How to permanently curse an item?

By permanently, I don’t mean ‘until dispelled’, which can be achieved by using upcast bestow curse . I want to make those items that cannot be unattuned, except by casting remove curse on the wielder. I want to make it unremovable by remove curse. In short, similar to your traditional cursed magic item.

Are there rule, guidance, or precedent to convince my DM?

Of course there are DM ruling, but it will be helpful if the process can be described mechanically or narratively.

Can a DM permanently kill a player in DnD 5e?

Currently my player is at 0 HP and doing death saves.

The DM however, has said an Ogre is holding me upside down by my legs and is going to potentially rip me in half in the next session.

Since I’m not Deadpool, I would assume this would permanently kill me and render death saves moot?

My question is, can a DM do this?

Why would the DM do this you ask? Because I’ve been playing a comical, annoying and selfish character for about 30 sessions now, so the DM and my party think it would be hilarious if I was killed off.

What is the risk of having a 2FA key permanently plugged into my device?

Yubico offers the YubiKey Nano, a 2FA key designed to be left inside the device more or less permanently.

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While it does add comfort to be able to just leave it plugged in, what risks would there be if the device was stolen?

From what I could gather, local device accounts would have the same level of protection as a regular passphrase would provide. Online accounts, depending on the setup, would either have no protection at all (e.g. through a “Remember me on this device” function), or the same protection as a regular passphrase.

Is there anything I am missing?

Is it possible to permanently create/transmute metal through magic without 9th-level spells?

Are there any official methods of permanently creating significant quantities of adamantine, iron or similar through magic, principally transmutation of lesser materials (creating a portal to a place with metal is not applicable in this circumstance) without spells like Wish and True Polymorph?

These does not necessarily need to be methods accessible by player characters.

How can I permanently increase my Dexterity ability score?

Currently, I am playing a level 5 Halfling rogue with 22 dexterity. 17 base + 2 for race + 2 for gloves of dex(+2) + 1 from level up. How can I increase my dexterity to its relative maximum using only rules in the 3.5e PHB and DMG? Ways I know already:

  • 17 points base
  • 2 points from race
  • 5 points from leveling
  • 6 points from item
  • 5 points from wishes Totaling 35

If Tiamat is killed in the Nine Hells, does she die permanently?

The entry on devils (p. 68) in the Monster Manual states the following:

“Devils that die in the Nine Hells are destroyed forever – a fate that even Asmodeus fears.”

This makes it clear that not even archdevils or gods are exempt from this rule, and even a god that dies in the Nine Hells has no chance of coming back. My question is, does this apply to Tiamat as well? Though she was not originally a devil, and is technically a dragon god, she once ruled Avernus. This gave her the title of at least Archfiend, and an old article (“Leomund’s Tiny Hut: Rearranging and Redefining the Mighty Dragon” by Lenard Lakofka) says that she was an Archdevil.

It’s possible that being given this role technically made her a devil. Something similar happened to Zariel, who was previously a solar, but was definitely turned into a devil when she declared her loyalty to Asmodeus and given rule of Avernus. Still, while Zariel’s stat blocks describes her as a devil, Tiamat’s only describes her as a fiend.

There’s also this quote from the newest adventure “Descent Into Avernus” (p. 126) which suggests this permanent death rule may apply to others outside of devils as well.

Mahadi doesn’t believe in taking unnecessary risks, particularly in the Nine Hells where he can be permanently slain.

Mahadi is not a devil, but a rakshasa, which makes it curious that he can permanently die here.

I realize that as a DM, I can decide which way to go, but I’d like to know which conclusion should be considered canonical. I don’t know if there’s anything in Forgotten Realms lore that I’ve missed that supports one argument more than the other.

Can you permanently True Polymorph into yourself?

Can a character true polymorph into itself (possibly after transforming into some other form first)? Possibly to prevent aging, cure wounds, or alter their original body in some way? Or as a means of reversing a True Polymorph someone permanently cast against them earlier? (ex a warrior is permanently transformed into a toad, and the party wizard shows up to permanently transform the warrior back into his regular self.)

How small can I make a character, mostly permanently, at 18th level?

Druids can wild shape once and become diminutive for (functionally) the whole day.

Other than that, how small can a character get – either permanently or with a few rounds once per day – on a regular basis?

Assume that the character in question has the ability to cast both divine and arcane spells of up to 9th level.

Costly material components should be avoided, but expensive magic items are a-okay; this character ideally wants to be fine 24/7.

For the purposes of this question, assume that Wish/Miracle won’t work (ie., that the GM ruled that such a request is highly likely to trigger the “literal but undesirable fulfillment” clause of Wish, and that the divine power behind Miracle will simply say “no”).