Does a kineticist’s telekinetic blast literally means manually throwing a physical object?

Is a kineticist’s telekinetic blast literally means manually throwing a physical object?

Telekinetic Blast

Element(s) aether; Type simple blast (Sp); Level —; Burn 0 Blast Type: physical; Damage bludgeoning, piercing, or slashing

You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage).

You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.

I always though it functions much like the Telekinesis spell using the Violent Thrust option.

Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).

Why do some cars only have a physical lock on the driver side?

I have a car (tsx) and I realize that sometimes I will need to use the physical key instead of the electronic key fob to unlock my car. Such as if there is something wrong with the electronics or my battery died. But then I realize that on the passenger side of my car, there is no key hole for it!

I also rented a car (mazda 2) a while back and that car did not have an electronic key fob to unlock the door remotely. I went to open the door first for my wife, but then I realized that there is no lock hole on the passenger side! I had to unlock my driver side door first and then unlock hers from the inside.

Also, something has went wrong with the electronic trunk button inside my car, so i can only open my trunk using the key fob. Why isn’t there a physical lock on my trunk too?

Why doesn’t my car have a physical lock on the passenger side? Is it just because car manufacturers are being cheap?

Calculating page frame size from the physical address size

This question is in regards to the question below

The physical memory is split into physical pages (aka page frames), which have equal size. We know that the number of page frames in the physical memory equals the number of bytes in a page frame. We also know that physical addresses have 10 bits. How many bytes are in a page frame?

I am struggling with the link between physical addresses and the number of bytes in a page frame

I am correct in thinking the page frame must be the same size as the physical memory. Given that the physical address is 10 bits am I correct in saying

2^10 = 1KB = 1000 Bytes?

Virtual memory addressed and physical memory address space

A virtual memory is addressed using 22 bits and the corresponding physical memory is addressed with 18 bits. The virtual memory stores 64 pages.Find,

(i) How many page frames are there in the physical memory? (ii) What is the size of the physical and virtual memory? (iii) What is the size of each virtual page? (iv) How many bits are required to refer to the physical page frames and the virtual pages?

5e Path of Totem Barbarian, are Physical Totems considered magical items/accessories?

So, I’ve had my fair share of arguments while playing sessions with my friends about rules & limitations in game. One for certain that caught my eye is the Physical Totem you acquire as a Totem Barbarian.

in the PHB it states you must make/acquire your totem object, whether it be an actual totem or a piece of accessory like an earring/necklace/etc.. based on your animal. With the addition of changing your physical appearance to look similar to your totem animal.

The player in the campaign I’m with chose the Lion as their Totem Animal, in regards to the PHB this would be in place of the Tiger Totem for it’s abilities.

The argument that I got into with him is when he finally got to 3rd level to attain those abilities, he acquired more than he got, even more so later on at level 6.

The totem is said to gain magical abilities of your animal, but it refers to the animal benefits in the PHB, like abilities gained for classes, this was not the case.

He gained an +4 Initiative Bonus, a +2 Dex Bonus, a +10 Move Speed from just his Physical Totem, which is an Earring. Nothing in which is said in the PHB, and in his words, “It’s said in the PHB, the Totem has the option to grant magical benefits.” He basically kept avoiding the argument and kept on saying he’s following the rules.

but it isn’t referring to magical stat boosting effects like a magic accessory, it refers to the animal abilities you’re supposed to gain at that level, like,

  • Tiger (3) : While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the tiger empowers your leaps.

    Tiger (6) : You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat spirit hones your survival instincts.

Funny thing too, is that he’s also dipping into the other animal benefits without care, like the use of the Level 3 abilities without raging or using both the Tiger & Bear Level 6 benefits when he’s only supposed to have 1 animal benefit of that level. I’ve also talked to the player about this, yet he never listens.

What I’m getting at is, he’s basically powerplaying the class, and misreading what gaining magical benefits is for the Physical Totem.

Is the Physical Totem just to give the animal abilities listed as per Level 3, 6, 14 or does it in conjunction give additional magical stat effects like magic items?

For physical games, how do you restrict PC’s vision in situations like fog?

For situations like Obscuring Mist, darkness, and other vision impairment, how have you successfully enforced that?

Measurements of success:

  • Players are able to manipulate their character on a battle grid to explore the area of restricted sight
  • The GM can interrupt players when their sensory information changes without significantly interrupting play each round
    • Ideally, you would also avoid constantly moving them back
  • You have some method of providing information to players about what their character perceives
    • Ideally, only the player that “should” have the exact knowledge would have it, and others only what they can convey

Good answer(s) will follow the concept of Good Subjective and cover key ponts

  • What has been your experience using the system?
    • IE player feedback, how you felt it worked
  • How you were able to restrict sight and also reveal information
    • Did you just tell the one player? Did everybody get to know when Bob was next to the bad guy?

Related for Roll20 Virtual TT

Raid filesystem check or mount failed (after probable physical shock)

I work on a computer where the operating system is installed on an SSD but data storage is on a RAID system. Recently I have been unable to mount the raid system when booting, while the operating system loads fine. I suspect technicians hit the server while it was running, due to scratches on the case but I am not sure.

When I boot the computer I get the error message The drive for /home is not ready or present (the same message for /Data and /Backup. I entered the recovery shell and ran fsck -A as suggested in the post here, but I get the message that / was busy.

I then booted into recovery mode and ran fsck -A, but I get the message that

fsck.ext4: Unable to resolve 'UUID=334eef34-16c4-45ec-9cc9-5f40e9f8207d' fsck.ext4: Unable to resolve 'UUID=19bf1002-fa4b-4462-9ea6-807d5b0f312b' fsck.ext4: Unable to resolve 'UUID=0f556fa7-b061-4c22-b84b-97e2e3f1b545' 

At ubuntuforums I found the suggestion to edit /etc/fstab but I am out of my depth here as I do not really understand what I am messing with.

running blkid returns

/dev/sda1: UUID="7c05724f-61bd-4d70-b908-f6c83c4365b8" TYPE="ext4" /dev/sda5: UUID="51978b9f-747b-4f41-8b2b-42f3da3347e6" TYPE="swap" /dev/sdb1: UUID="65325870-b912-f8b1-af82-ab0c8bb94dbb" UUID_SUB="13151e15-3890-90d5-d910-8ab781fc713f" LABEL="CBMRubuntu:0" TYPE="linux_raid_member" /dev/sdc1: UUID="65325870-b912-f8b1-af82-ab0c8bb94dbb" UUID_SUB="05322b31-8961-f57d-143b-877123c61d7c" LABEL="CBMRubuntu:0" TYPE="linux_raid_member" /dev/sdd1: UUID="65325870-b912-f8b1-af82-ab0c8bb94dbb" UUID_SUB="85430436-4dfc-96ff-083c-0734a76ff8b6" LABEL="CBMRubuntu:0" TYPE="linux_raid_member" /dev/sde1: UUID="65325870-b912-f8b1-af82-ab0c8bb94dbb" UUID_SUB="05feb9dd-9c4f-bc2f-50e7-c4422419268a" LABEL="CBMRubuntu:0" TYPE="linux_raid_member" /dev/sdf1: UUID="65325870-b912-f8b1-af82-ab0c8bb94dbb" UUID_SUB="3ef48a37-14b5-1fc8-1eed-48eca24f0043" LABEL="CBMRubuntu:0" TYPE="linux_raid_member" /dev/sdg1: UUID="65325870-b912-f8b1-af82-ab0c8bb94dbb" UUID_SUB="5960eff8-d60b-c206-90b9-c448723f9ef3" LABEL="CBMRubuntu:0" TYPE="linux_raid_member" 

and running cat /etc/fstab prints

# /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point>   <type>  <options>       <dump>  <pass> # / was on /dev/sda1 during installation UUID=7c05724f-61bd-4d70-b908-f6c83c4365b8 /               ext4    errors=remount-ro 0       1 # /Backup was on /dev/md0p2 during installation UUID=334eef34-16c4-45ec-9cc9-5f40e9f8207d /Backup         ext4    defaults        0       2 # /Data was on /dev/md0p1 during installation UUID=19bf1002-fa4b-4462-9ea6-807d5b0f312b /Data           ext4    defaults        0       2 # /home was on /dev/md0p3 during installation UUID=0f556fa7-b061-4c22-b84b-97e2e3f1b545 /home           ext4    defaults        0       2 # swap was on /dev/sda5 during installation UUID=51978b9f-747b-4f41-8b2b-42f3da3347e6 none            swap    sw              0       0 

I noticed that the missing UUIDs are the same as the ones in /etc/fstab/ but does not match the ones in blkid. Is there some way to figure out which UUIDs goes where and restore the file system?

The vast majority is backed up so the damage is not great, but there are a few things that would be nice to restore.

I work on a server with Ubuntu 14.04.5 LTS, if that makes a difference.