How does the UA Revised Ranger’s “Greater Favored Enemy” interact with “Favored Foe” from the UA Class Feature Variants?

If a Revised Ranger chooses to use the Favored Foe variant from the most recent Unearthed Arcana, they replace their original Favored Enemy feature. How does this interact with their existing Greater Favored Enemy feature?

Even when the Ranger doesn’t have access to Favored Enemy, do the benefits it provides still apply to the Greater Favored Enemy?

Favored Enemy (original)

Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds. Choose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.

Favored Foe (variant)

You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter’s mark spell, and Wisdom is your spellcasting ability for it. You can use it a certain number of times without expending a spell slot and without requiring concentration a number of times equal to your Wisdom modifier (a minimum of once). You regain allexpended uses when you finish a long rest. When you gain the Spellcasting feature at 2ndlevel, hunter’s mark doesn’t count against the number of ranger spells you know.

Greater Favored Enemy (original)

At 6th level, you are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4. Additionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.

(emphasis is mine)

Can you use an unarmed strike with the Hunter Ranger’s Horde Breaker feature?

The Hunter Ranger’s Horde Breaker feature states:

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

We also know that unarmed strikes count as weapon attacks and in particular the Sage Advice Compendium states:

For example, an unarmed strike counts as a melee weapon attack, even though the attacker’s body isn’t considered a weapon.

However, the Horde Breaker feature states that you must make another attack within range of your weapon and unarmed strikes are not weapons. So can you use an unarmed strike with Horde Breaker?

Can a Warlock spell slot be used with the Ranger’s Primeval Awareness feature?

The Ranger’s Primeval Awareness feature states:

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you […]

In this case how does one determine which of their spell slots count as a “ranger spell slot”; can you use a spell slot gained through Pact Magic?


There was a similar case with the Paladin’s Divine Smite feature which was cleared up by an errata: “If I multiclass into Paladin, can I use up any class's spell slots for Divine Smite?”

There is also the existence of the phrase “Warlock spell slot” throughout the Warlock Eldritch Invocations. The way Warlock spell slots work is covered in the question “Can you use a Spellcasting spell slot to Eldritch Smite?”. The answer there effectively states that if something requires a “Warlock spell slot” you cannot use slots from another class. Does this logic also apply to the Ranger’s Primeval Awareness feature; can a Warlock spell slot be used when this feature requires a “Ranger spell slot”?

Note that I have already asked separately about how this feature works when multiclassing into a class with the Spellcasting feature here and this came up there so I’ve asked it separately now

How does the Ranger’s Primeval Awareness feature work when multiclassed into a Spellcasting class?

This is inspired by / a continuation on my previous question “Can the Sorcerer’s Flexible Casting feature make a Warlock spell slot?”.

The Ranger’s Primeval Awareness feature states:

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you […]

However, the section on Multiclass Spellcasting states:

Spell slots You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table […]

In this case how does one determine which of their spell slots count as a “ranger spell slot”?


There is a similar case with the Paladin’s Divine Smite feature which was cleared up by an errata: “If I multiclass into Paladin, can I use up any class's spell slots for Divine Smite?”

How does the Ranger’s Primeval Awareness feature work when multiclassed into a Spellcasting class?

This is inspired by / a continuation on my previous question “Can the Sorcerer’s Flexible Casting feature make a Warlock spell slot?”.

The Ranger’s Primeval Awareness feature states:

Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you […]

However, the section on Multiclass Spellcasting states:

Spell slots You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table […]

In this case how does one determine which of their spell slots count as a “ranger spell slot”?


There is a similar case with the Paladin’s Divine Smite feature which was cleared up by an errata: “If I multiclass into Paladin, can I use up any class's spell slots for Divine Smite?”

At third-level, are rangers allowed to select a drake as their animal companion?

I wasn’t able to find anything about this in 5th Edition. A drake seems that it would exceed the 1/4 challenge rating stated in the PHB.

In this specific campaign, our Dungeon Master allows anything that is accessible on D&D Beyond not including Homebrew content.

I did find the Drake Warden Ranger archetype, which I assume is for Pathfinder, and thought it might be possible that I’d overlooked a similar variant in D&D 5E.

Is there any terrain option that would fit Avernus/the Nine Hells for the ranger’s Natural Explorer feature?

I’m reading through Descent into Avernus and my vision of it is a Mad Max-esque world. Red, desolate, almost like a desert but not classified as one. The mountains there have no vegetation… just more rocks.

For Ranger’s Natural Explorer, and I play Adventurer’s League so Rules as Written, would any terrain work in this environment? I feel like the most accurate description would be Tundra. But the closest option is Desert.

Does the ranger’s companion get to make death saving throws?

I play the role of a cleric in a game that also has a ranger.

This ranger happens to have a wolf as a companion. It happened a couple of times that the wolf fell to 0 hp and was declared dead by the DM.

Even though I know that this creature is a beast and it should die once it reaches 0 hp, I can seem to not be bothered by it since I focus on keeping us alive.

I am aware of the Monster And Death section of the book which states that:

Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws.

Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rule as player characters.

This here is more in the sense of possibility vs a clear rule stating the fact.

I saw nothing about this in the ranger’s companion section.

Is there a rule or clarification that I would have missed somewhere? I would like if there was a clear rule or clarification on this somewhere that I would have missed.

Does a Beastmaster Ranger’s animal companion gain more actions when its master becomes incapacitated?

This question comes from discussion in the comments to the question “Can my baboon animal companion use her wand of magic missiles?”

The beast master’s animal companion states:

[…] The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don’t issue a command, the beast takes the Dodge action. […]

I’m unsure whether this is a list of the only actions that an animal companion can take during combat (and thus excluding options such as Use and Object and Hide).

Notice that this is different from what find familiar states:

[..] Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal […]

The description of the Ranger’s Companion goes on to state:

If you are incapacitated or absent, your beast companion acts on its own, focusing on protecting you and itself. […]

Here there are no such action restrictions put on the beast companion. Does this mean that while you are Incapacitated your animal companion could now take actions such as Use an Object if they protected you, whereas otherwise it could not?

Are 5e Rangers competitive with other core classes?

Rangers have a lot of flavor and interesting utility spells and abilities. However, it’s not clear from a quick reading of the class whether they are mechanically competitive. Their Beast Master option seems more effective than its surface appearance, but does it compete well with other classes in terms of enhancing party survivability through dealing damage and preventing harm?

We have a question regarding Linear Fighters, Quadratic Wizards. Does the damage and combat utility of the Ranger hold up in a similar analysis, as compared to other non-multiclassed classes from 5e? If it does not, do they have utility powers that increase other PCs’ effectiveness to a competitive degree?

Please assume a “vanilla” Ranger as compared to other base classes at a low-to-middle level. I’m sure that there are wacky combos possible with feats and multiclassing and that things get weird near level 20, but I’m looking for a more practical analysis.