Denying (NPC) divine casters the ability to regain spells

I am playing an epic D&D 3.5e PC in a medium-optimization (for an epic 3.5e, as I understand it, at least) game:

  • Most regular spells are available to the party (modulo those labeled Evil), although Wish/Miracle are significantly nontrivial in cost
  • Magic item creation isn’t something that can be relied on beyond scribing scrolls
  • Epic spells are seriously limited (I suspect most high-optimization epic casting is off-limits due to achievable spell DCs being limited to the sub-100 range after party spell slot contributions modify the DC, and even some basic epic spells like the SRD’s Soul Scry are a no-go)

My character (don’t ask me how) and their party, consist of:

  • My char: arcane gish, basically (the precise build details aren’t terribly important)
  • Party member A: another arcane gish (lower level than my char but not by too much)
  • Party member B: sneaky archer cleric (epic caster, but in the low epics)
  • Party member C: another cleric (capable of 9th circle casting, but not into epics yet)
  • Party member D: an epic FS (again, low epics AFAIK)
  • Party Member E: a rangerish / roguish sort

We are up against a problem in the form of a band of hostile NPC Lolthite priests that are going to need significant "softening up" done to them before we can carry out much else, operationally speaking. Considering that simply going in and being stabby isn’t really an option (again, don’t ask me how we know this), what approaches are there to preventing the NPC spellcasters from regaining spells over an extended period of time (a tenday or more in the in-character timeline)?

So far, using Daylight cast repeatedly through Eye of Power and direct castings of Symphonic Nightmare have come up from my research, but I would like to know if there are other options out there that I haven’t seen, especially ones that’d be more optimal (harder for divine casters to enact countermeasures against and / or requiring less invested effort) for long-term targeting of divine casters.

14th level Artificer (Magic Item Savant) + Metamagic Adept items to regain sorcery points

Considering a 14th level artificer with the Metamagic Adept feat in D&D 5e:

  • I’m assuming that the feat does not grant the ability to restore sorcery points by expending spell slots (since it doesn’t grant the Flexible Casting feature)
  • It seems to me that an artificer could use the Bloodwell Vial to regain the sorcery points when they roll a Hit Dice, but they would only regain 2 (since that’s their maximum amount)
  • Are there other items/ways to regain expended points?

Thanks!

Healing an unconscious player and the hitpoints they regain

I was told by a previous DM that if you heal a player who is unconscious and rolling for death saves each turn, that regardless off how much hit points the heal would heal them for, they are only brought back up to 1 hp (unless they’ve been stabilized by, say, spare the dying). Is this true or not and is anyone able to give a source for it?

Does the NPC wizard ‘Diviner’ regain their Portent ability on use of a scroll?

Most NPCs use a flat-basic stat block in lieu of character classes. Please observe the Diviner, a 15th level caster, from Volo’s Guide. This Diviner wizard has (1) class feature, the daily use of ONE ‘Portent’ ability, similar to the PC class ability:

Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.

In contrast with the PC’s Diviner sub-class, NPC wizards can ‘recharge’ this Portent-ability after the use of any spell from their Divination spell-list. Handy. Why?

Explanation on relevance: PCs tend to lack Legendary Resistances and equivalents. Such a Diviner could modify any save or suck spell or situation. Say this wizard observes a PC group against a Beholder, Medusa or Dragon, they need only cast a single divination spell to change dice rolls accordingly. Less need for a Long Rest. Logically, these wizards (of 18+ intelligence) would want as many (cheap) divination spell slots as possible.

Thus, such a wizard would seek to restore spell slots via things like a Pearl of Power. As the magic item list in 5e is extensive, let us focus on spell scrolls. These magic items are relatively easy to make (1st level spell-scrolls are ‘common’ magic items) and seem to approximate a wizard casting their own spell.

  • If it is relevant, the answer below can include spell scrolls made specifically by this Diviner-wizard themselves &/or those made by other caster-enchanter-scribes. Perhaps it makes a difference if they are casting their ‘own’ spell or not?

  • If possible, i would be thankful if the answer could also include the infamous Rings or Ioun Stones of Spell Storing, but only if this does not incur the wrath of Stack Exchange Mods. Perhaps it makes a difference if they wizard is regaining their ‘own’ spell via some external source?


Question Specific & Detailed: Can the NPC ‘Divination’ wizard (from Volo’s Guide) restore their daily Portent ability by casting a divination-type spell from a spell scroll magical item – or can this Portent-reuse only be gained via memory-slot spell casting?

Question Simpler: NPC-Volo Wizard-Diviner tries ‘divine spell-scroll’ to restore portent. Works? Yeash? Nope? If ‘nope’, what DOES work? Anything?

Still SimplerCan a smart NPC-Diviner exploit their 1/day Portent-recharge with a magic item?

So Simple Wize guy so dat, wot?

My thanks in advance.

How much health will a Life Domain cleric regain from the Blessed Healer feature using the Mass Healing Word spell?

This question could loosely be considered a follow up to “Can Goodberries heal a Life cleric when consumed by another.”

How much life would a level 6 Life Cleric with four party members gain from the Blessed Healer class attribute with a casting of Mass Healing Word?

Blessed Healer

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

Mass Healing Word

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

If the Cleric casts Mass Healing Word, targeting each of the 4 party members, how many times would the Cleric gain HP equal to 2 + Spell Level?

Taken further, would the Blessed Healer effect be prevented if the Cleric targeted himself with Mass Healing Word, in addition to the other 4 members of his party?

Can a Simulacrum of a sorcerer regain its sorcery points?

The description of Simulacrum states:

The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

If someone cast Simulacrum on a sorcerer, would the Simulacrum be able to regain its sorcery points by taking a long rest? (Can simulacra even take rests?) In particular, I ask because the sorcerer has the Font of Magic class feature at level 2 that allows them to convert their sorcery points into spell slots or vice versa.

(This question can also be extended to other limited-use class features like a fighter’s Action Surge, a druid’s Wild Shape, etc., but I don’t know if the answer would be different since sorcery points can specifically be used to create spell slots.)

Are there any ways to regain the ability to cast Wish after suffering the 33% chance to never be able to cast it again? [duplicate]

Are there any ways to restore your ability to cast Wish after suffering from the stress described in the final paragraph and losing your ability to cast it?

From the description:

The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.