## Is There Data on How Quickly Roleplaying Groups Move through Published Modules?

Obviously there are huge variations in how different groups approach adventures in tabletop games, different preferences and styles for DMs, and other factors that affect how much time (measured in sessions or hours) gaming groups spend playing through specific adventure modules.

In trying to assess the pacing of campaigns in which I’m involved (as a DM or player), I became curious about what others’ experiences have been playing through published modules – the published content is the same for everybody, so play style seems like it would drive most of the differences in play time. I’ve looked around a bit but have mostly found things like isolated Reddit threads where two or three people (at most) describe their singular experiences, and not always containing useful information about time.

Is there any data on typical time spent playing specific adventure modules in 5e?

Ideally this would be survey data describing completed campaigns, with some standardized way of estimating the amount of "off-book" content that was added (though I’d be surprised to see a survey that would try to gather that last one, as it’s hard to operationalize). Even more ideal would be data that includes player feelings about the length (such as 100 hours of play for 60% of respondents, and among those 30% of players would have preferred more play hours in the module).

If such data exists, I’m interested in any published module. My intended use is to compare the information to the length of the adventures as described in the source books, to set some loose bounds on how I might calibrate my own campaign pacing. Online or offline play, I’m interested in whatever is available.

## How to quickly find out what the threat nature of a password protected archive without getting infected?

I have recently received an e-mail from an existing support group e-mail box with the following characteristics:

• written in the language used in company’s HQ (different from English which is the primary communication language)
• provides a clear password for the attachment
• is a reply of a legitimate e-mail I have received from a colleague a few months ago

This seems to be similar to what is described here, so there is very high chance to have received an infected file. After a couple of hours, our security department sent an e-mail related to similar cases happening inside the company.

I am wondering about how to find out the exact nature of the threat in a secure way. I have tried the following (only the first step inside the company, the rest within a VM):

• checked on VirusTotal, but received 0% detection which makes sense since the engines cannot scan the encrypted archive
• Checked with the Nanoav which boast about scanning password protected archives, but it does not allow to input the password
• opened the archive with 7zip and saw a document inside
• extracted the file using 7zip and uploaded the document to VirusTotal => 13+ engines detected something weird.

Do previewing and extracting the archive impose any security risk or is it only the document inside that can be infected? (in this case it seems to employ a macro).

Question: How to quickly find out what exactly the threat nature of a password protected archive without getting infected?

## How quickly do goblins/orcs grow? [closed]

In the Lord of the Rings movies and books, Saruman the white was able to breed an orc army within 6 months. He doesnt start until Gandalf visits him, and is finished went the Ents go to town on his tower. So by this source its like they come into being fully grown?

When I visited the fandom fact pages, there was nothing about them having to grow.

Even in the core rules there is nothing about them having to grow up from children.

## Hello i have this code thats not written out in the write form can someone rearrange it for me quickly Thank you [closed]

.file 1 “” .section .mdebug.abi32 .previous .nan legacy .module fp=32 .module nooddspreg .abicalls .rdata .align 2 LC0: .ascii “Enter number of elements in array0” .align 2LC1: .ascii “%d0” .align 2 LC2: .ascii “Enter %d integers20” .align 2LC3: .ascii “Minimum element is present at location %d and its value ” .ascii “is %d.20” .text .align 2 .globl main .set nomips16 .set nomicromips .ent main .type main, @function main: .frame $$fp,448,$$31 # vars= 416, regs= 2/0, args= 16, gp= 8 .mask 0xc0000000,-4 .fmask 0x00000000,0 .set noreorder .cpload $$25 .set nomacro addiu$$sp,$$sp,-448 sw$$31,444($$sp) sw$$fp,440($$sp) move$$fp,$$sp .cprestore 16 movz$$31,$$31,$$0 li $$2,1 # 0x1 sw$$2,32($$fp) lw$$2,%got($$LC0)($$28) nop addiu $$4,$$2,%lo($$LC0) lw$$2,%call16(puts)($$28) nop move$$25,$$2 .reloc 1f,R_MIPS_JALR,puts 1: jalr$$25 nop lw $$28,16($$fp) addiu $$2,$$fp,436 move $$5,$$2 lw $$2,%got($$LC1)($$28) nop addiu$$4,$$2,%lo($$LC1) lw $$2,%call16(__isoc99_scanf)($$28) nop move $$25,$$2 .reloc 1f,R_MIPS_JALR,__isoc99_scanf 1: jalr $$25 nop lw$$28,16($$fp) lw$$2,436($$fp) nop move$$5,$$2 lw$$2,%got($$LC2)($$28) nop addiu $$4,$$2,%lo($$LC2) lw$$2,%call16(printf)($$28) nop move$$25,$$2 .reloc 1f,R_MIPS_JALR,printf 1: jalr$$25 nop lw $$28,16($$fp) sw $$0,28($$fp) b $$L2 nop$$L3: addiu $$3,$$fp,36 lw $$2,28($$fp) nop sll $$2,$$2,2 addu $$2,$$3,$$2 move$$5,$$2 lw$$2,%got($$LC1)($$28) nop addiu $$4,$$2,%lo($$LC1) lw$$2,%call16(__isoc99_scanf)($$28) nop move$$25,$$2 .reloc 1f,R_MIPS_JALR,__isoc99_scanf 1: jalr$$25 nop lw $$28,16($$fp) lw $$2,28($$fp) nop addiu $$2,$$2,1 sw $$2,28($$fp) $$L2: lw$$2,436($$fp) lw$$3,28($$fp) nop slt$$2,$$3,$$2 bne $$2,$$0,$$L3 nop lw$$2,36($$fp) nop sw$$2,24($$fp) li$$2,1 # 0x1 sw $$2,28($$fp) b $$L4 nop$$L6: lw $$2,28($$fp) nop sll $$2,$$2,2 addiu $$3,$$fp,24 addu $$2,$$3,$$2 lw$$3,12($$2) lw$$2,24($$fp) nop slt$$2,$$3,$$2 beq $$2,$$0,$$L5 nop lw$$2,28($$fp) nop sll$$2,$$2,2 addiu$$3,$$fp,24 addu$$2,$$3,$$2 lw $$2,12($$2) nop sw $$2,24($$fp) lw $$2,28($$fp) nop addiu $$2,$$2,1 sw $$2,32($$fp) $$L5: lw$$2,28($$fp) nop addiu$$2,$$2,1 sw$$2,28($$fp)$$L4: lw $$2,436($$fp) lw $$3,28($$fp) nop slt $$2,$$3,$$2 bne$$2,$$0,$$L6 nop lw $$6,24($$fp) lw $$5,32($$fp) lw $$2,%got($$LC3)($$28) nop addiu$$4,$$2,%lo($$LC3) lw $$2,%call16(printf)($$28) nop move $$25,$$2 .reloc 1f,R_MIPS_JALR,printf 1: jalr $$25 nop lw$$28,16($$fp) move$$2,$$0 move$$sp,$$fp lw$$31,444($$sp) lw$$fp,440($$sp) addiu$$sp,$$sp,448 j$$31 nop .set macro .set reorder .end main .size main, .-main .ident “GCC: (Ubuntu 5.4.0-6ubuntu1~16.04.9) 5.4.0 20160609”

## How can PCs keep up when maneuver DCs increase so quickly?

Lots of maneuvers call for a DC of [some number]+2×[the ship’s tier]. Yet as your character levels up (and your ship’s tier with it), your max ranks in a given skill only increase by 1/level.

Thus, as you gain experience and get to know your ship better and modify it to suit you, it actually becomes harder to get it to do anything not in the base specs.

Coming off of 5e’s bounded accuracy, this is a bit of a shock. Am I reading this right? Am I missing something? I know there are ASIs, but those don’t happen that often — is there an assumption of assistive gear that would make maneuvers easier over time, or at least not harder?

## Is there anything that lets me quickly figure out the distance from a safe jump point to the starport?

I realised something.

While reading the core rulebook I always assumed that the relevant distance for jumping into a system was the diameter of the systems star times one hundred, and I got the impression that it would take a few days to get from safe jump distance to the spaceport. However, while I was doing some calculations based on @paul-gilfedder great answer to this question I realised that Earth is orbiting outside of our stars diameter times one hundred.

I had been assuming that if Earth had a spaceport it would take 68h with a G1 drive to get from the spaceport to a safe jump distance, and that that was pretty standard for any solar system. However, if I understand this correctly it should take only 6h 20min to get from the jump point to Earths potential starport since it is only 1.276.000 km and not 140.000.000 that I assumed.

After this longwinded intro I get to my question: When the source material talks about a system and it’s main planet/starport is there any information included that lets me know what the travel time from safe jump distance to the spaceport is, or a way to infer it from the UPW? Makes a huge difference if the planets orbit is inside our outside of the stars 100D. For instance safe jump distance to Venus would be 32.000.000 km, which is 25 times that of Earth, because of this.

## How did the brute-forcers get my IP so quickly?

This is probably a massive noob question, but Google results aren’t being helpful and I couldn’t find something specific here.

I made this server that just hosts IRC, HTTP and SSH for some friends. I have done this sort of thing before, and to my knowledge everything was fine. But today, minutes after I turn boot up the server properly for the first time, and pretty much for the whole day until I noticed it tonight, I was getting brute-forced via SSH. They were checking from a whole bunch of different IPs, from businesses in places like China and Vietnam, to DigitalOcean’s address.

I had not shared the direct IP with anyone, and The DNS had only been set up for a day or two. There is no way anybody outside of my friend circle (people I trust) would have known that the server existed, and nobody would have any reason to hack me.

So my question is, assuming it wasn’t leaked, how did these people get my IP so quickly, and what would they seek to gain my taking control of my machine?

## How quickly can characters read?

So the skim spell says you read 4 times faster. I dont know of anyplace in the rules where an actual reading speed is ever listed.

The only place I can find anything is under linguistics

Varies. Deciphering a page of ordinary text takes 1 minute (10 consecutive rounds). Creating a forgery can take anywhere from 1 minute to 1d4 minutes per page. Detecting a forgery using Linguistics takes 1 round of examination per page.

Which is only helpful so far as it sets the high bar, but since its for something more complex than simple reading, you know regular reading must be able to go faster.

You could also consider the rules for spell preparation for a 20th level wizard. Their able to prepare all their spells (with 9th level spells needing 9 pages each for 184 pages) can read their 184 pages worth of spell notes and prepare their spells in an hour.

## How can we quickly familiarize ourselves with the Forgotten Realms?

Follow-up to my question here which was based on the wrong premise that there is a single world for the entirety of DnD. Thanks to that question I was able to boil my issue down to the Forgotten Realms – as that is what my limited experience covers (mostly the Sword Cost as seen in the Baldur’s Gate video game series) and because it seems to be the longest-standing and still supported “default” world.

The core issue, though, remains the same:

• Apart from me no-one at our table has the slightest idea of the Forgotten Realms. And I’m not meaning having full insights into every aspect of the magical, theological, ecclesiastical, interplanary and mundane goings on – but even just a general “feel” to it, that would be necessary to create believable characters acting in front of this backdrop.
• Our other players have raised some concerns that this lack of knowhow makes it quite difficult for them to get interested in the system and invested in new characters and a new campaign.

How can our playgroup quickly get a “feel” for the Forgotten Realms in order to kickstart a new campaign?

All of us have years and years of RPG experience, but–alas–limited time. Thus: bonus points for solutions that don’t ask us to read 500 page novels. 😉