I’m creating a Troop of casters and wanted to know if they could both deal their “swarm damage” and cast a spell in the same turn.
It makes sense to me since an attack for a swarm reads as follows:
creatures with the swarm subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed.
This means they don’t spend their Standard Action to deal damage, it just happens because some of the creatures in the swarm are biting/hitting the target. That leaves other creatures available to do other things.
Am I missing some ruling against this?
As stated in Table 1–3: Ability Modifiers and Bonus Spells on page 17 of the PF Core it states that if your spell casting attribute is at 16 (which mine is – WIS, Druid) you get 1 extra spell slot of level 1, 2 and 3.
Does that mean I can use spell leveled 2, and 3 once a day, even though I didn’t get any spell slots of that level naturally from leveling up my class?
From my understanding I have: 3 level 0 slots 2 level 1 slots 1 level 2 slot 1 level 3 slot Per day
And every morning I need to decide which spells I prepare, which means I have access to every Druid spell., as long as I prepared it in the morning.
Is that correct?
I am currently looking for a play-by-chat Pathfinder game and am choosing a class. I am choosing between the Oracle and the Monk, both options sound cool. However, the Monk has a reputation of being very weak, capable of nothing.
MinMax boards are down, so I can’t check the in-depth guides in Pathfinder tiers that were available there. Googling shows opinions saying something from “Unchained Monk is T3” to “Unchained Monk is just as weak as the original Monk”, with not much proof given for any of the points.
So, which tier does Pathfinder Unchained Monk actually belong to?
I expect the answer(s) to analyze the changes from vanilla to Unchained Monk and/or perhaps stating unfixed major problems that make the vanilla Monk so weak, if any. Not just telling “nothing changed” or “T3 now”.
I have recently came across the Brewkeeper prestige class and i fell in love with it, the interactions it has with spells and potions is amazing for late game, especialy when you have potions left over from lower levels, but one thing bothers me, i know the rules on metamagic is that it increeses the level of the spell being cast but with brewkeeper you can add a metamagic effect onto a spell as you cast it, if you have levels in cleric and cast an already prepared spell and add a metamagic effect onto it with the brewkeeper’s helpful home brew ability does it use up a spell slot of a higher level? if so wouldnt that break the aspect of clerics needing to prepare the spell beforehand, for instance prepare 1 use of a level 2 spell and augment it to level 3 with a metamagic feat, using the 3rd level spell slot while keeping all your other level 2 spell slots free to take other spells?
I want buy the most complete psionics guide,I Met : psionics Unleashed, psionics Augmented and psionics Ultimate. which One Is the best? Thanks you
In this answer, it mentioned that
Proper name and
Character are in the
Product Identity, which can NOT be reproduced.
What it means is the names of the towns and characters in any Adventure books, right!?
It doesn’t mean that I can’t call my Fighter “Fighter” and my skeleton “Skeleton”, right!?
This might be a very bad example because they’re such common class and monster.
To be unable to use them are way too unreasonable!
But how about some Pathfinder-unique classes and monsters such as Investigator or Aatheriexa!?
Can I still use them and their mechanics thereof!?
Taking certain archetype dedication feats, you become trained in the archetype class’s class DC, as for example in Monk Dedication:
You become trained in monk class DC.
The dedication feat does not specify a key ability for the new class DC. Conversely, a key spellcasting ability is specified for spellcasters (e.g. Sorcerer Dedication):
Your key spellcasting ability for sorcerer archetype spells is Charisma,
( https://2e.aonprd.com/Archetypes.aspx?ID=11 )
The rules state the class DC is based on the class’s key ability’s modifier:
This DC equals 10 plus their proficiency bonus for their class DC (+3 for most 1st-level characters) plus the modifier for the class’s key ability score.
For several classes, the key ability is not clearly defined: Champion, Fighter and Monk all have “STRENGTH or DEXTERITY”, and the key ability for Rogues depends on their racket, which you do not choose in an archetype dedication.
So, what ability is used for calculating the new Class DC? Do I:
- choose freely from the available options (using Dexterity for Rogue Dedication because it has no racket)?
- use the key ability from my main class?
- or don’t apply an ability modifier at all because no ability is specified?
I know this is abit of a “wide net” question. I am currently switching over to 5e from years of activity (after 4e was released) from 3.5e.
I joined AL locally when I was getting back into DnD (5e now) but I am…. Slightly disappointed.
The mechanics seem secondary while the role-playing seems primary.
I’ve spent the last 13 years or so away from TT-RPG
I desire highly mechanical play with other players that are also “rules to their letter experts,” not self-styled “RP-actors”.
Is Pathfinder 2e the D&D akin system, currently is popular enough to find players, that fits my wants?
I have played D&D:Basic, Advanced, 2e, 3.5e, 4e (twice), 5e (about 10 times)
I have not played any version of Pathfinder
I’m having some trouble deciding on my feats, skills and spells. Everything else I’m already sold on.
I understand that warpriest clerics are given armor proficiency to help make creating a 2nd edition battle medic super easy, but I’m trying to balance my character perfectly between doing damage with my deity’s weapon and healing my allies. I’m having a lot of trouble judging which trade-offs to take so that I can hit harder while still being a viable healer.
As a character, I’ve chosen Cleric, Warpriest, Dwarf, Medium Armror, Shelyn, Glaive, and Pick.
Not that it should influence my decision much, but the but my allies in this group are: rogue, sorcerer, barbarian, monk, and fighter(longbow). Here are things I’m trying to be good at:
Someone may wonder why I’m trying to be good at two melee weapons, and the reason is that I like to build my melee characters with both reach weaponry and close weaponry. This way I can sit behind the barbarian or defend myself when someone circles around. Another person may ask why the focus on crafting, that comes from character roleplaying. I’m a very wholesome dwarf who really loves worshipping Shelyn. She demands that I master a craft!
I’m having a hard time hitting all the prerequisites for feats. It seems like I don’t have enough to take what is required to be a great healer and a great warrior.
The character starts at 1 level as a 2hand weapon human Warrior and grows up until 10 level chosing: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon then, for a GM’s alchemy, the PC discovers to be and Elan gaining some psionic abilities. The PC starts to handle psionic Powers and change class from 2hand weapon Warrior to aegis. Now the PC reached the 2level as Elan Aegis. Can he take/choose the “Greater Weapon Specialization”?