Does a Shifter Druid lose its racial Shifting benefit if its Wildshape is dropped to zero HP?

This is a follow up to my other question: Can a Shifter Druid use its racial Shifting feature in Wildshape?. The answer to that question states that a character which is a Shifter (race) and is also a Druid may use its racial Shifting ability while in Wildshape.


The Shifter racial ability states:

Once per short rest as a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action.

The Druid Wildshape ability states in part:

You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

If a Druid that is in Wildshape and is Shifted takes damage that drops its form to 0HP, causing the druid to revert to its normal form, does it retain the benefit of being Shifted in that normal form or does the Shift also end?

Can a Shifter Druid use its racial Shifting feature in Wildshape?

The Shifter race from Eberron Rising from the Last War has the Shifting ability:

Once per short rest as a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action.

Druids have the Wildshape feature:

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

[…] You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so […]

Obviously, a racial feature can be used in wildshape absent any conflict that prevents its use. Is there such a conflict in this case? Can a Shifter that is a Druid use its shifting feature at the same time as its Wildshape class feature?

Is there any character option to gain teleport (or any improved version) or the greater plane shift as an at will usage, other than racial ability?

Is there any character option to gain teleport (or any improved version) or greater plane shift, as an at will usage, other than racial ability?

I’m not really looking at items, except as a last resort. All official material suitable, but no extreme TO, please.

The goal is ideally to plane shift at will, accurately to the desired destination. Doing a two step plane shift and teleport is fine if the greater plane shift cannot be obtained.

To what extent should DMs let players modify their racial traits?

I’m working on a party and one of my players wants to be a tiefling with an air genasi mother and a tiefling father. They want to Look like a tiefling but have the race bonuses of an air genasi.

In addition to this, this player wants to have ‘wings’ that are purely for the aesthetic but move when they cast Levitate. This is understandable and I think it’s a great concept, with the addition to other additional information they cobbled together to make the reasoning behind their unique circumstances (which will take way too long to list) that I think will fit in with my campaign…but a large majority of the other party members are now wanting to do something akin to the tiefling/genasi player.

It goes from simple stuff like a human who’s eyes glow red because they have some ancestor that had some orc blood in them to some wild explanations like “my mother’s father’s wife was a Dragonborn and my dad’s great great grandfather was a rock gnome so I want to be able to spit fire AND have the ability to tinker tiny contraptions!” (yes, this is an actual example from a player)

I think the tiefling/genasi is alright and letting someone add rock gnome’s tinkering abilities to a character who’s race and class doesn’t qualify for it seems harmless but I have no idea how destructive it might be in the endgame.

The question is: To what extent should I allow my players to modify their races’ stats? I don’t want to have too many confusing stat changes and I don’t want to seclude everyone from concept ideas that they like but I’m willing to cut it if it’s unacceptable. Any advice is highly appreciated.

Note: None of them are sorcerers and they’re starting at level 2 Edit: The issue I’m more conflicted with are the players who want to mix and match race mechanics.

Would it be unbalanced to offer a cambion’s Fiendish Blessing as a racial feat for a tiefling player?

The Cambion monster in the MM p.36 has the trait Fiendish Bleesing:

Fiendish Blessing The AC of the cambion includes its Charisma bonus.

Would it be unbalanced to offer my player’s tiefling paladin a reskinned version as a racial feat (Feat as in instead of ASI)?

Reskinned:

Fiendish Blessing The blood of your fiendish ancestors protects you just as it does them. You gain a bonus to your AC equal to your Charisma modifier.

Is your creature type considered a racial benefit (or feature) for the purpose of Shapechange?

Shapechange is a 9th level spell that allows you to transform into another creature, while retaining the benefit of any features from your class, race, or other source, provided that your new form is physically capable of using them. This seems to mean that feats can generally be carried over with that spell.

What I’m wondering is whether your creature type (your race) is itself considered a feature/benefit from your race, for the purpose of other things that only work when you are of a certain creature type, like racial feats. In other words, whether you are still considered of your initial creature type on top of your new creature type.

For example, if a Human Druid with the Prodigy feat (requirement: human, half-orc, or half-elf) Shapechanges into an Giant, do they still retain the benefit of their racial feat ? In other words, is being a human a human benefit/feature ?

Does the Githyanki Racial Spellcasting ignore all Spellcasting Components, or only the Material Components?

The Githyanki Player Character Racial Option permits limited casting of a few spells, which is similar to the spellcasting granted to several other Racial Options; but unlike most other options, this feature also specifies that the spellcasting components are not required:

Githyanki Psionics. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
    When you reach 3rd level, you can cast jump once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait, and you regain the ability to do so when you finish a long rest.
    Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don’t require components.

Githyanki, Mordenkainen’s Tome of Foes, pg. 96

Does this mean that the verbal and somatic components for these spells are ignored, or just the material components, like required for the jump spell?