China Plane Mask Machine factory

Zhejiang Yishuai Mechanical And Electrical Technology Co., Ltd. is located in Fengqiao Town Industrial Park, Jiaxing City. It is invested and constructed by Shanghai Yishuai Garment Machinery Co., Ltd. The factory covers an area of more than 10,000 square meters锛寃hich engaged in high-end Full automatic mask machines, finished ironing series machines, fabric processing machines and intelligent logistics storage equipment systems with own R&D manufacture team.
A complete production line manufacture, from raw materials import – sheet metal& smoothing working – plastic coatting – assemble and installation – adjustment & testing – packing & delivery – after sale. It committed to providing professional leading high-end finishing ironing machines and finishing intelligent logistics & storage solutions for global apparel companies.
Yishuai has a strong technical strength that independently developed a number of high-tech products with invention patents in the industry. Some patents are international leading level which filling blank of China. The company has passed the “National High-tech Enterprise” certification, was named “Zhejiang Science and Technology Enterprise”, “Zhejiang High-growth Enterprise”, and has passed ISO9001 quality system certification, ISO14001 environmental system certification, OHSAS18001 occupational health management system certification. The five-star after-sales service system certification and corporate credit rating are AAA.
It enjoys an excellent reputation in the industry with its excellent quality, honesty and customer-oriented business philosophy, and a high-quality and perfect after-sales service system. It keeps a long-term stable partnerships with well-known garments such as Heilan Group, Sinoer Group, Dayang Group(TRANDS) and many public listed companies. In the future, Yishuai Company will continue to innovation and determined to bring Yishuai into the world’s top brand at garment finishing handle industry.China Plane Mask Machine factory
website:http://www.yishuaimachines.com/

Computing plane waves with the magnitude constant to 1

I have a question. In regards with the given computation,

u0[r_, phi_] := Sum[I^(-n) BesselJ[n, r] Exp[I n phi], {n, -5, 5}]; {Plot3D[Re[u0[r, phi]], {r, 0, 4}, {phi, 0, 2 Pi},    ColorFunction -> Hue],       Plot3D[Im[u0[r, phi]], {r, 0, 4}, {phi, 0, 2 Pi},        ColorFunction -> Hue]} {Plot3D[Abs[u0[r, phi]], {r, 0, 4}, {phi, 0, 2 Pi},    ColorFunction -> Hue, PlotRange -> All],   Plot3D[Arg[u0[r, phi]], {r, 0, 4}, {phi, 0, 2 Pi},    ColorFunction -> Hue, PlotRange -> All]} 

which is in Cartesian coordinates, the magnitude of the series for the plane wave must be constant 1. How do I set this in the given code?

Thanks

How does the Day/Night cycle work on the Elemental Plane of Fire?

So I found out, that there is a curfew every night in the City of Brass on the Elemental Plane of Fire. This makes me wonder: How does a day/night cycle work on the Elemental Plane of Fire? Is there a sun and if so, does it rise and set like a normal sun?

I’m looking for informations in any sourcebook of whatever edition of Dungeons & Dragons.

What happens to a person who is scattered to the astral plane when inside of a destroyed bag of holding

When a bag of holding is destroyed, the contents are scattered in the astral plane. If a person is inside the bag, what happens to their body? According to the accepted answer here: “Will loot you find on the astral plane while using astral projection remain when you leave it?” – you don’t have a physical form in the astral plane. Is their body gone, forever? Or do they get a new body when they enter a physical plane?

Is creating a Dimensional Plane possible in 5e without DM fiat?

I’d like to create a dimensional pocket inside my armored wagon. Duration should be permanent, but if that’s not possible longer lasting is better. It would be fine if I have to refuel it every so often.

Can wizards go about doing this, or is it up to DM fiat now?

I’m used to being able to do this in older editions through magic item creation or the spell Genesis.

Can a character/creature escape the Negative Plane without its Nightwalker being lured back to that plane?

Background: Character of approx 9th level is attempting to find something hidden in the Negative Plane. They will not have access to spells of 3rd level and higher, let alone 7th level and higher that allow for planar travel to escape the plane and so my main concern is the bag of holding effect created when placed inside an extradimensional space. However, I have included a partial description of the Astral Projection spell for two reasons, 1) because similar to the bag of holding effect it leads to the Astral Plane (albeit with the silver cord at first) and 2) to make the question more general to characters with access to higher level spells.


In MToF pg 216 included in the description of Nightwalkers is the following:

Mighty Spawn: One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into the Shadowfell in a place where the barrier between planes is thin. Stepping into the Negative Plane is tantamount to suicide, since the plane sucks the life and soul from such audacious creatures and annihilates them at once. Those few who survive the effort do so by sheer luck or harnessing some rare form of magic that protects against the hostile atmosphere. They soon discover, however, that they can’t leave as easily as they arrived. For each creature that enters the plane, a nightwalker is released to take its place. In order for a trapped creature to escape, the released nightwalker must be lured back to the Negative Plane by offerings of life for it to devour. If the nightwalker is destroyed, the trapped creature has no hope of escape.


The description of the Bag of Holding in DMG pg 154 includes the following:

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one way and can’t be reopened.


The Astral Projection spell in PHB pg 215 indicates the following:

You and up to eight creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane).

later in the same description:

Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane.

(NB: I am ignoring that the Astral Plane does not have portals to any plane, rather just the Outer Planes, Material Plane, and Ethereal Plane as getting to the echo or inner planes is of secondary concern)


I understand that Gate and Planeshift spells can also be used to travel to other planes and would apply. I do not believe the Etherealness spell would apply, as while the Negative Plane clearly borders the Shadowfell and the Shadowfell borders the Ethereal, it is not clear to me that it can be concluded that the Negative Plane borders the Ethereal.


Accordingly, can a character/creature escape the Negative Plane without its Nightwalker being lured back to that plane?

How to incorporate the Dream Plane into Kalashtar PC playstyle (such as maybe multiclassing) [closed]

I play a Kalashtar War Domain Cleric and am interested in expanding on the Kalashtar’s connection to the Quori more.

Not looking for any particular solution, more of an interesting way to incorporate the DreamScape and Kalashtar lore with the Quori into the play and story of the campaign more.

Open to any wild ideas

Can there be portals in the Astral Plane that lead to the Elemental Planes?

In the spell description of Astral Projection (PHB pg 215) it indicates the following :

Your astral form can freely travel through the Astral Plane and can pass through portals there to any other plane.

However, in the Astral Color Pools table (DMG pg 47) there are no color pools leading to the the Elemental Planes (or the Shadowfell or Feywild). The description of "color pools" refers to them as "gateways".

Finally, in the description of relevant planar travel spells (DMG pg 46) it indicates the following :

And the astral projection spell lets adventurers project themselves into the Astral Plane and from there travel to the Outer Planes.

Accordingly, can there be portals in the Astral Plane that lead to the Elemental Planes?