Is there any way to scrape the “People Also Ask” questions for specific search terms on google?
This would definitely be useful, as you need to create content matching perceived user intent to rank well these days, people also ask = googles perceived user intent.
Got the idea from Frase software, it has this functionality but would rather do it with scrapebox.
(This question is similar in spirit to this question, but I think this case is sufficiently different and specific enough to warrant a new question.)
In one of my current side projects, I have a little procedural name generation system for NPCs. Its purpose is akin to the random profiler in Watch_Dogs and the way it procedurally generates little NPC identities and blurbs to flesh out the game world, in that the system exists to spit out some generic NPC identities and give bits of information about them. Which can sometimes give very funny results, in Watch_Dogs’s case.
The procedural system in my project is fairly basic, and it generates:
- a random first name, taken from a list of the most common baby names in North America. (i.e. Anna, Nancy George, William, etc.)
- a random last name, taken from a list of the most common surnames in North America. (i.e. Rogers, Smith, Walker, Brown, etc.)
As a result of this dataset, the generator typically spits out generic names like "John Smith" and "Marcy Walker," which is what I wanted it to do and it works as intended.
In the process of testing, I have noticed something about this generation system: because it is specifically designed to generate normal-sounding names that could plausibly exist, it can inadvertently generate the names of real, famous people. For example, it has the potential to spit out "Chris Pine," "Will Smith," "Tom Hanks," and probably a few others, simply because it pulls from lists of common names and could plausibly stumble across and combine those options. From a player’s point of view, it would probably be a little surprising to stumble across an NPC named Tom Hanks just wandering around the world.
This leads me to my question: If I were to ever release this game commercially, is it possibly going to be a legal concern if a procedural name generator sometimes inadvertently spits out the names of famous, real people? Are there other potential ways this could be a problem from a game design standpoint? Would it count as some kind of unauthorized-use-of-identity issue? And, if so, should I program in some "blacklists" of names that the procedural generator should avoid spitting out, i.e. by giving it lists of celebrity names to avoid?
Suppose you want to know what radiologists usually search for. Is there a service that can sell you this data?
I have no experience with SEO, but I suppose that only the company that operates a given search engine has access to search frequencies. There may be exceptions, such as inadvertently running spyware of all kinds, but none that would help us. I was thinking about getting this data from Google.
The main tool to access the Google search data is Google Trends. You can use it to see the top 25 searches for a given time interval, geographic location, category, but not by profession. Also the number of results seems to be limited to 25.
Then there is Google Analytics and Google Search Console. However these tools seem to be designed to help you manage your website, and not do research about your potential visitors.
I am quite surprised that it seems so hard to achieve. However, I learned that when a seemingly trivial endeavor turns out to be very hard, it usually means that things are done differently. If you have any advice, not necessarily Google related and not necessarily answering this question, I would love to hear it.
DND 5.0 ed
New on 5.0, played the 3.5 edition. Inside my new campagne the PCs are followed by a big plague. They are immune and they have a stone that can save the sick people that, otherwise NPC will die. In some way the plague will follow the PCs so they are, in some way, responsabile of the poeple who get sick. Using the stone they can heal people, but I want they do a moral decision in order to sacrifice some of their life to save people, if they want.
What can I ask the PCs to sacrifice to save people (NPCs) from a plague? The only things that I have in mind is a long curse like -1 to all hit roll for a week or, more strong, heal people will cost some EXP points. (at start only few, but any time they will us ethis power ther spend more exp points)
Do you have better ideas? How can I balance this things?
It’s been getting to the point that I now have 8 characters, happy and playing together. The problem is, due to lots of yelling we get approx. 1/4 of the stuff we’re supposed to get done per session done. What are some good ways to regulate them to stop yelling and talking over one another besides establishing out of combat initiave or a squirt bottle?
We are playing virtually and in person- discord is much easier to mute/unmute, so just help physically please
I am running Curse of Strahd at the moment and one of my players is using a Bugbear, which is causing me some challenge.
The module specifically states:
Barovians thus react to nonhuman characters the same way most humans in the real world would react to elf, dwarf, or half-ore adventurers suddenly walking the streets. Most such outsiders are scorned, feared, or shunned
How can I play this without locking this character out from almost every interaction or town? Specifically there is a fortified town which I can’t see letting in what they clearly see as a monster.
Just trying to persuade every NPC to not be scared sounds like it is going to get boring (and the character has -1 charisma), be that a simple roll or a proper RP interaction. Equally I don’t want to just ignore it, or play simple lip-service to it.
One of my players is trying to find loopholes to make lots of money without having to work. His latest idea is as follows:
- Get a ton of low-to-mid-level NPCs willing (or “willing”) to waste a lot of their time.
- Ensure that all of them have ranks in Craft (books) (any other craft skill will work as well), whether by training them or using a headband of vast intelligence. The player in question is absurdly good at crafting items, so supplying these guys with a crate full of headbands isn’t a massive roadblock.
- Have one of them “practice [his] trade and make a decent living, earning half [his] check result in gold pieces per week of dedicated work.”.
- Have the rest of them (say, 100 others) use aid another to give him a +2 on his check each. Assume that they’re guaranteed to succeed, by combining ranks and possibly skill focus.
- The main crafter gets about +200 on his craft check, which he probably gets around a 15 on.
- The main crafter makes about 108 gp.
The amount of gold you can make on this is directly proportional to how many NPCs you get ahold of:
- 100 NPCs: ~108 gp
- 150 NPCs: ~158 gp
- 200 NPCs: ~208 gp
With 100 guys working away, he can make ~5,635 gp/year without doing anything. He can probably convince them not to need any money, whether by dominating them or being very charismatic or some other means of convincing them to spend their lives making money for him.
I can’t really think of a reason why he shouldn’t be able to do this, given that all he’s really done is invent massive sweatshops, but I would like to ensure that there’s nothing disallowing it.
D&D rules proclaim ONE (1) medium creature uses 5’x5′ – in combat. Thus a 20’x20′ room holds 16 people, max. There are some interesting combat rules for ‘squeezing’ for ONE exceptional creature.
Please note, in reality 16 living people also fit into a small car. In fact, according to these rules, only 2000 people could fit into an 80 000 person football stadium. It would be good, valuable & reasonable to know how medium sized creatures fit when squeezed, out of combat or otherwise.
1. Are there ANY 5e D&D rules, offical tweets, UA suggestions &/or other stuff, optional or otherwise, for how many people fit, tightly-squeezed / maximum, into a given space?
SHOULD THE ABOVE FAIL:
2. Does ANY OTHER rule system have any suggestions on humanoid / spacing / out-of-combat?
SHOULD BOTH OF THE ABOVE FAIL:
3 Anyone with grasp of ‘physics’ &/or ‘how people fit together’… or ANY OTHER SOURCE… have ANY suggestions for how many people can typically pile into a space?
Reason for asking: Many creatures do not respect social space. Example: zombies – how many could pile into a 10×10 foot room just by walking in? ‘Obviously more than four’ is obviously correct but still not a useful answer.
Leomund’s Tiny Hut says
Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical Effects can’t extend through the dome or be cast through it. The Atmosphere inside the space is comfortable and dry, regardless of the weather outside.
Wall of Fire says
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
Does Tiny Hut negate the magical heat or Wall of Fire cook the adventurer?
My girlfriend and I want to get into roleplaying games, we’ve both been interested in trying out Dungeons and Dragons. She has never played a pen and paper RPG before, I’ve played the Swedish Drakar och Demoner (DoD) once in school. We don’t have a group yet, so we thought we’d start out with just the two of us.
We’ve bought the D&D Fifth Edition Starter Set, but I’m not sure how well the game will work with one of us as the DM and the other as a player (I will probably be the DM for our first campaign). Is this feasible? Will the example campaign in the box work well enough for us to get started? How can we get started playing one-on-one 5e effectively?