Is there a more cost-effective way to get a +4 to Str and Con than a Belt of Physical Might?

So I’m making a new level 11 character, and I have enough funds to purchase a Belt of Physical Might +4 to STR and CON. In 3.5, splitting up these items might be in different magic item slots. Not so much in Pathfinder.

Are there other more cost-effective ways to get ‘permanent’ +4 bonuses to these stats?

As a Werewolf who is immune to non-magic physical damage, can Swarm of Rot Grubs get past my skin

I’m a part of a homebrew setting 5e game where the real homebrew, outside of lore, is only custom monsters that are rarely made by the DM as he prefers to use normal dnd monsters when he can. In this latest game, he used Swarms of Rot Grubs and one managed to hit me and a turn later dig in.

However, I questioned how the Grubs got through my skin in the first place as normal swords and spears failed to pierce my hide in the past.

DM ruled it as they do, so I will accept it as such….also helps we’re fairly mid-game, so we have someone with lesser restoration.

But I want to know how the internet thinks about this, since the Grubs have no way of hurting me, can they still somehow bypass that Immunity to feast on my heart?

DM allows content up to Tasha’s. From what I understand it’s the basic version of DnD 5e. Apologies if that doesn’t clarify things better.

Is it possible to turn a monster into a humanoid without giving them average physical ability scores?

Savage Species lists some rituals through which a creature can–in one example given–transform from an ogre into an elf.

If nothing else, it’s an interesting and evocative idea: a 6th level ogre barbarian who tires of racial prejudices and transforms into an elf. His RHD disappear, and he becomes a 6th-level elf barbarian. His lower effective level means he can no longer travel with ECL ~12 parties, but he decides to do it anyway. Heck, maybe he did it partly because he was tired of that +2 LA that Savage Species likes to pretend isn’t a big deal.

Unfortunately, losing all those hit dice is far from the worst thing that happens to him. Doing any of the book’s major rituals means his physical ability scores become, at best, 11/13/9. Considering his ogre-born mental scores aren’t picking up much slack either, this is pretty much unacceptable for a barbarian in all but either very silly or very gritty games.

Is there any printed way around this, or to compensate for this beyond things like wishing for inherent bonuses and equipping magic items (which any high level barbarian is going to get anyway, so the transformed elf barbarian still finishes with noticeably poor scores)?

How might one permanently change the key ability for a specific skill from a mental to physical stat?

How might one permanently change the key ability for a specific skill from a mental to a physical stat?

Specifically the Craft skill, and from INT to DEX, relating to a character that can carve whatever they see but doesn’t use intellect to do so as they are something of the classic Savant type which does not interface with the world through intellectual logic or thinking patterns.

I am ideally looking for a rule or mechanic that supports the concept, rather than just home-brewing something, if possible. If such a rule or mechanic doesn’t exist, then knowing that is helpful too. And something that can be taken at as low a level as possible, be it feat, trait, feature, item, or power.

I am aware of the Void Disciple ability of Void Release which swaps primary stats for all purposes temporarily, however, taking 10 levels of a prestige class for a 3/d ability is very suboptimal, and does not meet my requirements. The Variant rule for alternate ability skill checks is DM dependent, therefore it may not work when moving the character between different groups and thus is likewise not what I’m looking for.

WotC officially approved materials only please; such as Dungeon, Dragon, Rokugan, Dragonlance, Kingdoms of Kalamar, official co-owned sites, etc..

In Pathfinder 2, is non-physical damage calculated separately from physical damage for a single attack?

One of the players in my game is playing a dragon instinct barbarian. The GM is calculating the elemental damage separately from the weapon damage for resistance purposes (i.e. an axe attack deals 8 slashing and 4 cold, which is broken into two different damage groups.) Is this correct, or should this be counted as a single group (12 damage)?

Draconic Rage (Instinct Ability) While raging, you can increase the additional damage from Rage from 2 to 4 and change its damage type to match that of your dragon’s breath weapon instead of the damage type for your weapon or unarmed attack. If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type.

Dragon Instinct: https://2e.aonprd.com/Instincts.aspx?ID=2

cPanel route traffic through two public IPs in different physical locations [closed]

I would like to be able to route an IP I have from another virtual machine to my main cPanel server to be used.

cPanel server IP is 198.51.100.1 and the other machine has 203.0.113.1 and 203.0.113.2 as an additional IP. How am I able to route 203.0.113.2 to the cPanel server. I presume I would need to route it through 203.0.113.1 from the cPanel server side?

The end goal is to add the IP 203.0.113.2 inside cPanel to be used to host a website.

Gaining immunity to physical damage

I know it’s possible to gain immunity to e.g. conditions like poison, fear (both Heroes Feast), charmed, etc. It’s also possible to gain immunity to cold or fire damage, using their respective Investiture of Ice/Flame spells. Immunity to psychic can be gained with Mind Blank. There are also some magic items in the DMG that give immunities.

However, I have been unable to find anything that gives immunity to physical damage. Plenty of sources of resistance, but no immunity. The closest thing would be Otiluke’s Resilient Sphere, but that does not really give you immunity, it just interposes a non-circumventable barrier between you and your enemy.

Therefore my question: Is there any official source (both regular and unearthed arcana) that allows a PC to gain immunity to physical damage?

To clarify: with physical damage I mean bludgeoning, slashing and piercing damage.

How do I manage combat situations without a physical map?

I am about to start running a new DnD campaign and for the first time in a long time I am running it at a table with pencil and paper, in recent years players have had there own laptops at the table, and I have run using roll20.

Prior to using online resources I ran my combat systems pretty free not worrying to much about movement speeds or displaying things out on a map but having now got used to players moving on the roll20 map I find that I missed an important aspect of combat.

The session this week is a one shot and in the medium term I have plans to order gridded paper and draw out my combat maps, and possibly look at getting some miniatures, what is the best way to manage tings like Player/NPC Monster positions without a physical gridded map or miniatures

Which Physical vault would be the better option for storing and monitoring the Master Password securely? and how to do that?

Need a solution to secure manage the access to the master password of a password management tool- last pass, that we would soon be rolling out requirment is 2 people in XY country and 2 people in AB Country (for business continuity) will need to participate in the process of accessing the master/ super admin password Which Physical vault would be the better option for storing and monitoring the Master Password securely?