Is this system for calculating the PC’s level to receive Lycanthrope, accurate or balanced?

It tells in the Monster Manual how a PC can become a Lycanthrope and what mechanical differences it makes, but as far as I can see it doesn’t say anything about what level the character should be at or how it would effect Combat Encounter Calculations.

Some of the ability’s a PC would get become redundant at high levels but would be completely broken at lower levels (most notable it’s damage immunity’s), Is there a Rule of Thumb or maybe something written in one of the supplement books that would determine what effects lycanthropy would have at different levels.

Some of the things I’ve calculated are…

  • A PC character can gain access to Polymorph at 7th level, since a lycanthrope has a limited polymorph as one of its abilites, combining that with the other advantages it gets would indicate the Level 7 would be the best level for Were-PC.
  • Monk’s and Circle of the Moon Druids gain access to their respective “your attacks count as magical for the purposes of overcoming resistances” meaning they’ll start facing creatures with similar damage immunites to the lycanthrope , combining that with the other advantages it gets would indicate the Level 7 would be the best level for Were-PC.
  • According to some brief CR calculations (using the DMG) the higher CR Lycanthropes seem like even fights with a 7th or 8th level Party, while lower CR’s look good for a 4th or 5th level party so depending of the Lycanthropy, a Were-PC would be fine anyway between 4th to 9th Level PC.

Based of the Calculations above I assume that creating a Were-PC at level 10 or Higher is fine (If the Player want’s it), but below level 5 is too powerful, between Levels 5 and 10 a player’s Level should match or surpass the CR of the Lycanthrope + 5 in order to have it, otherwise it might be too powerful.

This is all assuming the PC “embraces the curse” and the DM allows the player to use it freely. Assuming the opposite you could subtract 5 from the players level when using the calculations above.

As for Calculating Combat Encounters a PC should be considers 1 level higher than their player level when working out Combat encounters until they become level 11 or higher in which case treat them like a normal PC

Does all that make sense? Is it a good system or is there some fact that I’m missing? Does this adequately answer What level should a Lycanthrope PC be? Would any of this be different if you where creating a character at a different level?

Are Erinyes’ Hellish Weapons poisonous in a PC’s hands?

So the entry for Erinyes has the following:

Hellish Weapons. The erinyes’s weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Then we have the following entries for weapon attacks:

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

In a recent battle an Erinyes was disarmed via the battle master ability and lost possession of the longsword. Would this longsword retain its properties if used by a player character?

At first I was leaning towards no, as the description of ‘Hellish Weapons’ says that the attacks are magical and deal extra damage, not that the weapons themselves are magical. But then I noticed that the longbow had a different poison effect on its attacks, which would lead to thinking that the weapon imparted the poison effect.

The closest comparable weapon is the Flametongue, which requires attunement and deals an extra 2D6 fire damage (rare). Would this weapon be OP in the hands of characters? Would this be comparable to any other magic swords at the very rare or legendary tier?

In Roll20, how do you restrict PC’s vision in situations like fog?

For situations like Obscuring Mist and other vision impairment that overcomes Darkvision (and similar abilities), how have you successfully enforced that in Roll20?

My PC’s would probably meta-game if they’re simply told “you can’t see in this area” and it kind of nullifies a major encounter coming up (and would be good to know for the future).

Assume Plus membership to the website (access to Advanced/Fog of War and Dynamic Lighting but not API.

Measurements of success:

  • Players are able to manipulate their token on a battle grid to explore the area of restricted sight
  • The GM can interrupt players when their sensory information changes without significantly interrupting play each round
    • Ideally, you would also avoid constantly moving them back
  • You have some method of providing information to players about what their character perceives
    • Ideally, only the player that “should” have the exact knowledge would have it, and others only what they can convey

Good answer(s) will follow the concept of Good Subjective and cover key ponts

  • What has been your experience using the system?
    • IE player feedback, how you felt it worked
  • How you were able to restrict sight and also reveal information
    • Did you just tell the one player? Did everybody get to know when Bob was next to the bad guy?

Related for physical TT

For physical games, how do you restrict PC’s vision in situations like fog?

For situations like Obscuring Mist, darkness, and other vision impairment, how have you successfully enforced that?

Measurements of success:

  • Players are able to manipulate their character on a battle grid to explore the area of restricted sight
  • The GM can interrupt players when their sensory information changes without significantly interrupting play each round
    • Ideally, you would also avoid constantly moving them back
  • You have some method of providing information to players about what their character perceives
    • Ideally, only the player that “should” have the exact knowledge would have it, and others only what they can convey

Good answer(s) will follow the concept of Good Subjective and cover key ponts

  • What has been your experience using the system?
    • IE player feedback, how you felt it worked
  • How you were able to restrict sight and also reveal information
    • Did you just tell the one player? Did everybody get to know when Bob was next to the bad guy?

Related for Roll20 Virtual TT

Should I allow a PC’s spells to affect a very large vehicle?

I’m running a sci-fi campaign using D&D 5e, Ultramodern 5e (an add-on that allows you to run modern and sci-fi settings using D&D 5e), with Esper Genesis space combat rules. I have a player who’s planning to acquire a spacesuit and, when space combat begins, jump out the airlock and start using spells to shoot at spaceships.

My main problem is that the ships are really really big and they’ve been balanced around ship weapons, not player spells. I worry that if I let his spells affect a ship it’ll just instantly vaporize any enemy. I know Starfinder doesn’t let player weapons and spells affect ships and I’m wondering if I should implement this. What should I do?

I killed a PC’s animal companion at the end of last session, but later realized it should have survived; what are my options?

Notes: I am the DM, my players are a group of 7, levels of 11 or 12.

So, our last weeks session ended with a black dragon releasing an acid breath attack on the only visible enemies in a courtyard. This was a servant, my wife’s ranger PC, and her falcon animal companion. The servant and the falcon failed their Dex saves and took 58 points of acid damage, outright insta-killing both of them.

Going back to look at it as I prep for the upcoming session, I realize the falcon stats were incorrect. It should have 4 times the ranger’s level in hit points. As she is level 11, this would mean the falcon should have 44 hit points. Not only that, but the falcon should have had the ranger’s proficiency added to the Dex save, which would have made them pass the DC 18 Dex save, reducing the damage to 29 instead of 58.

As this was the last thing to happen at the end of last session, I wasn’t sure if I should retcon the hawk to still being alive and conscious, or leave it a pile of goopy acid and note that I will fix it with the next animal companion? What are my options in a situation like this and what are the pros and cons of making those choices?

In the Absalom Initiation, should PC’s be assigned quests from all 4 districts?

The Absalom Initiative as a replayable Pathfinder Society adventure. The players start off at a party where:

However:

This is fine and all, but:

This will be the first Pathfinder Society event I have GM’d. Is there something I am missing in the adventure? If not, how should I handle this situation?

Are non-class hit dice included in a PC’s character level? If so, which ones?

In a recent comment chain, I asserted that a character who had 6 class levels and 2 non-class hit dice would be a level 8 character; this was based on my recollection that “character level” and “total hit dice” are used synonymously in 3.5. However, fectin disagreed, and looking into the rules on the matter, it’s much less clear-cut than I thought I remembered.

Here’s what I’ve found:


The Player’s Handbook glossary (p. 306) says “character level” means:

A character’s total level. For a character with levels in only one class, class level and character level are the same thing.

This definition doesn’t seem to address the possibility that a character could have hit dice from a non-class source. However, the same glossary’s entry for “Hit Die/Dice” (p. 309) says hit dice are (emphasis mine):

In the plural form, a measure of relative power that is synonymous with character level for the sake of spells, magic items, and magical effects that affect a certain number of Hit Dice of creatures.


An entry in the D&D 3.5 FAQ says character level is:

The total number of class levels you have in all your classes, plus any racial Hit Dice you have. A human 5th-level fighter/5th-level wizard has 10 character levels. An ogre 5th-level fighter/5th-level wizard has 14 character levels (because it has 4 racial Hit Dice). Character levels determine when you gain feats and ability score increases (see Table 3–2: Experience and Level-Dependent Benefits in the PH). Any feat you get by virtue of your character level is in addition to any bonus feats from your class levels.

This adds racial hit dice to what should be included in “character level,” but doesn’t address whether you should include hit dice from other sources, like those gained by a Windrider’s mount (Masters of the Wild, p. 77), or a Bard’s Inspire Greatness ability. Also, the FAQ is generally not trustworthy.


The SRD’s section on improving monsters (also found in the Monster Manual) suggests that you treat total Hit Dice and “character level” identically for various purposes. For instance:

Treat monster Hit Dice the same as character level for determining ability score increases.

…and…

The creature’s Hit Dice equal the number of class levels it has plus its racial Hit Dice.

However, it’s unclear whether these rules apply to PCs.


There may well be other places in the rules that address this issue; the above are just what I’ve found so far.

Does a PC’s character level include:

  • Only their total class levels?
  • Their class levels plus any racial hit dice they have, but not any other type of non-level hit dice?
  • All of their hit dice?
  • Something else?

(Note: I am asking about character level, not effective character level, which is something else).

Can a PC’s alignment be forcibly changed?

Can a PC’s alignment be forcibly changed?

I’ve been skimming through the classes on PFSRD, and noticed a lot of them have alignment restrictions. Many state that if their alignment changes, they lose X, Y, and Z, or just stop gaining class levels, period.

Since that’s the case and a number of classes I’m interested in have alignment restrictions, I wanted to know if that’s possible so I don’t end up losing my hard-earned levels later down the line.