How do I count regeneration spells against the Druid’s daily and per-battle total?

The level progression chart for the Wild Healer Druid (13 True Ways, page 63) has both daily and per-battle uses for regeneration spells. Does this mean that a druid can cast the spell the per-battle amount in battle, and then expend daily uses whenever they please over the adventuring day? Or is the per-battle use a hard cap on usage per battle, leaving daily uses for use between combats?

For an example, I have two per-battle uses and one daily use of the spell on level 4. Can I use both of my per-battle uses and the daily use in a single combat encounter?

What creatures have the regeneration ability

I am searching throughout all the different books to find the creatures with the regeneration ability. I am not particularly interested in special regeneration (Such as a hydras head regrowth or a Phoenix rebirth). I need help finding all my options for creatures with strait regeneration such as a Troll or Vampire. The higher the regeneration the better.

Alright context. I am a player in an obnoxiously homebrewed game. Our characters are a combination of 3 different creatures and we choose traits to apply to our characters from each creature. I am creating a few background characters because this is a chaos campaign and our dm throws crazy powerful stuff at us to attempt to provide us with a challenge (and occasionally goes overboard). I am trying to find creatures with the regeneration feature so that I can apply it to one of my backups. I want some options because we already have 2 vampires (One of them being my character) and I want to find one that fits the thematic of the new character. They are a combination of a Phoenix and an Air Elemental Myrmidon so far. I am trying to find a creature with regeneration that fits this theme.

How would Undead Fortitude and Regeneration work in tandem? [closed]

I’ve created a custom undead for a campaign I’m running called a dread zombie. The idea is for it to have a bit of a “you’ve got to be kidding me” factor with how resilient the seemingly weak enemy is. In addition to giving it way more health than a typical zombie, (and a slightly less pathetic AC), I’ve added the regeneration feat to the monster similar to the one on a troll, but with 1d12+1 hit points instead of a flat ten.

Here it is

Looking over it, most of what I made seems fine, but I’m not sure how having both undead resiliance and regeneration will work.

  • Should the Dread Zombie immediately make the undead resiliance constitution save once its health goes to zero, or should it make the save only if it starts a round when it can’t regenerate, since regeneration says that the creature only dies if that condition is met?
  • Should I tweak the regeneration ability to make it weak to radiant damage instead of fire, in order to create more synergy between the two traits?

Can Chill Touch prevent Regeneration?

Can the D&D 5th Edition cantrip Chill Touch prevent regeneration and similar abilities?

Do specific forms of regeneration (like a troll’s) circumvent this?

Chill Touch:

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.

Troll rule text:

The troll regains 10 Hit Points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t Regenerate.

(emphasis mine)

Here is the now-unofficial ruling from Sage Advice

I can’t tell if this is a classic case of specific-vs-general or just designer intent being unclear in RAW.

How does energy resistance affect regeneration?

A standard troll has Regeneration 5 (acid or fire). Suppose that the troll somehow gains fire resistance 10, such as through the Resist Energy spell. If a level 3 wizard casts Burning Hands at this troll and rolls 8 on his 3d4 damage dice, does it shut off the troll’s regeneration for the round?

The text of the Regeneration ability reads in part (some emphasis added):

Regeneration (Ex)

A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature’s descriptive text describes the types of damage that cause the regeneration to cease functioning.

Normally, I would say that the fire has to reduce the troll’s HP in order to shut off its regeneration. However, the term “attack forms” has me a bit uncertain.

Is there a rule that creatures without Con scores can not have the Regeneration special ability?

I’ve heard that there’s a rule that creatures without Con scores (e.g. undead) cannot have the regeneration special ability. I can see why that would be the case (immunity to nonlethal damage makes Regeneration pretty powerful), but I’d like to see a rules citation for it if it exists.

Prevent form regeneration when a callback function is called through ajax

Here is the code for the custom form with a field(field_B) that calls an function through ajax.

The issue is that I want the function (MY_MODULE_XYZ_function()) to be executed only once, when the page loads for the first time. But the function(MY_MODULE_XYZ_function()) is being executed for each ajax call through field_B because the whole form is being regenerated.

How can I prevent whole form regeneration(so that the function won’t be called more than once) for each ajax call? Thanks in advance.

function MY_MODULE_menu(){     $  items['abcd/xyz'] = array(         'title' => 'ABCD',         'page callback' => 'drupal_get_form',         'page arguments' => array('xyz_custom_form'),         'access arguments' => array('access content'),         'type' => MENU_CALLBACK,     );     return $  items; }  function xyz_custom_form($  form, &$  form_state){      MY_MODULE_XYZ_function($  arg1, $  arg2);      $  form['field_A'] = array(  .... );      $  form['field_B'] = array(         '#type' => 'radios',         '#options' => array("a"=>"A", "b"=>"B", "c"=>"C"),         '#prefix' => "<div id='customDiv'>",         '#suffix' => "</div>",         '#ajax' => array(         'callback' => 'MY_MODULE_custom_ajax_callback',             'wrapper' => 'customDiv',             'progress' => array( 'type' => 'throbber', 'message' => NULL),             'effect' => 'fade',         ),     ); }  function MY_MODULE_XYZ_function($  arg1, $  arg2){     //Some Query Execution }  function MY_MODULE_custom_ajax_callback($  form, &$  form_state){     //Some Callback code } 

Unclear about regeneration monster trait for D&D 5e

The Troll stat block states:

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

(The same stat block appears for Frost Giant Everlasting Ones in Volo’s guide, and likely for some other monsters too.)

My reading of the trait is that, unless the monster took acid or fire damage on its last turn, it will be guaranteed to benefit from regeneration at the start of its turn. If that’s true the only way to effectively kill the troll (in this case, or others with this trait) is to use fire or acid damage, making the monster pretty tough to kill.

Am I reading that correctly? Or is there a different intended interpretation I’m missing?