Is it a legal concern if a procedural name generator might generate the names of real people?

(This question is similar in spirit to this question, but I think this case is sufficiently different and specific enough to warrant a new question.)

Background

In one of my current side projects, I have a little procedural name generation system for NPCs. Its purpose is akin to the random profiler in Watch_Dogs and the way it procedurally generates little NPC identities and blurbs to flesh out the game world, in that the system exists to spit out some generic NPC identities and give bits of information about them. Which can sometimes give very funny results, in Watch_Dogs’s case.

The procedural system in my project is fairly basic, and it generates:

  1. a random first name, taken from a list of the most common baby names in North America. (i.e. Anna, Nancy George, William, etc.)
  2. a random last name, taken from a list of the most common surnames in North America. (i.e. Rogers, Smith, Walker, Brown, etc.)

As a result of this dataset, the generator typically spits out generic names like "John Smith" and "Marcy Walker," which is what I wanted it to do and it works as intended.

The question

In the process of testing, I have noticed something about this generation system: because it is specifically designed to generate normal-sounding names that could plausibly exist, it can inadvertently generate the names of real, famous people. For example, it has the potential to spit out "Chris Pine," "Will Smith," "Tom Hanks," and probably a few others, simply because it pulls from lists of common names and could plausibly stumble across and combine those options. From a player’s point of view, it would probably be a little surprising to stumble across an NPC named Tom Hanks just wandering around the world.

This leads me to my question: If I were to ever release this game commercially, is it possibly going to be a legal concern if a procedural name generator sometimes inadvertently spits out the names of famous, real people? Are there other potential ways this could be a problem from a game design standpoint? Would it count as some kind of unauthorized-use-of-identity issue? And, if so, should I program in some "blacklists" of names that the procedural generator should avoid spitting out, i.e. by giving it lists of celebrity names to avoid?

Can you show rng code running in real time in a game?

First off, I know almost nothing about game development/rng but I will learn. So apologies for sounding uninformed.

I want to make a sandbox ios game with several activities to do within, one of which is poker, but I want the poker to be infallibly transparent unlike online poker. They wouldn’t dare.

So I want to show the rng code to be viewable by players as the hand plays out, so players will know its legit, and can verify after the hand etc if they have concerns, is this possible, can you "show" rng?

Real solutions of third and fourth degree equations

A few hours ago I "discovered" that if a third or fourth degree equation has distinct real solutions, it’s possible to calculate them avoiding complex numbers.

In particular, we have:

poly = (x - 1)(x - 2)(x - 3); {c, b, a} = CoefficientList[poly, x][[1 ;; 3]]; d = a^2/3 - b; e = 2 a^3/27 - a b/3 + c; f = ArcCos[-3 Sqrt[3] e/(2 d Sqrt[d])]; N[{-a/3 + 2 Sqrt[3 d] Cos[(f - 4 Pi)/3]/3,    -a/3 + 2 Sqrt[3 d] Cos[(f - 2 Pi)/3]/3,    -a/3 + 2 Sqrt[3 d] Cos[(f - 0 Pi)/3]/3}] 

{1., 2., 3.}

poly = (x - 1)(x - 2)(x - 3)(x - 4); {d, c, b, a} = CoefficientList[poly, x][[1 ;; 4]]; e = 3 a^2/4 - 2 b; f = 2 c - a b + a^3/4; g = b^2 + 12 d - 3 a c; h = 27 a^2 d - 9 a b c + 2 b^3 - 72 b d + 27 c^2; i = ArcCos[h/(2 g Sqrt[g])]; j = (e + 2 Sqrt[g] Cos[i/3])/3; N[{-a/4 - (Sqrt[j] + Sqrt[e - j + f/Sqrt[j]])/2,    -a/4 - (Sqrt[j] - Sqrt[e - j + f/Sqrt[j]])/2,    -a/4 + (Sqrt[j] - Sqrt[e - j - f/Sqrt[j]])/2,    -a/4 + (Sqrt[j] + Sqrt[e - j - f/Sqrt[j]])/2}] 

{1., 2., 3., 4.}

After a few moments of joy, however, I noticed that, for example, if I write (x - 10^-15) instead of (x - 1), I get respectively 6.66134*10^-16 and 8.88178*10^-16 instead of 10^-15 as the solution.

I intuitively believe that it’s a numerical problem and that the main cause is ArcCos, but I’m not too sure and also I’m not able to establish if something can be done to solve the issue, or if I have to give up and I must necessarily rely on it to the good Newton method.

Thank you!

Is there any real distinction between a ring and wondrous item?

In 3.5 edition (and Pathfinder), there was a distinction between rings and wondrous items, including in part that there were distinctions within wondrous items, including what applied to various body parts and slotless items. Though I see rings remain classified as "rings" and not "wondrous items" in 5th edition, I can’t locate any particular rule that identifies why there’s a distinction. (The only rule that guides magic items appears to be attunement and realism regarding body parts.) So, is there a reason that there remains a distinction between these types of magic items, or is this a remnant from older editions of the game?

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Help me understand the REAL deal about SMM Panels

So I have been involved in online advertising to clients across the globe for almost 20 years off and on. My most recent return was about 6 weeks ago hoping to build a viable business again but it was after about large break. When I left; interstitial ads, keyword traffic,desktop ads were the hot items with mobile and social on the horizon. I come back to SMM and organic and API driven options. In research I see many options with SMM Panels to obtain deep discount prices almost lower than…

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Are any of the kingdoms/realms of the Forgotten Realms based on real world civilisations?

Have designers/writers for D&D ever cited explicit real world corolaries (current or historical) for any of the civilizations or peoples of the Forgotten Realms?

I’m looking at building a new character for an upcoming campaign and I think it would help me to role play better if I can contextualize it as a citizen of a real country or region.