Ubuntu 18.04 White(strange)-Noise problem from headphone?( No Matter Sound is play or not)

I’m using win10 and ubuntu 18.04. Whenever enter ubuntu after the grub menu(ıt starts at log.) there is constantly annoying noise from headphone . On win10 there is not problem. Noise comes out only through my headphone. Speakers work properly. I have tried many of solutions below other titles but none of them resolved. This weird noise never goes away. I even muted each input and output volume or listen to any video there is always boring noise. My laptop is Asus n552vw and my kernel version is 4.15 . Is there anyone who can help me ? 🙁

Solutions that I have tried :

-$ alsamixer – disable the loopback

-Adding 0 in the /sys/module/snd_hda_intel/parameters/power_save file

-INTEL_AUDIO_POWERSAVE=false in /usr/lib/pm-utils/power.d/intel-audio-powersave

-adding options snd-hda-intel model=dell-headset-multi in the /etc/modprobe.d/alsa-base.conf

-change the option values SOUND_POWER_SAVE_ON_AC=0 SOUND_POWER_SAVE_ON_BAT=0 in the /etc/default/tlp

-Muted input volume and at hdajackretask changed pin 0x12 internal mic to not connected

( I guess I collected almost all solutions under the single title at least)

Videos requires to install plugins to play media files of the following type: application/zip decoder

I have already tried installing ubuntu restricted extras, which didn’t work. It is also not playing in vlc.

Required plugin could not be found
Videos requires to install plugins to play media files of the following type: application/zip decoder

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Trying to Play Civ 5 or Civ 6, but they are not loading

I’m trying to play Civ 5 and Civ 6 on my chromebook. I installed Ubuntu Linux using Crouton. I am currently using Xenial Ubuntu. Every time I try to play Civ 5 it’s icon pops up for half a second then disappears. I’m wondering if it has something to do with the system requirements and if I can fix it so I can play. Also, I’m a beginner with Linux so any command-line help to fix this problem will be greatly, greatly appreciated.


Can I play Blades in the Dark with a larger group?

I want to play an introductory session of Blades in the Dark with a group of six people, and I’d prefer not to split them into two parties. However, the rulebook mentions party size from two to four, not more:


  • Players: two to four. Plus one Game Master.

Is it possible to play Blades in the Dark with a larger group? What problems should I expect? Answers with evidence from actual experience would be preferable.

This is my first attempt to play Blades as the GM.

I’m at a loss with “Dungeons and Dragons.” How does one play it, anyway?

I’m no gamer at all, so this could be like a very silly, basic question for you guys. The thing is that I always read about “Dungeons and Dragons” game (not the video game, but the normal game to play with friends that are actually gathered together). And I would like to know how to play it.

I’ve read that it is a book (or several ones, which is more confusing for me to understand), but I’ve read somewhere that it can be played as a normal “table” game, with a board, and pieces, and somewhat weird dice (or sets of dice).

Is it like a normal game, where you pull the stuff out of a box and start to play?

I don’t know if any of you watch the show “The Big Bang Theory”, but I think they have played the game in a recent episode, and it looks just like a regular game.

I’ve Googled it for more information, but I haven’t found anything as basic as I need, because I’ve never played a role game (except in a video game).

I just want to learn how to play, so I can get my friends into it to play it each time we get together.

Are there official mechanics for how a climbing kit gets used in play, or is it DM discretion?

Our sorcerer is not an athlete, so she bought a climbers kit to explore the steep slopes of the tundras & snow caps of the sword mountains. This entails some 30, 40, 50 feet climbs on rock and ice. I don’t think the kit should make her a master climber, anymore than owning a stove should make someone a master chef.

I made a mini game involving climbing with climbing kit gear. Such as Piton AC, “special” piton AC, Athletics bonuses to cletes and gloves, etc. It seems to be fun and challenging Terrain puzzle for the PC, but it can be tedious and bring the session to a crawl.

Is there an official way to use piton and harness gear when climbing, or are kits like that made for such mini-game tomfoolery at the DM’s discretion? With the thieves tools kit, you have to be proficient with tools to gain a bonus. I thought maybe every kit was this way. I am looking for clarity regarding using the kit proficiently, as opposed to using it generally.

How to uninstall Steam Remote Play?

I installed Steam a while back trying to play some games. Now that I’m taking classes again, I uninstalled it and let my brother uses my account so we don’t have to buy the same games twice. The problem is that from time to time, I still see a Steam popup that says Steam Remote Play is n.... I tried clicking on it but it doesn’t do anything. How do I uninstall that Steam Remote Play popup?

How can I persuade my DM to play my warlock’s patron in a way that respects my character’s concept?

I’m interested in playing a witch character in a D&D 5e game. The things I want to emphasize in playing a witch are the importance of family, in particular the bond of sisterhood, and that a witch’s magic offers an alternative to both physical and political power. I see these as the sort of ‘subversive’ aspects of witchcraft and that’s what I really want to play up. I think a case could be made for the Cleric class (follower of Hecate perhaps) or an enchanter Wizard, but the clear intent of the designers was that players would use the Warlock class in building an archetypal witch – they can access a book of shadows, ‘witch’ is in the name of two eldritch invocations, and of course ‘warlock’ often gets used colloquially to mean simply ‘male witch.’

When I talked to my DM about the character, he indicated that to his mind the pact and the patron are the real core of the Warlock class. His idea seemed to be that a patron could, and most likely would, expect my character to do things that she otherwise wouldn’t agree to. I was planning on going with an Archfey patron, who I hope would not command acts as despicable as would a Fiend or Great Old One. To be sure, the pact can be both a source of power and a burden, but I was left feeling like my DM was going to place the emphasis on burden. I guess I’m less interested in the pact if it’s played as just another unequal power relationship (something the enchanter Wizard wouldn’t have to put up with).

I take inspiration for my character from the admittedly more modern and light-hearted depictions of witches in media such as Charmed and Practical Magic, where witches don’t get their power from pacts. And saying a witch got her power by making a deal with the devil sounds more like an excuse to burn her at the stake than the basis for a heroic character. But I’m worried if I try to downplay the pact concept, my DM will say that I just want the benefits of the class without the restrictions.

My question: How do I persuade my DM to play my patron (a rather significant NPC) in a way that honors my vision for my character?

What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation?

Originally, Are you really DIPpy?1

  • What are the advantages and disadvantages to developing your character in play (DIP) compared to developping at the start (DAS)?
  • What experiences have you had with DAS or DIP groups and players?
  • Have you seen friction between those who are intolerant of DIP/DAS or just can’t get along with one or the other character creation method?

As usual with this sort of question, answers supported with examples from personal experience work well.

Reading through the the WFRP 2 “Bringing your character to life” section, I noticed something that seems to be a little considered part of character generation:

Some people like to develop their characters during play and that’s a perfectly reasonable approach. […] Many players, however, prefer to work out background and personality before play begins.

During my first decade of role-playing, I only met DAS players. People who would revel in crafting intricate back stories and who would look down on those who weren’t as creative during character creation.

Then I met a group who were almost entirely DIPpy and it completely changed the way I looked at character creation. When asked

  • “How can you play your character without having defined their personality and background?”

the reply would be

  • “How can I define the personality and background of my character without having played them?”

With that answer I realised that DIP was as valid a way to create characters as DAS, and held a number of advantages as long as people didn’t break Rule 7 3.

These days I still DAS characters, but I DIP others. Even when creating a DAS character, I’m less bothered about setting things in stone. If in the first few sessions I find a better way, I’m happy to change things, as long as the group/GM are also happy with it.

1. Dippy is a colloquialism for foolish or stupid in the UK.
2. Warhammer Fantasy Roleplay, 2nd Edition, Chapter II: Character Creation
3. Rule 7, generally defined as “Don’t take the piss.”, see the at the Urban Dictionary