How to prevent system from being “minimized”

Today I noticed a new message when I login to my Ubuntu 18.04 docker container.

This system has been minimized by removing packages and content that are not required on a system that users do not log into.

To restore this content, you can run the ‘unminimize’ command.

This is however a container that I log into from time to time.

IMHO it is not a very sound strategy to change systems without user consent in this way but that leaving that aside for the moment, how I can prevent Ubuntu from minimizing my systems?

The minimization breaks functionality of my container and the unminimize command ends with an kernel error.

Does the Kenku racial curse prevent the Awakened Mind class feature and similar telepathy effects from helping them communicate?

A Great Old One warlock is granted awakened mind at first level — a limited form of conversational telepathy that allows communication (with range limitations) with any being that can understand at least one language.

Kenku, however, are under a racial curse that prevents them from speaking except via mimicry of sounds they’ve heard in the past (as if a talking crow or myna had the intelligence to carry on a conversation with its mimicked words). Obviously, a Kenku could be a target of this ability from another being, because they understand speech — but could the Kenku reply other than by mimicry of words and phrases he’d heard? Beyond this, could a Kenku Great Old One warlock use this ability to carry out one-on-one conversation without having to dig through his memory for words or phrases that fit the need?

Note: most upvoted vs. accepted answer here; there seems to be some conflict yet on whether awakened mind is even two-way…

Prevent finding key in C++ application binary

I need to store a key (symmetric-key cryptography) within my C++ application binary (based on OpenCV) so that the key as unidentifiable as possible. Can someone help me choose the key so that is secure and it will be difficult for an attacker to find the key in the binary?

If I choose plain text (regardless of length) then this will be saved as text in my binary and will be easily identifiable, am I right? So I probably want to select a key that looks like a generic binary content.

I guess having multiple keys that will be used in predefined order may also make it more secure since the attacker has to find all the keys (which may be stored in different places within binary).

I need to choose this type of protection because of the nature of my application. I accept the risk of an attacker finding the key – in such case I will use new key and new application binary – but I do not want to do this very often (hopefully never).

I know it is impossible to have 100% key security this way but I want a basic level of security so that the attacker needs to have some knowledge at least.

Does preventing a creature from taking actions also prevent reactions?

I’m slightly confused by the use of the word “action” in the text. The section on “Reactions” states:

Certain special abilities, spells, and situations allow you to take a special action called a reaction…

And then there are times where you cannot take actions such as the dream spell which states:

[…] While in the trance, the messenger is aware of his or her surroundings, but can’t take Actions or move…

There are also time where something explicitly says you can’t take reactions like the Incapacitated condition which states:

An incapacitated creature can’t take actions or reactions.

And then there is this phrase from the section on “Bonus Actions”:

[…] anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

There is no similar phrase in the “Reactions” section so I am left wondering:
If something, like the spell dream, prevents you from taking actions, but not reactions, can you still take a reaction?

Does the Freedom of Movement spell prevent petrification by the Flesh to Stone spell?

Among other things, the Freedom of Movement spell prevents an affected creature from being restrained by spell effects:

For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.

The Flesh to Stone spell initially restrains a creature, and then, if the creature fails enough saving throws, petrifies it:

You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn’t affected.

A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.

Clearly, the restraining effect of Flesh to Stone would be prevented by Freedom of Movement. However, can the creature still be petrified if they fail enough saving throws, or does preventing the restraining effect end the Flesh to Stone spell, or prevent it from having any effect?

How to prevent graphics clipping through each other

Consider the following:

g1 = Graphics3D[{Black, Sphere[{0, 0, 0}, 0.1]}]; g2 = Graphics3D[{Directive[Red, Thickness[0.02]], InfiniteLine[{0, 0, 0}, {1, 0, 0}]}]; Show[{g1, g2}, PlotRange -> {{-1, 1}, {-1, 1}, {-1, 1}}, Boxed -> False, ImageSize -> Large] 

When I rotate the resulting 3D image, the red line will clip through the black sphere, despite being smaller than the sphere radius. The edge where they meet appears two dimensional and at some angles the line is completely visible as though it were outside the sphere, see below. How can I prevent this?

enter image description here

enter image description here

Spells That Prevent Instant Death

So I’m currently a Witch in a Kingamaker game and after having to be resurrected twice there’s a lot of things that are making me question my character as a whole. Because while I don’t get hit often whenever I do it’s either always all my health + Con or at the least half of it. For context we’re level 7 and I have 33 Hitpoints.

So I looked up some solutions myself to be so squishy and asked my GM and his advice was take spells that prevent instant death. I thought pathfinder didn’t have these type of spells but with their being so many spells I could have clearly missed it. So I was wondering are there any spells that prevent you from flat out dying from taking to much damage? Be it placing you at 0 hp or reducing you to just 1. Cause as far as it currently is with adding Shield on top of my Mage Armor it really only feels like delaying the inevitable.

Any help or suggestions is much appreciated!

edit: My Witch has a Con of 10 and our table does either average or roll, I’ve just been taking average as I’ve always had bad luck with D6 hitdie classes.

What are the rules for rebinding the suddenly freed arm of a bound prisoner to prevent them from attacking?

We are working on a scenario where a lich is bound and gagged but one hand gets free.

We are working on how to play out the scenario where relatively lower level PCs are trying to restrain the freed arm of the lich while it is attacking them with its Paralyzing Touch.

Are there any prior examples in adventures, guidance or rules around how the party would tie up the freed arm of a prisoner?

We looked at grappling but it appears the lich could still use its Paralyzing Touch because a grapple only grabs an opponent and doesn’t stop attacks.

We believe this question is different from this prior question as we are not asking about all the different ways to invoke the restraining condition, but rather specifically the prior art, guidance or rules around a specific scenario seen with tied prisoners.