What published source contained antimagic oozes?

So, I was talking with a friend about how to disable divine casters in D&D 3.5e, and they raised an intriguing possibility in that an unfortunate encounter with something called an "antimagic ooze" could do the job. However, they weren’t able to provide a citation for it, just the following details:

  • It projects an antimagic field for a ~30′ radius about it
  • Touching it makes the toucher permanently lose their ability to cast spells
  • It apparently is an (epic-level) trap, not a creature?
  • They recall it being in a Dragon Magazine somewhere, possibly as a variation on the Flux Slime epic hazard published in the D&D 3.5e SRD

Where was this published (if anywhere)?

Super Index list of all DnD published rules? [closed]

has anyone produced a combined index, taking all the separate indexes of all DnD published books and combining it into one resource. For instance today I was looking for trap info, it is present in the DMG, Xanthers Guide etc so I have to go to each book tthat has info and physically check the book index to check for the page I am looking for. I physically have now 10 books so it would be good to be able to have one combined index I can refer to when looking things up, especially if something comes up at the table mid game.

My website is showing today’s date instead of published date since db migration to a new wordpress

I exported my database and content to a new WordPress. Everything works fine, except that every post is showing under today’s date, instead of the published date like it should be (the actual published date is the good one in the dashboard though).

It was working correctly in my last WordPress (5.0.11). The new one is 5.6.1. Here’s the PHP related to the date in my theme :

<span class="post-date">     <?php     $  date = date_i18n( get_option( 'date_format' ), strtotime( get_the_date( 'r' ) ) );     printf( esc_html_x( 'PubliƩ le %s', 'PubliƩ le DATE', 'chosen' ), $  date );     ?> </span> 

Any idea what happened?

Is this Mitarn (Raptor) race balanced when compared to officially published races?

I would like to make a race of raptor people for my world: The Mitarn.

Mitarn

Your are a member of the Mitarn race, a species of sapient maniraptorans (Raptors). Mitarn seek to live in harmony with nature, using tooth and claw to survive.

Racial Traits

You have a number of traits stemming from your status as a raptor.

Ability Score Increase. Your Dexterity increases by 2, & your Wisdom increases by 1.

Age. Mitarn mature and age similar to humans.

Alignment. Mitarn are normally neutral good, tending to seek to protect nature.

Size. Mitarn are 4 to 5 feet long and 8 to 10 feet long, and weigh 50 to 100 pounds. Your size is Medium.

Speed. Your base walking speed is 40 feet, and you also have a climbing speed of 30 feet.

Claws. Your middle two toes have wickedly sharp curved claws, which are natural weapons, usable to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, rather than the bludgeoning damage typical for an unarmed strike.

Bite. Your maw is lined with sharp teeth, and is a natural weapon, usable for unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, rather than the bludgeoning damage typical for an unarmed strike.

Pounce. If you move at least 20 feet on a turn in combat and hit a creature with your claws with an attack, you can make an attack with your bite attack.

Survivalist. You are proficient with Stealth and either Perception or Survival.

Primeval Surge. You can fill your body with a surge of the speed of the wild for a moment. As a bonus action, you can double your movement for the entire turn. Once you do so, you can’t use this trait until you move 0 feet on a turn.

When compared to official races (In the Player’s HandBook, Volo’s Guide to Monsters, and Guildmaster’s Guide to Ravnica), is this race balanced?

Does the Rick & Morty comic spoil the published adventure?

Does reading the graphic novel series Rick and Morty vs. Dungeons & Dragons spoil the published D&D 5e adventure Dungeons & Dragons vs. Rick and Morty? I’m in the middle of playing the D&D adventure as a player, but I am thinking of reading the graphic novel series before finishing the adventure and I don’t want to ruin the game for our group.

What playable races are new as official published races for DND, starting in 5e?

I have not played any previous editions and am curious what is new to DND 5e from previous additions. From this list – which I do not know if it is conclusive – I can see the following from 5e that are not in 4e:

  • Aasimar (similar to the Deva, though)
  • Aarokocra
  • Centaur
  • Firbolg
  • Grung
  • Leonin
  • Lizardfolk
  • Loxodon
  • Simic Hybrid
  • Tabaxi
  • Tortle
  • Triton
  • Vedalken
  • Verdan

Are any of these races overlapping with official material from previous editions? Are any of these from 4e that I mistook?

Is this Dryad race balanced when compared to officially published races?

In a similar vein to these two questions, I’ve made my own Dryad race, but without subraces for right now. I based the very basics off of tieflings, but replaced the damage resistance with the Speech of Beast and Leaf and Fey traits, as well as modifying the spells gotten in the tiefling three-tier spell progression; finally, I modified the languages known, and the +1 to Int went to Wis instead.

Is this race balanced when compared to officially published races?

If it is too weak, I was considering making the Speech of Beast and Leaf trait just make the dryad always under the effect of Speak with Animals spell, and grant a similar effect for plants. If they were still too weak, I was also considering adding either Charm Person or some other charm effect. If they were too strong, I’d get rid of one or two of the Forest Legacy spells.

Sapling Dryad

Speed. 30 ft.
Ability Bonuses. CHA 2, WIS 1
Age. Dryads mature much slower than most other races, and live much longer. They achieve maturity at age 100 and may live indefinitely if they are not killed. Most Saplings are between 50 and 200 years old.
Alignment. Dryads generally do not care for much outside their forests, but those that do are usually Good aligned.
Size. Dryads are usually slightly shorter than most humans. Your size is medium.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, and can respond by communicating simple ideas.
Forest Legacy. You know the Druidcraft cantrip. Once you reach 3rd level, you can cast the entangle spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the pass without trace spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
Fey. You have two creature types: humanoid and fey. Because of this, you have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages. You can speak, read, and write Common, Elvish, and Sylvan.