Is there a way to permanently create 44064 gallons of acid for less than 100k gp?


I’m looking to permanently create $ 44064 \text{ gal}$ of acid on a budget of $ 100,000 \text{ gp}$ . As part of this, I am building a level 12 character who will be the one creating and using the acid.


  • Level 12 character.
  • Only Paizo material written for Pathfinder 1e is allowed (no 3.5 content is allowed).
  • The following books are not legal: Niobe, The World of Vampire Hunter D, Worldscape
  • False Focus and Blood Money are banned.
  • Any spell that cannot be cast by a level 12 spellcaster is banned.
    • Exception: If 12 levels in a class grant early access to a spell, then it’s allowed.
    • Exception: If a deific boon or similar thing allows you to cast that spell as a spell-like ability early.
  • Magic items that replicate these banned spells are not allowed (though they may have the spell as a construction requirement as long as they don’t create its effect). Scrolls, wands, potions, etc. are capped at a caster level of 12.
  • Spellcasting Services are allowed but cannot be used for those banned spells. Additionally, they can only be used for spells that are on a class’s base spell list. Casters that use early access methods (bloodlines, curses, domains, patrons, etc.) are not allowed to provide those early access spells.
    • Ex. A witch with the Thorns patron could not be hired to cast wall of thorns, they would only be able to cast spells on the witch’s base spell list.
  • Crafting is banned. You can purchase any item for full price.
  • Custom magic items are not allowed.
  • In order to be a viable method, there must be an explicit or implicit amount of acid created that is listed in the item’s or spell’s description. Interactions with the environment are allowed
    • Example 1: Dust of Acid Consumption states that it holds up to 10 gallons of acid. Despite not actually providing the acid itself, one that had already soaked up acid would be a valid item for purchase and thus it is able to be used for acid production.
    • Example 2: Acid states "flask of acid". Since flask is an item and states "This glass bottle holds 1 pint", we have a numeric quantity that it provides. (It’s just too far out of budget to use for the required quantity though.)
    • Example 3: Acid Arrow does not state how much acid is created, nor provide any reference for it. Therefore the spell is an invalid method of acid production.
  • You may not roll any dice during character creation. If an activity allows taking 10 you may do so, otherwise you are assumed to always get the worst possible result (usually a natural 1). In scenarios where the worst possible result either does not exist or is subjective (such as the reincarnate spell), you simply cannot take that action.
  • Note: By permanently create, I mean that a magical method of acid creation must have a duration of instantaneous or permanent. Effectively permanent methods (whether by recasting the same spell due to the duration being long enough or another way) are not valid.
    • Exception: The only exception to a temporary method is if the acid is then stored in such a manner that the duration is able to be permanently suspended (such as by using a Neverspill Goblet to store it). Any methods of suspending such a duration are to be added in to the cost of acid production (that is, the cost of producing the temporary acid plus permanently storing it needs to be under $ 100,000 \text{ gp}$ ).

How to permanently curse an item?

By permanently, I don’t mean ‘until dispelled’, which can be achieved by using upcast bestow curse . I want to make those items that cannot be unattuned, except by casting remove curse on the wielder. I want to make it unremovable by remove curse. In short, similar to your traditional cursed magic item.

Are there rule, guidance, or precedent to convince my DM?

Of course there are DM ruling, but it will be helpful if the process can be described mechanically or narratively.

Can a DM permanently kill a player in DnD 5e?

Currently my player is at 0 HP and doing death saves.

The DM however, has said an Ogre is holding me upside down by my legs and is going to potentially rip me in half in the next session.

Since I’m not Deadpool, I would assume this would permanently kill me and render death saves moot?

My question is, can a DM do this?

Why would the DM do this you ask? Because I’ve been playing a comical, annoying and selfish character for about 30 sessions now, so the DM and my party think it would be hilarious if I was killed off.

What is the risk of having a 2FA key permanently plugged into my device?

Yubico offers the YubiKey Nano, a 2FA key designed to be left inside the device more or less permanently.

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While it does add comfort to be able to just leave it plugged in, what risks would there be if the device was stolen?

From what I could gather, local device accounts would have the same level of protection as a regular passphrase would provide. Online accounts, depending on the setup, would either have no protection at all (e.g. through a “Remember me on this device” function), or the same protection as a regular passphrase.

Is there anything I am missing?

Is it possible to permanently create/transmute metal through magic without 9th-level spells?

Are there any official methods of permanently creating significant quantities of adamantine, iron or similar through magic, principally transmutation of lesser materials (creating a portal to a place with metal is not applicable in this circumstance) without spells like Wish and True Polymorph?

These does not necessarily need to be methods accessible by player characters.

How can I permanently increase my Dexterity ability score?

Currently, I am playing a level 5 Halfling rogue with 22 dexterity. 17 base + 2 for race + 2 for gloves of dex(+2) + 1 from level up. How can I increase my dexterity to its relative maximum using only rules in the 3.5e PHB and DMG? Ways I know already:

  • 17 points base
  • 2 points from race
  • 5 points from leveling
  • 6 points from item
  • 5 points from wishes Totaling 35

If Tiamat is killed in the Nine Hells, does she die permanently?

The entry on devils (p. 68) in the Monster Manual states the following:

“Devils that die in the Nine Hells are destroyed forever – a fate that even Asmodeus fears.”

This makes it clear that not even archdevils or gods are exempt from this rule, and even a god that dies in the Nine Hells has no chance of coming back. My question is, does this apply to Tiamat as well? Though she was not originally a devil, and is technically a dragon god, she once ruled Avernus. This gave her the title of at least Archfiend, and an old article (“Leomund’s Tiny Hut: Rearranging and Redefining the Mighty Dragon” by Lenard Lakofka) says that she was an Archdevil.

It’s possible that being given this role technically made her a devil. Something similar happened to Zariel, who was previously a solar, but was definitely turned into a devil when she declared her loyalty to Asmodeus and given rule of Avernus. Still, while Zariel’s stat blocks describes her as a devil, Tiamat’s only describes her as a fiend.

There’s also this quote from the newest adventure “Descent Into Avernus” (p. 126) which suggests this permanent death rule may apply to others outside of devils as well.

Mahadi doesn’t believe in taking unnecessary risks, particularly in the Nine Hells where he can be permanently slain.

Mahadi is not a devil, but a rakshasa, which makes it curious that he can permanently die here.

I realize that as a DM, I can decide which way to go, but I’d like to know which conclusion should be considered canonical. I don’t know if there’s anything in Forgotten Realms lore that I’ve missed that supports one argument more than the other.

Can you permanently True Polymorph into yourself?

Can a character true polymorph into itself (possibly after transforming into some other form first)? Possibly to prevent aging, cure wounds, or alter their original body in some way? Or as a means of reversing a True Polymorph someone permanently cast against them earlier? (ex a warrior is permanently transformed into a toad, and the party wizard shows up to permanently transform the warrior back into his regular self.)