Is it possible to play an Epic D&D3.5/Pathfinder campaign with a non-magic hero?

My DM is going to arrange a campaign of Epic Gestalts (LvL 24/24), I wanted to play a non-magic user, but they are so underpowered that I probably can’t, the closest to a non-magic user I seem to find is using Tome of Battle. Is it the only way?

My Character Idea

My idea was to do something like a Warblade16/Factotum8 With a Swashbuckler3/Something11/PathfinderDuelist10 (Even though, Factotum is a bit magic user :-T)

But I don’t know if a mage with a Wish or even any creature on the Epic Level Handbook can launch my character to the stratosphere without effort, where he hopelessly dies.

Although I don’t think the campaign will focus on combat, I don’t want to be placed in disadvantage.

We are using a 3.0, 3.5, Pathfinder gestalt hybrid of handbooks which mean the most useful of the three versions is what we use.

Oh and another question (if you think the build could go as I put it)…

What Should I place in Something 11? (I don’t know if I should do Factotum 11)

The Campaign Idea

In a Forgotten Realms pre-Spellplague Faerûm, 5 characters will go to the city of the dead to argue with Kelemvor about The Wall of the Faithless And the injustice it is to actually exist. If he doesn’t cooperate chars should prepare to change it with not so diplomatic ways.

The other Chars

I don’t have all the info, but I do have some vague idea of what we are having

  • An ArcaneUber[Wiz/Src]/AbleCombatant
  • A Warlock/Master of the Nine [ToB]
  • An UrPriest/Avenger of something (Kinda Barbarian/Roguish something)

How can I play a character like Chara from Undertale (with a really strong knife) in D&D?

In my friend’s D&D game, I am trying to find a way to play a character like Chara/Frisk, so the simplest way I thought I could do that is with an overpowered knife.

I was looking at Unearthed Arcana and I found the Psychic Warrior martial archetype for fighters (from UA: Fighter, Rogue, and Wizard), which was perfect, but then it got revised into the Psi Knight (in UA 2020: Psionic Options Revisited).

How can I create a character whose class allows them to make their melee weapons/attacks stronger, and who is able to do long-ranged energy slashes?

Of course, the former is more important than the latter.
I also don’t want paladin, rogue or ranger stuff. (The reason I don’t want rogue is because it’s more of a stealth class and I just want to kill people.)
I’m fine with Unearthed Arcana content; in fact, I would prefer it.

As a GM, how do I encourage PCs to share and play out their backstories?

My players have trouble creating deep backstories for the characters. I have decided to go with that but provide opportunities in-game for filling out the gaps. I’m considering introducing some flashbacks, which I have never done and have no idea how to do. I would also want those stories to have real impact on the game (so that the players feel the story is important).

How do I go about stimulating the players to tell and expand and play out the back stories of the characters?

Trying to find a way to play dnd?

So, basically me and my friends wants to play dnd, but I’m in a country where its very hard to get the dnd rule books, and because of an impending lockdown I cant get them shipped to where I am. I’ve played the game a few times and have followed a few campaigns on twitch/youtube so I’m familiar with the basic rules. But, I wanna know if anyone here has any advice as to how I would practically get a game started up.

(worth noting that internet access is fairly limited and is also completely unavailable)

Preferably, I’d like to play 5e. If there’s an easier one I would obviously be open to suggestions

Is the unofficial Arcane Puppeteer subclass balanced to play with official classes?

One of my players asked me to play this subclass.

It is written there that it has not been playtested, so I am a bit scared to allow him to play that class.
Do you know if it is safe to play? Or more in general, do you have any tip to identify the strength of a class before playing it?

How to deal with a player that interrupts play?

As mentioned here, I started running a full blown campaign of The Dark Eye after about 4 or 5 sessions to make characters and learn the basic rules with a low impact preliminary adventure set around Greifenfurt in 1009 BF, before all the debacle of the third Ork invasion. Up to that saturday, I had to fight more with the player with ADS – let’s call him Adam – to keep the attention at the table and let me finish my sentences, but he did pull himself together most of the time and warned me when he needed a short timeout from lengthy telling .

On that saturday, one of the players – let’s call her Berta – did start with a pretty new behavior she didn’t show before: just about every time i was about to tell something about the situations they find themselves in the Battle on the Silkwiesen (an atrocitiy of scipted 15 page scene – more here, abberated there), Berta asked something either trivial or otherwise derailed concentration. Atop that, she breeched the table contract blatantlysee below. Rule questions were not an issiue, as all are pretty new, I do explain the rules regularily on request. Some examples:

  • Berta out of nothing started talking about Pokémon, resulting in a derailment for about 15 minutes until we could return to the game
  • Despite cellphone ban at the table, she did pull hers out to text somebody.
  • When I used “Haufen” – a description for a small group of people (~mob) or pile/heap of items – she started to giggle maniacly, as she thought I was talking about a pile of excrements.
  • For just about every term she didn’t know, she asked for an explanation there and then by interrupting. Normally I am very lenient and explain those words on request or try to make them clear out of context, but I dislike very much being interrupted for it. Some of the words she asked to have explained were not that uncommon.
    • The first… couple incursions I did answer the question, then went back to trying to repeat the narrative from where she interrupted me. Later in the evening I got a bit harsher in tone, telling her “In a moment. Let me finish this passage first.”
    • She did appologize for this behavior on sunday.
  • About 10 or more times she asked me to repeat something a NPC did say. After the 4th time (or such) I ruled: “If you didn’t catch it, your character didn’t catch it. Keep your head at the table please.”

As noted, this behavior is new for her, before she did wait for her turn to ask, and kept her talking at the table/in the game. I did – in contrast to the sessions before – not repeat the table contract before starting.

Our table contract

  1. Nobody may interrupt another player verbally or demand silence but the GM
  2. No cellphones but for checking time or emergency. Only calls are emergencies.
  3. In case of squickgore, erotic, whatever, make a Timeout-T with the hands, and the player/GM shall stop.


What type of problem player I deal with here and how should I address the issiue?

Is it possible to create a hardware ‘Plug and Play’ TOR proxy?

Is there a way to use a device like a raspberrypi to create a kind of ‘Plug and Play’ TOR proxy?

Ideally, a device would exist with an ethernet port as input and ethernet cable or USB as output which can be plugged into a laptop or PC without any further configuration on the client PC.

The device should then automatically act like a proxy, directing all network traffic through TOR.

Note that I am not asking for a proxy which would then need to be configured on the client system (i.e. in the proxy settings of the browser) but a hardware device that guarantees that no traffic from the client system can go through the clearnet as long as it’s connected in the middle between the client system and the router.

Is this possible and if it is, are there any apparent security concerns with this approach?

How can I play monsters and NPCs up to their potential?

In many cases discussions about balance in 3.5 will, inevitably, involve one side or another invoking an anecdote of the time they fought this monster, or a member of that class, and they didn’t suffer the problem being illustrated in the discussion at hand. In many cases it seems like these anecdotes come from a case of the monster or NPC not being played (tactically) or roleplayed (again tactically, since that’s part of 3.5’s roleplaying experience, but also in terms of personality) up to the potential illustrated by its ability scores, powers, and skills.

How can a GM learn to play these monsters and NPCs up to their potential?

Who decides what PHB variants are in play?

The rules variants presented in the DMG are clearly there for the DM to decide upon.

SOME of the variants in the PHB say that they are the DM’s prerogative. For example, VARIANT: CUSTOMIZING ABILITY SCORES (PHB p.13) says "At your Dungeon Master’s option, you can use this variant for determining your ability scores."

However, the VARIANT: ENCUMBRANCE (PHB 176) says "Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment." AFAICT, there is no discussion of encumbrance in the DMG.

Does this mean that, RAW, individual players each decide whether or not they are using the encumbrance rule, and that a given game might have some players using the variant rule and others not?

(I realize that by Rule 0, A DM could decide that the variant rule was in play or not)