Am I misreading the effect-cancelling part of Warforged Juggernaut’s Crag of Steel power, or is it meant to be extremely limited?

Warforged Juggernaut‘s Level 20 Daily Power is Crag of Steel; a stance that gives you a bunch of stuff, but the part of the power I’m interested in here is:

“Until the stance ends, you gain resist 5 to all damage, and whenever this reduces an attack’s damage to 0, you also negate that attack’s effect on you.”


The way I’m reading this, in order for this to kick in: an attack must do damage, which must be less than 5, AND also deal an effect.

An attack that just deals an effect isn’t ignored because the stance doesn’t “reduce the attack’s damage to 0″ – it already was 0 (or rather, there was no damage/null/etc.)

I can’t envision any other way of triggering the text in question;

  • Resistance doesn’t stack.
  • If a different resistance is higher and negates the attack it doesn’t count because it’s “whenever THIS [Resist 5] reduces an attack”.
  • Temporary hit points are just me taking the damage somewhere else…
  • ???

At best, I can see it synergising with a handful of specific powers that otherwise reduce attack damage by mechanics other than resist, but those are few and far between (and generally reduce the damage by a not significant enough amount to negate 90% of a reasonable opponent’s damage.)(And my party hasn’t picked any of the dozen specific paragon paths/backgrounds that get them.)

Overall, this means, I can’t really see an occasion where this text would actually kick in. It’s good for negating level 1 creature’s attack effects if they happen to roll a 1 on their damage dice… as a level 20 Daily.

(Don’t get me wrong, the rest of the power is fine. Resist 5 is fine. Free damage is good. Resist forced movement is good. It’s just an unlikely enough confluence of events for that power to trigger that.. it feels like I’m missing something?)

TL;DR: Am I mis-reading this part of the Crag of Steel power or is it just not going to come up in normal level-appropriate fights?

Using Armorist without Spheres of Power

Having recently come across this question and subsequently being introduced to the Armorist class I had one inkling I can’t shake: Could I finally make a great armor summoner ala Erza?

The mechanics of being able to summon and equip lots of different magical gear is the thing that makes this concept possible. That said, I’d not even looked at Spheres of Power, nor do I really have any desire to ask for it’s use.

Which leads to this question. On it’s head, the armorist allows almost mirror progression to the Fighter (with a few tweaks here and there). So, how much of a disadvantage would it be to simply strip the magic talents and caster level away from the class, leaving it more comparable in vanilla Pathfinder?

The goal, as with any character I try to create, is not immense power or optimization. I simply want a character that fits within the general structure without feeling too strong or too weak.

Frame challenge answers that explore other options for this character that don’t have to use the Armorist class are more than welcome.

Elements of Programming Interviews – 16.4 Generate Power Set – solution 1 time complexity question

hope you all are doing well.

I have a question about the time complexity of solution 1 for question 16.4 – Generate Power Set from the book Elements of Programming Interviews by Adnan and Tsung-Hsien.

The question instructs the reader to “Write a function that takes as input a set and returns its power set”. The input is the set S = {0,1,2}.

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I understand that there are at most 2^n recursive calls of the method directedSoFar. However, I don’t understand why we spend O(n) time within a call of directedSoFar. There are no loops inside the method, only 2 lines at the recursive case to add and remove elements into the current selectedSoFar solution, and another 2 lines at the base case. Doesn’t this mean that we only spend constant time within a call, and not O(n) time?

I’ve struggled with this for a while, and have posted on the official forum as well as Reddit, but got no responses. I would appreciate it if anyone would be generous enough to help me.

Thank you

Did I overstep my power as DM?

While playing a game with a previous group, in the middle of a combat, I had an enemy caster hidden from general combat, but still casting different spells like heal and other non-damage spells to support the enemies. My PCs never thought to look for him and were becoming frustrated when I would seemingly randomly add health or other effects to the ones they were engaged with.

To make matters worse, I rolled a dice to randomly pick a party member and just told that character to make a will saving throw without telling him why. When he failed, I handed him a note that told him the enemy I was using had just crazed him, and on his next turn before attacking he had to roll a d6: 1-4 was party member he had to attack, 5 was he attack an enemy, and 6 was damage self in some fashion. He rolled a 2 and attacked the corresponding PC. He ended up dealing a critical and killing that PC. At that point anarchy broke out at my table with ensuing fights and eventually two people getting up and just leaving.

The caster wasn’t impossible to see; the PCs were just more concerned with beating things up and I tried to indicate he was there. At one point, I did everything but put a giant flashing sign saying “there’s someone in that thicket”. Three different times, the guy’s raven familiar flew from that location, touched an enemy, and returned to thicket. At the end, while explaining to the players, I asked them if they never thought that was suspicious. They all told me they thought it was just a bird and wanted to know how they were supposed to know it wasn’t just a regular raven. There was even a sorcerer in the party who had a familiar, who never said anything during the encounter; he just kept spam-casting.

I didn’t even intend on this situation to be a combat encounter. The PCs were supposed to be looking for the enemy that was in hiding to obtain some info. Instead, they got to a camp and never stopped to figure out if the people were hostile or not: they just got murder happy. They all knew the spellcaster 1) should have been there 2) was a high powered individual 3) was a recluse who was opposed to conflict.

My question is: was I wrong as DM to force the player to attack other characters? Is that within my power?

The power level of the Sword of Sharpness doesn’t justify its very rare rating – am I missing something?

After asking this question about the Sword of Sharpness, I was presented with this answer which distinguishes between the two main features of the Sword of Sharpness:

Feature 1 (emphasis mine):

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

Thus feature 1 only applies to attacking an object.

Feature 2 (emphasis mine):

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

This 2nd feature applies to attacks against creatures and has a 1/400 chance of lopping off the creature’s limb.

There is also a third feature to the sword:

In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

My question: if the first feature doesn’t apply to attacks against creatures, then why is the Sword of Sharpness a very rare weapon requiring attunement? Is there something amazing about cutting off a limb that outweighs its low probability of occurring? I am especially curious since there are many benign ways of creating light, meaning that to me the 3rd feature pales in comparison to the first two. But if the first 2 features don’t synergize at all, then why is this item so rare (and consequently expensive)?

I ask since compared to other magical items of similar rarity, the sword, should it not synergize, seems a bit underpowered. Consider for example the Flame Tongue:

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Having a constant 2d6 fire damage seems, from a damage perspective, to be greater than the 1/20 chance of dealing 4d6 slashing damage. This sword also produces more light than the Sword of Sharpness.

A similar concern exists with the Scimitar of Speed:

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

Having an extra attack to use on my bonus action and consistently having +2 to hit and damage also seems to be a stronger option than the 1/20 chance of dealing 4d6 extra slashing damage or the 1/400 chance of lopping off a limb.

Assuming the above to be true, why then is the Sword of Sharpness a very rare weapon requiring attunement? What am I missing?

If my assumptions or arguments are wrong, please tell me, but to me this weapon seems like it should either have a lower rarity or have the first and second features synergize.

To add a higher level of objectivity, I am comparing both its damage output (no maximum damage against creatures, but 4d6 slashing on a crit and the chance to lop off a limb) as well as frequency of using its ability (1/20 to land a critical, 1/400 to lop off a limb) to those of other magical weapons of a similar rarity.

Do YOU need to touch your opponents with your power is mine?

This is a power question about insatiable of the Beast splat

The text itself goes: An Insatiable can steal an Atavism or Nightmare from a Beast by touching her opponent and spending a point of Satiety.

Now I’m wondering if a beast has grappled the insatiable can the insatiable then use this power without “moving” aka without making an attack roll? Or does it have to manage to get control of the grapple and then use the power via an active action?

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Psion Power Point 3.5 question

I’m a bit confused by the below and just want to gain clarification. In the book it says,

Recent Manifesting Limit/Rest Interruptions If a psionic character has manifested powers recently, the drain on his resources reduces his capacity to regain power points. When he regains power points for the coming day, all power points he has used within the last 8 hours count against his daily limit.

Does this only count if you are interrupted during your rest or is this anytime you use Power Points within 8hrs before resting?

Can you spend a Power Point to add a power to a premade Array of Powers?

We have finally played our first session in Mutants and Masterminds 3e, a premade module that at the end of it, offered to each of my players 3 Power Points to spend and power up their characters. My question is about the manner that they are going to spend these points:

Can they spend one point to add a power to a premade Array of Powers, or is this only available in the character creation step? (The 1 point cost for adding a new Alternate Power to an array).

If the answer is that they cannot add a new effect to a premade array, do they have to spend full cost on the new power?