Is this Tracker ranger subclass balanced?

I have recently created a ranger subclass called the tracker, which is made for a group of rangers focused on purging threats (natural and unnatural) from their home. I updated the tracker from the previous question found at Is this homebrew ranger subclass balanced? (thanks ValhallaGH for the tips).

First Strike: When you choose this subclass, you can quickly get the jump on your enemies. On your first turn in combat, your weapons deal an extra 1D8 damage. This damage increases to 2D8 at 11th level.

Defensive Tactics: At 7th level, your favored enemies have disadvantage on attack rolls against you.

Master of thy Enemy: At 11th level, you have a +2 bonus to attack and damage rolls against your favored enemies. You also gain an additional favored enemy, learning an associated language as normal.

Retaliation: At 15th level, you have learned to punish those who harm you with uncanny speed. When you are hit by an attack, you can use your reaction to make an attack against the creature who harmed you. You have advantage on the attack roll and deal an extra 2D8 damage on a hit.

Is this homebrew ranger subclass balanced?

I have recently made a homebrew ranger subclass called the tracker, and I was wondering if it is balanced.

Tracker

First Strike

When you choose this subclass, you can quickly get the jump on your enemies. On your first turn in combat, your weapons deal an extra 1D8 damage.

Defensive Tactics

At 7th level, you gain a +2 bonus to AC against your favored enemies.

Favored Enemy Bonus

At 11th level, you gain an additional favored enemy, learning an associated language as normal. You also gain a +1 bonus to damage rolls against your favored enemies.

Master of thy Enemy

At 15th level, you have a +2 bonus to attack and damage rolls against your favored enemies.

It was made for a group of rangers who focus on removing threats from their forest. It is made specifically for that group of rangers, and to expand on the favored enemy feature.

Is this homebrew ranger for D&D 5e overpowered? [closed]

So I was browsing some community homebrews and stumbled upon this one: gmbinder link

I liked it because it is less convoluted than others I saw and it reuses some ranger conclaves, but upon detailed reading I noticed some very powerful featres, like having 3 expertises at level 3 (survival + 2), or having 120ft of darkvision with Hunter’s Eye, Underdark favoured terrain and Gloom Stalker conclave.

Can a ranger pick two humanoid races as their favored enemy at level 1, and then two more humanoid races at level 6?

Can a ranger pick two humanoid races as their favored enemy at level 1, and then two more humanoid races at level 6 or level 14?

My reading of the Favored Foe feature is that any time the ranger chooses a favored enemy, be it at Level 1, 6 or 14, the ranger may alternately choose two humanoid races instead of one non-humanoid creature type. However, D&D Beyond does not allow a player to choose two more humanoid races at level 6 or 14 if they have previously chosen two humanoid races at level 1 or 6.

Is my interpretation of the Favored Foe feature incorrect, or is D&D Beyond’s implementation incorrect?

Note: My question is similar, but not a duplicate, to this one. That question is about a scenario where a ranger chooses a non-humanoid creature type as their favored enemy at level 1, and then wants to choose two humanoid races at level 6. My question is about a ranger who chooses two humanoid races at level 1, and wants to choose two more humanoid races at level 6.

Does Ranger Monster Hunter’s Slayer’s Counter works on saves to maintain concentration?

From the Sage Advice Compendium:

Does a Monster Slayer ranger’s Supernatural Defense feature apply if a creature damages the ranger, thus causing the ranger to make a Constitution saving throw to maintain concentration on a spell? Yes.

Since the Supernatural defense works for concentration, does the Slayer Counters works as well?

Did the UA “revised” Beastmaster Ranger make it into any official source book?

There was "The Ranger, Revised" pdf in the 2016 playtest material. A Beastmaster Ranger was considered the weakest class by many GMs and players, which apparently caused the need for a "revised" version.

However, I’ve never heard how exactly the playtesting ended. Googling "ranger revised" gives me the same 2016 pdf and nothing more.

What happened to the "revised" ranger from the Unearthed Arcana? Was it renamed from "revised" to something else? Was it published in any official source book, changed or unchanged? (I don’t have access to all of them so I can’t check it myself for now) Or was it abandoned by WoTC?

This is probably a duplicate of this question, which was answered in 2017, but things could change in 2021.

Can you use the Ranger Slayer’s Prey Twice a turn? [duplicate]

From Xanathars:

Slayer’s Prey Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.

It says you that the first time each turn that you hit THAT target you deal 1d6, so, that being said, can you:

Turn 1: Mark a creature with Slayer Prey Turn 2: Hit the creature with Slayer Prey, gaining the 1d6 bonus damage, design another creature with Slayers Prey and gain the 1d6 bonus damage again?

My thoughts are: You are hiting the secord creature for the first time in this turn, so this should work, right?

How to build a psionic Ranger?

I would like to build a 13th level NPC Ranger-type, i.e. nature and stealth themed warrior, with psionics instead of spellcasting. Are there

a) guidelines to adept spellcasters to psionics b) existing Alternative class features or Ranger variants allowing for psionics c) feats that would allow fullscale psionics (i.e. more than wild talent) d) prestige classes that would allow an effective combination of ranger class features and psionics in 13th level?

Losing spellcasting is not mandatory, though preferred to a build that merely adds psionics to a ranger for roleplaying reasons.

Ranger Beast Master’s attack bonus

The Ranger companion says to add your proficiency bonus to the animals attack roll. Does this replace the animals proficiency bonus or add to it?

Ie does a 5th level ranger flying snake get +9 bonus or +7? The snakes natural +6 is it’s +4 dex bonus and it’s +2 proficiency bonus so does the ranger replace the +2 with her +3 bonus or add her +3 to the +6?

The players hand book says not to add your proficiency more than once which might suggest the +7 but technically the snakes proficiency and your proficiency are not the same bonus which would suggest the +9.