has anyone produced a combined index, taking all the separate indexes of all DnD published books and combining it into one resource. For instance today I was looking for trap info, it is present in the DMG, Xanthers Guide etc so I have to go to each book tthat has info and physically check the book index to check for the page I am looking for. I physically have now 10 books so it would be good to be able to have one combined index I can refer to when looking things up, especially if something comes up at the table mid game.
I exported my database and content to a new WordPress. Everything works fine, except that every post is showing under today’s date, instead of the published date like it should be (the actual published date is the good one in the dashboard though).
It was working correctly in my last WordPress (5.0.11). The new one is 5.6.1. Here’s the PHP related to the date in my theme :
<span class="post-date"> <?php $ date = date_i18n( get_option( 'date_format' ), strtotime( get_the_date( 'r' ) ) ); printf( esc_html_x( 'Publié le %s', 'Publié le DATE', 'chosen' ), $ date ); ?> </span>
Any idea what happened?
I have bought all the various DnD source books and so have access to a whole array of magic item tables as a DM.
Have WOTC published any combined random magic item tables simialir to the ones in the PHB but that combine all the available magic items across the various sourcebooks?
I would like to make a race of raptor people for my world: The Mitarn.
Your are a member of the Mitarn race, a species of sapient maniraptorans (Raptors). Mitarn seek to live in harmony with nature, using tooth and claw to survive.
You have a number of traits stemming from your status as a raptor.
Ability Score Increase. Your Dexterity increases by 2, & your Wisdom increases by 1.
Age. Mitarn mature and age similar to humans.
Alignment. Mitarn are normally neutral good, tending to seek to protect nature.
Size. Mitarn are 4 to 5 feet long and 8 to 10 feet long, and weigh 50 to 100 pounds. Your size is Medium.
Speed. Your base walking speed is 40 feet, and you also have a climbing speed of 30 feet.
Claws. Your middle two toes have wickedly sharp curved claws, which are natural weapons, usable to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, rather than the bludgeoning damage typical for an unarmed strike.
Bite. Your maw is lined with sharp teeth, and is a natural weapon, usable for unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, rather than the bludgeoning damage typical for an unarmed strike.
Pounce. If you move at least 20 feet on a turn in combat and hit a creature with your claws with an attack, you can make an attack with your bite attack.
Survivalist. You are proficient with Stealth and either Perception or Survival.
Primeval Surge. You can fill your body with a surge of the speed of the wild for a moment. As a bonus action, you can double your movement for the entire turn. Once you do so, you can’t use this trait until you move 0 feet on a turn.
When compared to official races (In the Player’s HandBook, Volo’s Guide to Monsters, and Guildmaster’s Guide to Ravnica), is this race balanced?
What is the first officially published dungeon map from dnd?
I believe there was no dungeon map in the first published book, but I’d like to know what the first map was that was published.
Does reading the graphic novel series Rick and Morty vs. Dungeons & Dragons spoil the published D&D 5e adventure Dungeons & Dragons vs. Rick and Morty? I’m in the middle of playing the D&D adventure as a player, but I am thinking of reading the graphic novel series before finishing the adventure and I don’t want to ruin the game for our group.
I am considering creating a campaign with Vecna the main antagonist.
The Critical Roll show has the party fight against Vecna with Matt Mercer having stats and rules he refers to, I am trying to determine if these rules are from 5E published materials and if so which book they are in or if I need to sit down and create them myself.
I have not played any previous editions and am curious what is new to DND 5e from previous additions. From this list – which I do not know if it is conclusive – I can see the following from 5e that are not in 4e:
- Aasimar (similar to the Deva, though)
- Simic Hybrid
Are any of these races overlapping with official material from previous editions? Are any of these from 4e that I mistook?
In a similar vein to these two questions, I’ve made my own Dryad race, but without subraces for right now. I based the very basics off of tieflings, but replaced the damage resistance with the Speech of Beast and Leaf and Fey traits, as well as modifying the spells gotten in the tiefling three-tier spell progression; finally, I modified the languages known, and the +1 to Int went to Wis instead.
Is this race balanced when compared to officially published races?
If it is too weak, I was considering making the Speech of Beast and Leaf trait just make the dryad always under the effect of Speak with Animals spell, and grant a similar effect for plants. If they were still too weak, I was also considering adding either Charm Person or some other charm effect. If they were too strong, I’d get rid of one or two of the Forest Legacy spells.
Speed. 30 ft.
Ability Bonuses. CHA 2, WIS 1
Age. Dryads mature much slower than most other races, and live much longer. They achieve maturity at age 100 and may live indefinitely if they are not killed. Most Saplings are between 50 and 200 years old.
Alignment. Dryads generally do not care for much outside their forests, but those that do are usually Good aligned.
Size. Dryads are usually slightly shorter than most humans. Your size is medium.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, and can respond by communicating simple ideas.
Forest Legacy. You know the Druidcraft cantrip. Once you reach 3rd level, you can cast the entangle spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the pass without trace spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
Fey. You have two creature types: humanoid and fey. Because of this, you have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages. You can speak, read, and write Common, Elvish, and Sylvan.
A wizard can copy a spell they find into their spellbook. This is described in the "Your Spellbook" section of the Wizard’s class features:
When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Notably, it does not say "when you find a wizard spell in a spellbook". Are there any instances in published adventures where a wizard can copy a spell from something other than a spellbook?
I’m obviously not concerned about spell scrolls here. I’m looking for something like a spell written on a wall or stone tablet, or other surface that does not require a check like a spell scroll does.
This Q&A firmly establishes that the wizard can copy their spells from any written source, but I am not aware of any published examples of this outside of found spellbooks.