With the Blink spell, can a creature be carried into the ethereal plane? [duplicate]

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  • What happens if I Blink while my Familiar sits on my shoulder? 1 answer

Consider a 5th level chain pact archfey Warlock named Tasmir.

Tasmir casts find familiar creating an imp named Molo. Molo shapechanges into raven form.

Tasmir carries Molo in his cloak and casts Blink.

At the end of Tasmir’s turn he disappears into the ethereal plane. Molo flies out of Tasmirs cloak.

Tasmir blinks back into the material plane leaving Molo behind in the ethereal fog.

Is this scenario reasonable?

Can I use a salad fork to get into the Prime Material Plane?

In several editions of Dungeons and Dragons, the Plane Shift spell requires a forked metal rod, the design and material of which varies depending on the destination plane. Is there any canonical list of which rod designs are required for different planes—in particular, the Prime Material?

(I’m using 3.5, but I’ll accept sources from other editions.)

How can I kill/separate a Deity from the Prime Material Plane?

I need my BBEG to kill/separate a god from the material plane/everything. The PCs are helping NPCs save their god, and while I think they could probably do it, I do wanna know what to do if they don’t or if they take too long (seeing as the NPCs lose their divine shit).

The deity isn’t on the prime material plane, but she has a source of power/influence that the BBEG is trying to destroy/whatever. Is there an established way to either trap the god somewhere so she can no longer contact/influence the material plane, or just straight up kill her? (Alt, if there aren’t any established ways, any tips on how to set it up?)

(This is my/our first time playing D&D, so I apologize if I’m not making much sense. Thanks!)

when on a plane with the impeded magic trait do you have to make a concentration check to cast the spell from a wand?

Ok, so our party is currently on the plane of Axis which has the Impeded magic trait for spells with the chaos descriptor. A member of our group had picked up a wand of align weapon prior to our arrival as we had encountered a few things had regeneration stopped by alignment.

The question is: when using the wand of align weapon to make our weapons anarchic would you need to make a caster level check in order to succeed?

Impeded Magic States

Particular spells and spell-like abilities are more difficult to cast on planes with this trait, often because the nature of the plane interferes with the spell. To cast an impeded spell, the caster must make a concentration check (DC 20 + the level of the spell). If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally.

How could a level 5 Summoner detect a Phase Spider who is on Ethereal Plane?

One of the Same Game Test encounters for a level 5 character is the Phase Spider. The test was originally written for D&D 3.5e, but I wanted to run it for a character that I am creating for an upcoming campaign, an Unchained Master Summoner.

It’s a rather straightforward thing to fight once you know it’s there, whether it announces its presence by appearing, attacking, and then disappearing, or if you notice it via a successful Perception roll.

However, is there any way for a level 5 Unchained Master Summoner to at least locate the Spider after is uses its Ethereal Jaunt ability?

Will there be a Plane Shift for Eldraine

Plane shift are free D&D5 supplements that allow you to play your D&D Campaign in some of the universes of Magic The Gathering. Since Zendikar, there has always been a Plane Shift for the released sets (except core sets and Ravnica, that has got a bigger book).

The set has been out for less than a month, but I’ve been unable to find one for Throne of Eldraine. Will there be one?

Thanks

What is the connection between the Shadowfell and Strahd/the plane of Barovia?

I’m preparing to run Curse of Strahd, and one of my players wants to play as a Shadar-kai who is loyal to the Raven Queen.

In the adventure’s set up, it says (p. 9):

For obvious reasons, I’d like to know more about the connection between these Dark Powers of the Shadowfell and Strahd.

I’ve looked at the related question What are the "Dark Powers"? but it seems to be an old question based on old D&D lore (from 2e and 3e) that doesn’t help in this regard, because the Shadowfell appears to have been introduced in 4e (and remains in 5e). Hence this question about the 5e adventure Curse of Strahd and the 4e/5e Shadowfell is not a duplicate of that question.

Rather than focusing on the Dark Powers (since that would make this a duplicate), I want to instead better understand the relationship between Strahd, Barovia and the Shadowfell, especially if the Raven Queen is supposed to be in any way related to any of this. If it turns out that she is related to this, then this player’s backstory will have to include why the Raven Queen is sending their PC to ruin Strahd’s day (especially since, AFAIK, the Raven Queen dislikes sentient undead), whereas otherwise the “Raven Queen dislikes sentient undead” thing is probably enough on its own.

So, in what way is the Shadowfell related to Strahd, and the plane of Barovia (if at all)?


I’m chiefly interested in any 5e lore that might help me understand the connections between the Shadowfell and Barovia/Strahd, but 4e lore is acceptable as well. 3e and older lore I won’t shun if it can help in any way, but the fact that the Shadowfell didn’t exist back then implies that answers must contain at least some 4e/5e lore as well for such answers to be helpful.

Would a store or shop exist in the ethereal plane in 5e?

Would it make any kind of sense to have a store or shop that can only be found in the ethereal plane? Do the rules as written not permit that? I’ve read the sections in the DMG and PHB about it, but it still seems a bit fuzzy.

My idea was to have my players stumble upon a shady purveyor of magic items who does his business in the ethereal plane to avoid the prying eyes of authorities.

Follow up question: would the astral plane make any more sense? To me, that seems less feasible, but you never know.

Update: The players were transported via a modified version of the Cubic Gate from the DMG. I imagine this merchant having the ability to shift to the ethereal innately (right now I envision him as some kind of fiend) and he carries an item or two with him when he travels there.

Would a store or shop exist in the ethereal plane in 5e?

Would it make any kind of sense to have a store or shop that can only be found in the ethereal plane? Do the rules as written not permit that? I’ve read the sections in the DMG and PHB about it, but it still seems a bit fuzzy.

My idea was to have my players stumble upon a shady purveyor of magic items who does his business in the ethereal plane to avoid the prying eyes of authorities.

Follow up question: would the astral plane make any more sense? To me, that seems less feasible, but you never know.

Update: The players were transported via a modified version of the Cubic Gate from the DMG. I imagine this merchant having the ability to shift to the ethereal innately (right now I envision him as some kind of fiend) and he carries an item or two with him when he travels there.