Gaining immunity to physical damage

I know it’s possible to gain immunity to e.g. conditions like poison, fear (both Heroes Feast), charmed, etc. It’s also possible to gain immunity to cold or fire damage, using their respective Investiture of Ice/Flame spells. Immunity to psychic can be gained with Mind Blank. There are also some magic items in the DMG that give immunities.

However, I have been unable to find anything that gives immunity to physical damage. Plenty of sources of resistance, but no immunity. The closest thing would be Otiluke’s Resilient Sphere, but that does not really give you immunity, it just interposes a non-circumventable barrier between you and your enemy.

Therefore my question: Is there any official source (both regular and unearthed arcana) that allows a PC to gain immunity to physical damage?

To clarify: with physical damage I mean bludgeoning, slashing and piercing damage.

How do I manage combat situations without a physical map?

I am about to start running a new DnD campaign and for the first time in a long time I am running it at a table with pencil and paper, in recent years players have had there own laptops at the table, and I have run using roll20.

Prior to using online resources I ran my combat systems pretty free not worrying to much about movement speeds or displaying things out on a map but having now got used to players moving on the roll20 map I find that I missed an important aspect of combat.

The session this week is a one shot and in the medium term I have plans to order gridded paper and draw out my combat maps, and possibly look at getting some miniatures, what is the best way to manage tings like Player/NPC Monster positions without a physical gridded map or miniatures

Which Physical vault would be the better option for storing and monitoring the Master Password securely? and how to do that?

Need a solution to secure manage the access to the master password of a password management tool- last pass, that we would soon be rolling out requirment is 2 people in XY country and 2 people in AB Country (for business continuity) will need to participate in the process of accessing the master/ super admin password Which Physical vault would be the better option for storing and monitoring the Master Password securely?

Nmap doesn’t show physical hosts

~# nmap -sn 10.0.2.0/24 Starting Nmap 7.80 ( https://nmap.org ) at 2020-07-02 18:11 +01 Nmap scan report for 10.0.2.2 Host is up (0.00068s latency). MAC Address: 52:54:00:12:35:02 (QEMU virtual NIC) Nmap scan report for 10.0.2.3 Host is up (0.00067s latency). MAC Address: 52:54:00:12:35:03 (QEMU virtual NIC) Nmap scan report for 10.0.2.4 Host is up (0.00070s latency). MAC Address: 52:54:00:12:35:04 (QEMU virtual NIC) Nmap scan report for 10.0.2.15 Host is up. Nmap done: 256 IP addresses (4 hosts up) scanned in 2.04 seconds 

i use a virtual machine, and Nmap shows only the virtual hosts

Is DR/magic weak to all spells, or does it resist spells that cause physical damage?

Ok, so one of the characters in our game is getting DR and is arguing that any damage caused by any spell bypasses the DR.

A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities.

The rest of the group is in agreement though that if a spell causes physical damage as opposed to energy or straight magic (like magic missile), then DR should apply. He gave the example of bombardment, saying that because the rocks are created by magic that it counts as a magical damage. The spell doesn’t specifically say a damage type, but obviously the damage is caused by the rocks falling, and not any sort of magic (since it references a non-magical avalanche in the spell). But if you conjure a non-magical animal, that animal’s attacks don’t automatically become magical because it was summoned magically. So, should DR reduce the physical types of damage from spells, or would throwing a rock with a spell count as magic damage as well? *note, the DM already ruled in favor of DR reducing bludgeoning, slashing, etc from spells, so it doesn’t actually effect the rest of us and if he gets his own character killed then so be it. I would actually just like clarification on it because I can’t find anything about it.

How do the physical traits granted by the draconic sorcerer bloodline interact with a changeling’s shapechanger trait?

Sorcerers with the draconic bloodline develop a thin sheen of dragon-like scales and can eventually manifest wings. How does this interact with the changeling’s ability to alter their shape?

For instance:

  • Can they maintain the armor bonus of draconic resilience when they are mimicking a race without scales?
  • Can they manifest wings and then change them to match an Aarakocra or Winged Tiefling while still maintaining their original flight speed?