Is my alternative to UA Revived Rogue’s Bolts from the Grave suitably powered?

The October 2019 Unearthed Arcana introduced the Revived archetype for Rogues, which while not being the most mechanically powerful archetype, has some fun flavour that fits very well into the gothic homebrew campaign I’m playing.

Probably the most-used feature is Bolts from the Grave:

Bolts from the Grave

3rd-level Revived feature

You have learned to unleash bolts of necrotic energy from within your revived body. Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven’t used your Sneak Attack this turn. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. This uses your Sneak Attack for the turn

Working on the assumption that RAW, this allows the Rogue to inflict sneak attack damage twice per round by using their Bonus Action on (any) Cunning Action turn to unleash a Bolt from the Grave, then using their Action to ready an attack that fulfils the necessary conditions to do Sneak attack damage during someone else’s turn. Whether or not this is overpowered is not the question (it probably is…).

Compared with the rest of the party I’m doing a lot of damage, but although this is useful it’s also kind of boring because it slightly reduces the Rogue’s trademark flexibility and takes away their trademark single devastating attack. Obviously I don’t have to use the feature, but then I’m at a disadvantage because I’m not utilising a central part of my archetype.

So, I came up with this alternative version of Bolts from the Grave, and I’m interested in a mechanical analysis of this and to know this:

Is this overpowered relative to Bolts from the Grave?

I’d also be interested to know any thoughts about whether this is overpowered relative to other Rogue archetypes or in general, although obviously that’s a much more complicated question to answer.

Marked for the Grave

3rd-level Revived feature

When you hit a creature with a sneak attack, spirits of your past lives reach from the afterlife to help drag that creature to the depths of hell. They disrupt that creature’s attacks and defenses, and infest its wounds with malevolent energy. You are granted a pool of grave dice equal to your current sneak attack bonus lasting until the beginning of your next turn. Until then, when the affected creature attacks, is attacked, or is hit by an attack, may spend one grave die to grant one of the following effects, as appropriate:

• When the affected creature makes an attack, the target may roll 1d6 and subtract this from the affected creature’s attack roll as the spirits slow the creature.
• When the affected creature is attacked, the attacker may roll 1d6 and subtract this from the affected creature’s AC for this attack only as the spirits dull the creature’s reactions.
• When an attack hits the affected creature, the attacker may add 1d6 necrotic damage to the damage of the attack as the wound festers.

The use of dice must be declared before rolling the relevant attack or damage. Only one dice can be used per attack.

The total damage incurred by this feature will never be more than that of Bolts from the Grave, and will likely be less. The benefits of the feature are shared out among the party in the form of a damage boost or an attack/defense buff (although in the form of a defense/attack debuff on the creature). On average, the attack/defense debuffs will be less than the effects of disadvantage (-3.5 as opposed to -5), so not enormous. Am I missing anything?

My DM is generally favourable to the idea of switching the feature out somehow, but wants to be sure it’s not overpowered in a way we haven’t thought about yet.

how come wall of force isn’t over powered?

it just seems like a get-out-of-almost-any-fight free card would be kind of overpowered. you could escape almost any fight by cast wall of force behind you and running away . The spell description says that nothing can pass through and that it was indestructible except for a disintegrate spell, so enemies(or players) will be stuck unless they happen to know disintegrate. am I missing something?

Over powered shield?

It seems to me that the ability to sacrafice some movement to gain a +5 to your AC on every turn is just insanely op. Am I wrong? I should mention the character level is 5.

Mains powered mini-pc (18.04) shows battery but none is present

My Minix Z83-4U runs 18.04.1 LTS fine but for some weird reason in Settings and in the Gnome menu bar it shows that it runs on battery (constant 94% charged). This mini-pc is mains powered and does not contain a battery (other than CMOS battery ofcourse). So its configuration is incorrect.

Power Statistics also contains information of a battery…

Anyone a clue on how to tell this box that it runs an AC mains?

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How to do arbitrary non-negative powered polynomial division in Mathematica?

Suppose I have a simple polynomial in $$\{a,b\}$$, defined as $$a^k-b^k \ \forall \ k\in \mathbb{Z}^{\geq0}$$. If I know one of the factor is $$(a-b)$$, is there a way to get a representation of its remaining factors in Wolfram Language?

I know one of its representation is $$\sum_{j=0}^{k-1}{(a^{(k-1)-j}\ b^j)}$$ and Mathematica recognizes that

Sum[a^((k-1)-j) b^j,{j,0,k-1}] 

gives

(a^k - b^k)/(a - b) 

FullSimplify[(a^k-b^k)/(a-b),Assumptions->k\[Element]NonNegativeIntegers] 

It is unable to do anything.

Also what is the proper way to give assumptions?

Is the above expression intepreted differently if I give as

Assuming[k\[Element]NonNegativeIntegers,FullSimplify[(a^k-b^k)/(a-b)]] 

Also tried factoring directly without giving a single factor to no success,

Assuming[k\[Element]NonNegativeIntegers,Factor[a^k-b^k]] 

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Can I acess a log to see why my iPhone powered off?

hope someone can help me. I missed a very important work flight because my iPhone switched off although it was on charge all night. When I eventually woke up and powered my iPhone back on the battery was 100%, something either software or hardware related must have cause it to power down my during the night. Is there a way for me to check what exactly triggered this event? Is there logs available on my iPhone I can check this? My boss is livid and I hope presenting him with some evidence might rectify the situation.

Specs: 12.2 iPhone 7 32G MN912AA/A

Is Mordenkainens’ Sword under powered?

Mordenkainen’s Sword seems to be under powered for a 7th level spell, it only does 3d10 damage and while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of it’s level. So is it just me or is it not a very good spell?