is Mithral full plate armor a loop hole?

We are playing a one-shot at Level 7 and I allowed the players to choose 1 magic item of rarity uncommon and minor tier for their character. Also they can have items worth 300 Gold in addition to starting items.

One of the players wrote me whether it is a loophole to choose a Mithral full plate Armor (DMG 182) as magic item. A full plate armor costs 1.500 Gold and is therefore way out of reach for the starting Gold, however as mithral full plate armor it is a uncommon minor (XGE 141) magic item. Since it is just a one-shot I’m not so concerned about it, but in general I think this might be a problem. For example in a campaign such a rule could allow new characters to appear with full plate at level 7. So my question is:

Is Mithral full plate armor a loophole to abuse such starting magic items or is it balanced to get this item at level 7?

DEX-focused heavy armour user – mithral full plate vs mithral breastplate

So I’m curious about a matter of best AC for my buck. I’m playing a Dexterity focused heavy armour character (Cavalier to be specific, but I imagine the same answer applies to fighters or any other heavy armour proficient characters), My starting Dex was 16, so without taking into account a Belt of Incredible Dexterity my DEX by level 20 will max at a +5 bonus.

I’m trying to decide whether I am better off using my heavy armour proficiency, getting Mithral Full Plate and accepting that I can onlyuse +3 of my DEX bonus for AC – though I believe I can still get my full DEX bonus to other things such as Weapon Finesse and Deft Strike (when I multiclass into Swordlord later on) and Reflex saves.

Or am I better off with something lighterweight like Mithral BReastplate, even thought he base AC is lower, get to apply more of my DEX to my AC and not take the movement speed penalty for wearing Medium armour which I would for having Full Plate.

I’m not especially confident in my math as to which can get the better overall AC – as I am a front-line tank and really my ideal situation is to maximise AC over any other concerns.

In Adventurers League, can you change Full Plate armour into Half Plate?

Playing in AL my barbarian has acquired a set of adamantine full plate armour. As this prevents him from his rage benefits, I was wondering if I could simply use it as adamantine half plate, using the half plate stats?

From the Player’s Handbook:

Plate armour: Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Half plate: Half plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg Protection beyond simple greaves that are attached with leather straps.

Could you simply decide not to wear the whole set?

What is the best option between “half-plate armor+dexterity+Medium Armor Master feat” and “plate armor”

I want to make a melee fighter, and I’m strugling on the choise of my armor for the build. I put my stats on my character when I’ll define all I want to do for my build, so let’s suppose that I can have the stat and race you want to define which armor is better.

I hesitate between taking an half plate and a plate armor whenever I can (which will be replace with their magic version whenever I can, my DM allowing us to buy magic items with gold).

On one hand, Plate give the best base AC, 18, and have a strength and stealth restriction that force me to play only in one way, but have the advantage that the only cost on the character sheet to have some point in strength.

On the other hand, half-plate give 15+dex mod (max 2) AC, which is less and with the same stealth restriction, but with the Medium Armor Master feat I can have the same amount of armor, and I can play stealthy if I need to. Plus investing in dexterity seams to me a better choice regarding that dexterity have a far more usefull saving throw, far more skills affected, and give bonus on damage and attack rolls with some weapons.

On my point of view half-plate look far better, but on most of the online build that I found, they use Plate armor and not half-plate, so I think I miss something crucial.

Can my players coat a +1 Plate Armor with Adamantine?

My Dwarf smith wants to merge both his Plate Armor +1 and his Adamantine Plate Armor. The idea is to melt Adamantine, obtain the raw material, and coat his +1 Plate with it, thus obtaining a +1 Adamantine Plate Armor.

Would a +1 Adamantine Plate Armor be imbalanced?

Players are currently level 12, and I was thinking of charging 1000g for the task, alongside the consumption of one of the armors. The player would not be able to melt the new armor again, so this would be the final version of the item. I’m aware this is homebrew territory (you can only coat weapons with Adamantine), and my main concern is whether this item is overpowered or not. I can adjust its cost, whether it requires attunement, and possibly other effects/penalties.

What does it cost to craft a Hell-knight plate with “Easily Worked” steel?

I have problems calculating the costs for a Hell-knight plate which is crafted based upon the Pathfinder Unchained Rules and using a special raw material (Easily Worked steel).

A Hell-knight plate costs 2000 gp off the shelf, the weight is 50 pounds.

The Unchained Rules state, that you have to “acquire raw materials whose value is equal to 1/4 the cost of the item or items you wish to craft”, in this case 500 gp.

The price per pound for Easily Worked steel is given in the table “Special Raw Material Costs”: 8 gp for use as trade good, or 4 gp for use in crafting.

Following the line of reasoning provided in another answer on this platform regarding the use of special raw materials, one can apply the 4 gp/pound as price for the acquisition of the needed special raw material.

As the armor weighs 50 pounds, this would result in (special) raw material costs of 200 gp. But this is much less than the costs for “regular” raw material (500 gp). I would assume, that using higher quality raw material would result in higher costs.

What is the correct way to calculate the costs using “Easily Worked” steel?

What protects me better from damage: Plate armour and a Shield, or Dodge?


What protects me better from damage: Plate armour and a Shield, or Dodge?

I am playing a Cleric mainly but I took one level in Rogue as it helped me with the Expertise. Now I am thinking about taking one more level as a Rogue. I want to know what has more potential to reduce damage for my PC. In the party I tend to have a balance of doing damage and doing some healing. My character is one PCs that tends to take quite a lot of the brunt of the fight and I want to reduce the overall damage I get.

Currently I am wearing Studded Leather and Shield, with a +4 Dex bonus = AC 18. I have been thinking of trading in my Studded Leather and using Plate Armour and a Shield instead to reduce damage. I have proficiency in Heavy Armour and Shields, so I could have an AC 20. I could take a level in Cleric which would give me +2 on an ability, which I could use to bring my Strength up to 15 so that I can wear Plate armour.

But, recently in a fight I was getting quite low on Hit Points and I chose to use Dodge as my main action a few times. This reduced the damage I got a lot; I got hit less times because of the disadvantage on the mobs’ attack rolls.

I am now considering taking the extra level as a Rogue as it would give me Cunning Action so I could attack or heal as my main action and then use Dodge as my bonus action to minimise damage.

Cunning Action

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each o f your turns in combat. This action can b e used only to take the Dash, Disengage, or Hide action.

(PHB p.145)

In my situation, is Dodge more effective at reducing overall damage than having an increase of +2 to my AC from having Plate armour and a Shield?

Please provide an example of the damage reduction in your anwer.

Thanks for you help with this.

What would be the price of Adamantine Plate armor?

I’m already aware, as per Are there price lists for magic items, such as the Bag of Holding?, that 5e was designed with the assumption that magic items are not to be bought or sold willy-nilly. This doesn’t happen to be true in my setting.

I’m also aware, as per Do magic items really cost at least as much to create as they do to purchase?, that crafting new magical items is not a worthwhile effort in settings where magic items can be purchased – creating an item is more expensive than outright buying it.

My issue is different: What if the value of a non-magic item is higher than its magic equivalent? In my specific case, I had an issue with the price of Adamantine Plate Armor and the price of regular, unenhanced Plate Armor. DMG page 135 sets up price ranges for categories of items: Uncommon items would be priced in the 101-500 gp range. Adamantine Armor, which can be any sort of Medium or Heavy armor apart from Hide, is one such item. But Plate armor (which is a sort of Heavy armor) costs 1500 gp (according to PHB page 145).

My ruling on the spot was that the 101-500 gp range was for the reinforcement only, and not for the armor itself, and thus the Adamantine Plate armor would be priced at around 2000 gp. Is there another way of coming to an answer that I didn’t consider?