Would it be unbalanced to offer a cambion’s Fiendish Blessing as a racial feat for a tiefling player?

The Cambion monster in the MM p.36 has the trait Fiendish Bleesing:

Fiendish Blessing The AC of the cambion includes its Charisma bonus.

Would it be unbalanced to offer my player’s tiefling paladin a reskinned version as a racial feat (Feat as in instead of ASI)?

Reskinned:

Fiendish Blessing The blood of your fiendish ancestors protects you just as it does them. You gain a bonus to your AC equal to your Charisma modifier.

How to deal with a player who says no all the time?

I am a fairly new DM. I am playing with a group I have tried to DM and have played with as a PC. There is one person in that group that plays as a PC that says no, AKA he is the opposite of a murder hobo.

When faced with a decision or a turning point in the story he will say no to most of the possible outcomes and bring the story to a halt because either the DM is trying to come up with another method to put to the players, the party is arguing about what to do now, or the other players just want to follow his lead and he doesn’t want to do anything.

He does this to see how frustrated the DM can get before giving up and then complains that we don’t play because no one wants to deal with this every single time.

I am the DM for the next campaign and I am looking for an advice on how to deal with him. The common methods of just killing his character or excluding him but I don’t want to that. I want him and everyone to have fun and be a part of it but I also don’t want to get frustrated with his play style.

What can I do to either deal with him as PC or can I do anything as a DM to help the story without the mental state of “No I am God you will do what I tell you and that is the story”?

Awarding XP when a player guesses an NPC’s motivations

Recently, whilst playing the 5e starter set with a fairly novice group, a player correctly guessed an NPC’s motivations. She passed a wisdom check that gave her an inkling the NPC was hiding something.

The exchange went something like this: [Spoilers for Lost Mines of Phalvender, 2nd/ 3rd act]

So, the rogue guessed pretty much what the background information to the campaign said about the NPC´s motivations.

At this point I was unsure whether to award any XP or give her any feedback because although her intuition was correct there was nothing to confirm that she was right, nor did she directly question the NPC on her theory.

What is the criteria for awarding experience points in situations like this?

Unruly player not playing to campaign alignment

I recently joined a mostly neutral, mid-level campaign. The trouble is that one of the characters decided that his character was going insane, and made himself an insanity die roller (randomly by the way, nothing happened in game to justify this happening). Upon returning to the capital city, he killed two civilians and a few guards after being caught. Between another character’s assistance and low rolls, I didn’t catch on to what he did to intervene. Those I could live with, some people are just murder-hobos, and that was a very RP heavy session. Then, as we were leaving the city to progress the campaign, he sneaked away from the party, and did some really bad things that I won’t go into detail about.

Several other players voiced their complaints. Since he’s related to the DM, the DM said he will not do anything about it as long as his rolls are successful (he has the Lucky feat, and gets inspiration for complimenting DM) so they almost always are. I openly told him that if my character ever sees him do anything, EVER, that I’ll kill his character.

As it stands, I see myself with several options, none of which are great.

  1. Cast “Ceremony -Atonement” and hope I get lucky with the DC 20 insight check to attempt to fix his alignment, without any proficiency or wisdom bonuses to help.

  2. Kill his character, and potentially endure his and DM’s hatred

  3. Ask DM if I can make a new character, but then lose all my gear, money, weapons, ETC.

  4. Leave the game and try to find a new game to join (which I won’t be able to, as no one else in my area hosts DnD/pathfinder/TTRPG games)

My question:

Is there anything I can do in this situation to not lose out on this group without alienating both offending player and DM? Would it be better to just give up on the group and hope I find an alternative? Any advice would be greatly appreciated, as none of my current options are great…

Background information

  • I just joined this campaign 6 sessions ago
  • I only knew one of the players from before the game, but the others are all friends with each other and have been since high school
  • It was billed as an Adventurers League campaign, but wasn’t
  • The GM told me beforehand that the campaign was neutral good but, upon joining, I found out there were 3 evil characters
  • There are 7 players, including myself, of which at least 2 others are tired of his murders and “insanity”

How do I play in an adventure as a player that I have run as a DM?

After playing the starter edition as a DM, a player that I was playing with wanted to give DMing a shot and asked me to join him. And I happily did.

We are now 2 sessions in and I have noticed a problem. I know everything.

Since I DMed the adventure myself I know every nook and cranny of it and it is influencing how I play. I know where to go, where the monsters are, where there are traps, what to ask certain NPCs and I noticed that I am very much meta-gaming. And not only I have noticed it but my DM has asked me to “Pretend to not know everything”.

I have already tried to be fully in character but with players that are not really (or at least struggling) into RP and a character that is a lot like me I find it hard to pretend I don’t know things.

How can I play a published adventure and get into character without letting my knowledge from DMing the adventure influence my play?

Conflict with a new player

So I started GMing in this huge sandbox world-bulding i’ve prepared in the last 6 month, and at the beginning everything was fine and I was able to start a campaign with 4 players that I know for a while. One day, I ended up inviting this friend, who’s a really nice guy by the way but which turned out to be a pain during the game. The guy is bi-sexual, which is totally ok but I precise it because it will be relevant to explain why he is currently ruining our campaign.

So the first time he came at home to prepare his character, the guy insisted heavily to be able to play this exantric pansexual elf noble with this 20 pages long backstory he made. I was fine with that, but I warned him that we were playing in a realistic medieval world, and that his sexuality will not be perceived well especially as a noble, but still, I was thinking it could be interesting to add a bit of flavor and that I could use this in my plot for the future, so I ended up telling yes. What an error… My players are part of a mercenary company which have been hired by an Empire on the edge of collapsing, victim of a big invasion in the east, and corrupted in its heart, with a lot of political intrigues.

But that, this player don’t care, as he spent all his first game ignoring the plot to pursue his own goals, ignoring the company rules, and taking more time to develop his own lore instead. Speaking about his lore, the all thing seem to be about his sexuality, the guy his trying to fuck every male PC/NPC that he encounter, and push hard to describe his romance with a human noble that is completely irrelevant with the company. He also engage in awkward sex role play, where he describe precisely how he fucked that peasant he met last night in the tavern.

At beginning, I was so confused that I just letted him do his stuff, trying to hook him back in the story from time to time, but after one month, I start to notice that my other players are getting really troubled by his behavior, some of them even telling me that he his ruining their fun. Let’s be clear, I’ve nothing against RP romance in my games, even if it’s gay, but we are all getting tired of being always pulled out of the campaign by this guy who play with us like if we are on one of this creepy internet sex RPG forum.

Damn, there his a WAR going on, tons of political intrigues and an entire Empire is about to explode, we don’t care about those 5 sex scene he describe (I’m not even kiding, he played 5 sex scenes in our last 3 hours game), we don’t care about all those LGBT questionning he push in each game, we are in a medieval world, the concept of LGBT is non-existing, so why always trying to talk hours about that? Last time I tryed to talk to him about that, he started being angry about me forbiding him to play HIS character he took so much hours to handcraft, at the end almost accusing me of being homophobic. Problem is that this guy is really a good friend outside of the game, I don’t want to destroy our friendship, but there is no way I can continue to invite him to play.

What should I do? Did someone had the same kind of problem?

How do I deal with metagaming/power-playing as a player?

I’m in a D&D Homebrew campaign that allows pretty much anything as long as it is written online. We have one player in specific who is kinda a dick, and decided at the end of the campaign, he would try to kill us all off.

The reason for this is his race and class. They happen to be a Terminator t-800, and this would not be a problem if it were not for the fact that whomever who wrote it decided they get an insta-kill and stop time. I am much faster than him, but because of the DM, he has a 20 AC. The DM is a pretty cool guy, but he says that me and the 15 people I asked about it are wrong, and I need to stop complaining, or I will be killed off. I only have one person in the campaign who I know will help me, but they keep threatening me to not team up with him, or else, because they think I invited him to help me, en though this became a problem afterwards. The DM is kinda like a sugar daddy to him, and will just give him what he asks for. When I pointed out that multi classing into hamon user can give me infinite spin, they got scared, and started pulling some **. I also don’t know he is not human yet, so I have to find that out somehow before I attempt anything.

TL;DR: Big idiot is op, and I can’t deal with him because plot armor.

What is the hardest character to kill that a player can make? [closed]

What is the hardest character you can make to kill in D&D 5e?

For reference I am defining “hardest to kill” in two ways. Either a large amount of abilities that trigger when you would drop to 0 HP that drop you to 1 HP instead and/or an absurd amount of HP and high AC and good saves.

For stats you can either use point buy or standard array. Any race and any class is valid. Multiclassing is also allowed in any combination.

In cases like Power Word Kill just get the max HP over the 100 HP threshold. Spells like True Polymorph and Shapechange are valid options provided you can cast them yourself. This should be achievable with no assistance from other characters.

All official or semi-official sources for 5e including things like UA are allowed.

I don’t have a specific level requirement but I would be interested in knowing the lowest level at which any given build is achievable.

The best answer will be the one that has the most HP with the best saves and AC or the most uses among all of the ways to avoid dropping to 0 HP.

What happens if my player snorts dust of disappearance?

The rulebook states:

There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become Invisible for 2d4 minutes.

One of my players decided to do a line of dust of disappearance to avoid having it affect everyone within a 10 foot radius.

I thought it would be funnier to just have their nose go invisible but as they have more powder I want to know what a more official use would be.

Can you selectively dust just an individual or yourself? Could you ingest it or slip it into a drink for the invisibility affect?