Kalashtar have Quori spirits inside of them. How would the spirit react to being possessed. If there are no game mechanics that could be added, could any flavor be added to spice up the campaign in the event of a possessed kalashtar? Eberron: Rising from the Last War says that there can be adverse effects if a kalashtar ends up being an evil alignment, would this apply to being possessed by an evil PC?
Years ago as a youngster I played an RPG book that was set in the Yorkshire Dales. I recall the story goes; you as the main character travel up to a remote Yorkshire mining village from London to visit a friend.
The village, surrounding areas and the mines have been overtaken by locals who have become possessed turning into zombies and other monsters. The weapons you have available are things like shotguns and kerosine bombs. I remember it begins by you walking up a country road to your friend’s house after journeying up to Yorkshire, it describes the moon being too high in the sky for the time of year as the starting narrative. A zombie/possessed man attacks you jumping out of the hedgerow on the roadside as the first enemy you face. You find the friend’s house abandoned and note left behind for you.
I would love to know the title of this book as I can’t find it online by a descriptive search, it was probably published in the 1980’s. I loved playing it as the concept and narrative were brilliant. I recall it was not one of the Steve Jackson / Ian Livingstone franchise titles but was an independent publication possibly published before they cornered the market on RPG books. If anyone can help me identify this book I’d be most grateful.
The intellect devourer’s feature Body Thief says the following:
While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target’s statistics.
Does it retain its 60ft blindsight and immunity to the blinded condition while inside the creature?
I’m aware that the typical advice for playing a Focused Specialist Enchanter is “just play a Beguiler instead”. Regardless, I’ve still been reading up on it. It seems like the theory for such a build is:
- If the enemy isn’t immune to Mind-Affecting stuff and doesn’t have a high will save, hit it with any good Enchantment spell and add it to your thrall.
- If the enemy isn’t immune to Mind-Affecting stuff and does have a high will save, either delay it with battlefield control or with your thrall and either spam a good Enchantment spell until it’s in your thrall or use normal Wizard spells until you’ve killed it.
- If the enemy is immune to Mind-Affecting stuff, fight it like a normal Wizard would and throw your thrall at it until it dies.
Assuming that I’ve got this right, and assuming that it would be played as described (e.g. as opposed to just playing a normal Wizard build that happens to be lacking a few spell slots), is this actually viable? I’ve got the following concerns:
- At low levels, you either won’t have a thrall or it’ll be useless.
- As levels increase, permanent immunity to Mind-Affecting goes from rare to commonplace to mandatory.
- There’s plenty of ways to remove possession. A single skilled Cleric could end you just by spamming Protection From X, a first level spell!
Basically, I’m worried that these builds are often unable to make a meaningful contribution. Are my worried well founded?
Note: For balance purposes, assume a party of tier 1/2 classes without any significant optimization.
Consider that I am possessing a host using magic jar, and that while I am possessing the host, I am subjected to the feeblemind spell and fail my saving throw.
For whatever reason after this, I decide to the leave the host body and return to the container of magic jar. Well, now a question arises: who continues to suffer the effects of feeblemind?
What can protect a character from being possessed by a Ghost?
What spells, class abilities, feats or magical items could stop a Ghost from possessing a character? i.e. before the Ghost can attempt to possess a character and force a Cha DC 13 saving throw.
Possession (Recharge 6). One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.
The obvious I can think of is a Cleric’s Turn Undead ability. Or using a spell like Magic Circle or waiting it out in Leomund’s Tiny Hut.
Will Turn Undead work on a corpse possessed by a Dybbuk (a demon listed in Mordenkainen’s Tome of Foes, p. 132)?
Background: I thought yes, as the creature is a raised corpse, an undead. However I was just listening to a podcast where the party faced a corpse possessed by a Dybbuk. The DM ruled (very convinced and prepared) that turn undead could not turn the creature. As far as I understood the argument, it’s because it is actually the Dybbuk acting, which is not undead. While the DM can of course rule whatever he wants, it also makes sense to me. What would happen RAW? And if there is any RAI statements like tweets on it, that would also be nice to know.
A Ghost (MM, p. 147) can possess a humanoid as per their Possession action:
Possession (Recharge 6). One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. […]
A paladin’s Divine Sense (PHB, p. 84) says:
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). […]
If a humanoid was possessed by a ghost, then a paladin were to enter the room and use their Divine Sense, would the humanoid register as undead (or the undead nature of the ghost still otherwise show up on the paladin’s “radar”, such as detecting undead within the humanoid or something like that) or would the possession effectively render the ghost immune to being detected by Divine Sense?
Some months ago, I purchased an Azumi cell phone from an official store in a shopping mall in Mexico and subsequently discovered its firmware contains a ton of malware. The malware connects with a server in China and downloads a load of malicious apps which then launch automatically and eventually render the phone so slow as to be unusable. I have just done a factory reset for the 5th time and expect it to run smoothly for a few weeks until the problems return. I tried installing a new rom but it did not resolve the problem, possibly because the malware is hidden inside a partition. I am not at all literate with android, but am willing to learn and do whatever is necessary to fix this phone. Please can someone advise or point me in the right direction? If I need to root it, how can I do this safely, and how can I locate the offending malware? What diagnostic tests can I perform to learn more about the problem? And if it’s easier to flash a new system, what is the most effective way to do this, and where can I locate a reliable rom? The phone cost me $ 100 and the easiest thing would be to throw it in the trash. However, it’s a perfectly serviceable device and I resent wasting the resources that went into making it. Any help would be sincerely appreciated!
The Dybbuk is a monster from Mordenkainen’s Tome of Foes, and it can possess humanoid corpses if they’re intact.
What happens if someone then casts any resurrection spell on the humanoid? Is the Dybbuk expelled or is the humanoid just regular possessed now by the Dybbuk?