to be on-topic would be specific examples of how the experience playing, playing with, or GMing for the character was good or could have been improved, but I would ask that these be helpful anecdotes or examples instead of the answer.

On the off chance your answer depends on the system your experience occurred within, please identify the system. Else, I expect most answers to be universal between Pathfinder and the various versions of Dungeons and Dragons, possibly among other games using this alignment system.

How to display an third party database in mysql?

I have tried all the commands bellow but I have got no outcome at all.

I don’t know what I am doing wrong. I even have tried three different commands to trying to display the code but nothing whatsover.

/*first step*/ wget https://raw.githubusercontent.com/lerocha/chinook-database/master/ChinookDatabase/DataSources/Chinook_MySql_AutoIncrementPKs.sql  /*second step*/  sudo mysql -u $  C9_USER -p > Chinook_MySql_AutoIncrementPKs.sql /*tried for the same output of the second step*/  sudo mysql > Chinook_MySql_AutoIncrementPKs.sql /*tried for the same output of the second step*/  sudo mysql < Chinook_MySql_AutoIncrementPKs.sql /*tried for the same output of the second step*/  sudo mysql -u $  C9_USER -p < Chinook_MySql_AutoIncrementPKs.sql  /*Then..*/   mysql -u $  C9_USER -p  password:  mysql>show databases;  .....Nothing  /*In other words the step two command is not working I dont know why?*/ 

What I would like to diplay is to connect the Chinook_MySql_AutoIncrementPKs.sql file into my databases with the second step but it is not working.

Order confirmation email sent before redirecting to third party payment gateway in Magento 2

I have created one third party Payment gateway.

It is working fine except, It is sending two order confirmation email. One email I have added in my custom module success controller to send email after validate Transaction Id. But one default email is also triggered by magento after place order.

Below is My Payment module payment.js file:

define(     [         'jquery',         'ko',         'mage/url',         'Magento_Checkout/js/view/payment/default',         'Magento_Checkout/js/model/quote',         'Magento_Customer/js/model/customer'     ],     function ($  , ko, url, Component, quote, customer) {         'use strict';         return Component.extend({             defaults: {                 template: 'Stack_Custompay/payment/custompay-form'             },             redirectAfterPlaceOrder: false,             /** Returns payment method instructions */             getInstructions: function() {                 return window.checkoutConfig.payment.instructions[this.item.method];             },             afterPlaceOrder: function () {                 $  .ajax({                     type: 'POST',                     url: url.build('custompay/payment/order'),                     success: function (response) {                         if (response.success) {                             var order_id = response.order_id;                             var amount = response.amount;                             var billing_address = quote.billingAddress();                             var name =  billing_address.firstname;                             var contact = billing_address.telephone;                             var email = customer.customerData.email;                             var data = {                               amount: amount,                               email: email,                               contact: contact,                               order_id:order_id                             };                             custompay.createPayment(data);                         }                     },                 });             }         });     } ); 

I have checked many posts and found there is some option to disable default order email by plugin. but I think it is not the standard approach. I read, there are some changes we need to perform in payment.js file to stop these confirmation email as implemeneted in braintree payment gateway.

how I could achieve this in the right way? Any help would be appreciated. Thanks.

How can a party defend against the Nightmare Haunting action of a Night Hag?

This question was asked previously with respect to D&D 3.5:

What are the ways that a CR-appropriate party can stop a Night Hag's dream haunting?

There are some interesting answers there, but none of them were selected as the answer, and the monster has changed between editions. In particular, that question notes that Night Hag’s CR was 9 in the previous edition, whereas currently they are CR 5. Presumably, a full-strength 5th level party of four adventurers should be able to defeat a Night Hag.

The Night Hag has the following action:

Nightmare Haunting (1/Day): While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A Protection from Evil and Good spell cast on the target prevents this contact, as does a Magic Circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the Greater Restoration spell or similar magic.

Let’s assume that a 5th level party has already had a member suffer one night of Nightmare Haunting, and through player knowledge, role-played interactions, or Arcana checks, they’ve figured out they’re facing a Night Hag and are expecting night two. Let’s also assume they have all the knowledge of the Night Hag MM entry, knowledge of all the spells in the PH (and a mix of caster’s who can prepare any spell up to 3rd level), and no magic items.

Contact can be “prevented” by:

  • Protection from Evil and Good, which is 1st level, but only lasts 10 minutes.
  • Magic Circle, which is 3rd level, and lasts an hour.

But since the Night Hag can come any time during the night, it’s not clear that these spells are helpful. Magic Circle lasts longer if cast at higher level, but it doesn’t help our 5th level party, and depending on your DM’s sleep rules (not well-covered in RAW), may not be helpful until you get to an 8th or 9th level slot.

So in order to “prevent” contact, you wait for the Night Hag to arrive, then you cast the spell. But how does the party even know the Night Hag is there? See Invisibility can be used to see ethereal creatures, but it only lasts an hour, and the Night Hag can come any time during the night.

Then, if the party realizes the Night Hag is there but the Nightmare Haunting hasn’t started, a spellcaster casts Protection from Evil and Good or Magic Circle. So the Night Hag goes away, and comes back after the spell expires. Repeat until no more spell slots, or at least deprive most of the party of their long rest.

So the party realizes it’s fruitless to drive the Night Hag off before the Nightmare Haunting has begun. The spellcaster waits for the Night Hag to begin Nightmare Haunting a sleeping party member, then casts Protection from Evil and Good or Magic Circle. The Night Hag’s 1/day power is spent. But do these spells even work? It’s not clear to me that “prevented” means “stops” in this context. (And what does Magic Circle even do if you cast it on an area that already contains an excluded creature?)

In fact, the Night Hag still seems pretty challenging for higher level parties when used this way. Greater Restoration at least removes reduction of HP maximum, but killing the long rest can allow the Night Hag to systematically weaken a party. Etherealness lasts 8 hours and will eventually allow the party to post a sentinel in the Ethereal Plane (and hope the Night Hag doesn’t kill the sentinel).

Please help before I TPK my players.

How can a party defend against the Nightmare Haunting action of a Night Hag?

This question was asked previously with respect to D&D 3.5:

What are the ways that a CR-appropriate party can stop a Night Hag's dream haunting?

There are some interesting answers there, but none of them were selected as the answer, and the monster has changed between editions. In particular, that question notes that Night Hag’s CR was 9 in the previous edition, whereas currently they are CR 5. Presumably, a full-strength 5th level party of four adventurers should be able to defeat a Night Hag.

The Night Hag has the following action:

Nightmare Haunting (1/Day): While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A Protection from Evil and Good spell cast on the target prevents this contact, as does a Magic Circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the Greater Restoration spell or similar magic.

Let’s assume that a 5th level party has already had a member suffer one night of Nightmare Haunting, and through player knowledge, role-played interactions, or Arcana checks, they’ve figured out they’re facing a Night Hag and are expecting night two. Let’s also assume they have all the knowledge of the Night Hag MM entry, knowledge of all the spells in the PH (and a mix of caster’s who can prepare any spell up to 3rd level), and no magic items.

Contact can be “prevented” by:

  • Protection from Evil and Good, which is 1st level, but only lasts 10 minutes.
  • Magic Circle, which is 3rd level, and lasts an hour.

But since the Night Hag can come any time during the night, it’s not clear that these spells are helpful. Magic Circle lasts longer if cast at higher level, but it doesn’t help our 5th level party, and depending on your DM’s sleep rules (not well-covered in RAW), may not be helpful until you get to an 8th or 9th level slot.

So in order to “prevent” contact, you wait for the Night Hag to arrive, then you cast the spell. But how does the party even know the Night Hag is there? See Invisibility can be used to see ethereal creatures, but it only lasts an hour, and the Night Hag can come any time during the night.

Then, if the party realizes the Night Hag is there but the Nightmare Haunting hasn’t started, a spellcaster casts Protection from Evil and Good or Magic Circle. So the Night Hag goes away, and comes back after the spell expires. Repeat until no more spell slots, or at least deprive most of the party of their long rest.

So the party realizes it’s fruitless to drive the Night Hag off before the Nightmare Haunting has begun. The spellcaster waits for the Night Hag to begin Nightmare Haunting a sleeping party member, then casts Protection from Evil and Good or Magic Circle. The Night Hag’s 1/day power is spent. But do these spells even work? It’s not clear to me that “prevented” means “stops” in this context. (And what does Magic Circle even do if you cast it on an area that already contains an excluded creature?)

In fact, the Night Hag still seems pretty challenging for higher level parties when used this way. Greater Restoration at least removes reduction of HP maximum, but killing the long rest can allow the Night Hag to systematically weaken a party. Etherealness lasts 8 hours and will eventually allow the party to post a sentinel in the Ethereal Plane (and hope the Night Hag doesn’t kill the sentinel).

Please help before I TPK my players.