After playing the starter edition as a DM, a player that I was playing with wanted to give DMing a shot and asked me to join him. And I happily did.
We are now 2 sessions in and I have noticed a problem. I know everything.
Since I DMed the adventure myself I know every nook and cranny of it and it is influencing how I play. I know where to go, where the monsters are, where there are traps, what to ask certain NPCs and I noticed that I am very much meta-gaming. And not only I have noticed it but my DM has asked me to “Pretend to not know everything”.
I have already tried to be fully in character but with players that are not really (or at least struggling) into RP and a character that is a lot like me I find it hard to pretend I don’t know things.
How can I play a published adventure and get into character without letting my knowledge from DMing the adventure influence my play?
I have a real hangup on a Supergirl fantasy, that was basically created when my wife wore the costume for Halloween. I do admit I find the show fun to watch, and the actress is beautiful. However, I really started thinking about it when my wife wore the costume. How do I approach her about this, knowing she will be reluctant?
Two of the guys I play D&D 5e with, have recently moved to a different city.
We would like to keep playing but for obvious reasons we can’t meet face to face as much as we wanted.
Is there any online tool to facilitate the game?
Is there anything official?
(please let me know if this question is off-topic)
We’re looking at starting up a campaign in the 40k system, using one of the following as a main set. It seems like the breakdown is:
- Rogue Trader — Ship And Crew Making Money
- Dark Heresy — Crew takes orders from NPC ‘captain’, used as do-boys.
- Deathwatch — Space Marines; the ‘dungeon crawl’ of the system, as social/intrigue/detective are de-emphasized in favor of “IN THE EMPERORS NAME!”
Is there any significant difference in the way that these various types play out? Any reason to recommend one over the other aside from their slightly different motivations / party makeups? Any one of these have a much more enthusiastic following than the other, for a good reason?
A player in my campaign (I am the DM) is going way out of control-by not playing her character.
Whenever I point this out, she says that it is something her character would do, but a look at her character sheet proves her wrong.
She also lies about her dice rolls.
On top of that, she has looked through the monster manual and points out monster stats in-game, along with other things.
She is a meta-gamer that has gone out of control. I don’t know what I want to do about this. One thing that happened was when we saw a magical object, nobody knew anything about it. In this world, her character does not know what it is. It was described as:
a bag that was very dark inside and when the npc told them it was a way to get rid of things forever.
She then immediately burst out with:
That is a bag of devouring. We can put things in it and they will be destroyed.
What do I do about this?
There is a very basic structure that all the old and classic World of Darkness, drawing through all the editions and books. However, I never have seen this part played straight and in fact, I have trouble finding many rules that actually use that stat at all:
My problem lies in the “Appearance” score. Everybody has it from 0 to 5 (with some gifts, abilities or trickery some more is possible), but how to play it ‘right’ in a group? This ‘quantified’ appearance does make all sorts of wonky things. Some from my gaming appearance:
- The Appearance 5 (specialization: alluring) Verbena, who seems to have little to no impact on entering any room. The player constantly asks between rounds “Why don’t people react to a model entering?” My Son of Ether doesn’t react too much usually for on one side he knows what kind of magic she is capable of, and on the other side, he is more a technophile.
- The Appearance 0 Nosferatu. I have seen several times how a newborn Nosferatu player entered the local vampire court and did not even get any reaction out of ordinary from any of the gathered vampires, not even a whispered ‘oh, another one of those‘.
- An Appearance 5 (specialization: innocent) Intelligence 1, feline born Simba that I played did actually gain some looks – mostly by using the little exploit to go appearance 6 via shifting to the Sokto form, that gave a straight +1 to appearance. With playing her totally naive, I actually made the ST and other players give some comments about her looks, even if most were along the line “She ain’t got it in the head but in the looks.”
Now… How to actually play the appearance score straight and right according to the RAW? Where are the rules for actually using this score hidden? Are there more actions than things to gain a good ‘first impression’ via Appearance+[Subterfuge/Etiquette/Style/whatever] are tied to Appearance? Does it matter if you play the 1st/2nd/Revised conglomerate or the 20th Anniversary Variant?
In D&D 3.5 and Pathfinder 1, Detect Magic was a cantrip. That meant it was possible to cast it a lot / infinite number of times per day, and get useful information in 1 to 3 rounds.
In 5e, it is a 1st level spell, but a ritual. It means that it still can be used quickly, or can be used indefinite number of times per day, but not both.
Given that worlds I DM are usually magic rich, what changes to the gameplay should I expect? How can I utilize this change in Detect Magic for the benefit of the story?
I’m not looking for an essay, just for main points that came with your experience in DMing 5e adventures with significant magic to be detected, or to stay hidden.
Is it at all possible to run a solo game where you act as the DM/GM for yourself? I know there was a 4th edition adventure published in an old issue of one of the D&D magazines but recently I read somewhere (Reddit I think) that the games Outbreak: Undead and Eclipse phase were good games to play solo.
Can anyone with experience with running a game of D&D 5e for themselves explain how to do so?
This question already has an answer here:
- Where can I find other RPG players? 16 answers
- Where's a good place to play D&D online? [duplicate] 1 answer
I want to find an online group to play with during the week because everyone is on different schedules with my irl groups. Any suggestions?
I’m starting a new AL game (as a player) and I have a question that’s not addressed in the AL material.
According to Adventurers League Player’s Guide (page 4)
When you create your D&D Adventurers League character for the current season, take starting equipment as determined by your class and background. You cannot roll for your starting wealth.
Meaning I can’t start with whatever I want. However, I am playing a ranged-focused fighter, so the second gear option is of no use to me:
- (a) a martial weapon and a shield or (b) two martial weapons
Can I choose any two martial weapons and sell them for half price to use for purchasing other gear before play? And is there a restriction on how much gold I can get?
For example, two hand crossbows (martial ranged weapons) can net me 75 gp when sold, or two greatswords nets me 50 gp when sold.