I want to implement an IAP system as well as a fully paid one in my game.
There are about 8 levels in my game. I want the paid version to cost around $ 4 and in case of IAP, each level can be unlocked for 0.99 cents.
Do I have to create two separate apps (one for paid and one for IAP) or can I have both of these in a single app? The user can then decide if they want to buy the entire game or unlock a few levels using the IAP feature.
I used Google Play Services Leaderboard in my Libgdx game. This is what I want to do; I would like to give awards to the best 3 players in this table. How can I help you?
It automatically connects to the Google Play Services Leaderboard and I can show players’ information in the game.
CAMPAIGN CHOICES: Icewind Dale: Rime of the Frostmaiden, Sword Coast No Railroading, Ghosts of Saltmarsh, Theros Campaign, Ravinca Campaign, Candlekeep Mysteries, Homebrew Campaign.
screencap of the problem here
I’m sure this has a simple solution but I haven’t found it answered yet. I have two tilemaps, one a BG and one a middle layer, and everything works when I paint on the middle layer. It shows up on top of the BG.
But if I save the project or open play mode to test it, the middle layer disappears. Seems like it gets sent behind the BG tilemap but the order of the tilemaps hasn’t changed. Also of note is that nothing changes even if I reorder the tilemaps, and the only way I can make the tilemap "reappear" is by ctrl-z undoing my last action. At a loss, any takers?
I’m playing Tails of Equestria with my kids, and we’re just about to start the second adventure, "The Curse of the Statuettes".
During the adventure, the party is going to have to face a mother roc, and impress her with respect.
The text from the book says:
If you don’t think the PCs impress the roc, she will start to treat them like her babies – trying to teach them manners and good behavior, keeping them in the nest until she’s satisfied.
I fully anticipate my kids not quite grasping that they have to demonstrate respect, so I want to be prepared for this eventuality. However, I have no idea how to play this.
I appreciate that I might be teetering on the edge of this being an open ended question, but can anyone give me specific suggestions about what the roc might actually do to try and teach manners to the group?
Bare in mind that the roc cannot speak pony language although she can understand it.
Is it Depending how many people you have in the group?
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So I started a new campaign, where my players may go to other planes, which are described in the DMG. There are several planes, which has a nice side effect, which will change the PCs alignment.
My question is: how to enforce a player to act like that alignment, which he/she become from that plane?
As topic says, I;m looking for a way to add some small play buttons in a page to play dictionary pronunciations (files on my own host). I have build my site with Elementor, is there any way to do that?
I’m making a 2D platformer with Unity. Recently, I implemented a pressure pad system. Basically, when the player triggers the pad, a door near there should be opened. The system works properly but the only problem is when the player stays on the pad, the
OpenWhenOn animation (an idle animation for when the door is open) is not playing. I want to somehow make this keep playing as long as the player is on the pad and if it exits the trigger, the
DoorClosing animation should be played. I thing there is a problem with the Animator Controller and the transitions. Thanks in advance.
This is my Animator Controller.
HasExitTime is disabled for all the transitions. The condition for the transition between
OpenWhenOn is set to true and for the transition between
DoorClosing is set to false.