Is there a way within the rules and options to selectively remove or lose a specific class feature?

A player selects a class or prestige class.

Then they realize that a specific class feature (Ex) doesn’t fit the character concept.

Ignoring it is insufficient, the player wishes to eliminate it.

Are there any existing rules, powers, spells, items, or other options in 3.x that would accomplish this? The retraining rules and rebuilding rules in PHB II don’t have an option for this.

Remove duplicate urls from List Bug

when I select remove duplicate urls from list ( submitted, verified or any other) , ser skips some files and doesnt remove all duplicates. If any single file is selected to remove duplicates, then duplicates get removed successfully. I have attached the video too.
@Sven Please check. Thanks

How to remove Author and Category from a single portfolio page?

I have a little issue with removing the Category and Author from my single portfolio pages. I tried different suggestions from other posts here and nothing worked, I also tried to modify the code myself and am hitting a wall again. Apparently it seems the right code to be added is strictly individual depending on the page and I was hoping someone can give me a little nudge. I’am using the Edge theme and there’s the link to one of the pages that I’m trying to work on:

Thank you all in advance!

Remove negations from 3-CNF expression

Consider the following problem:

Given a formula consisting of a conjunction of clauses where each clause is either a disjunction of three non-negated boolean variables, or an equivalence relation between a boolean variable and a negated boolean variable. Find out if there is any assignment of values that can satisfy the formula.

For example, an input to this problem might be:

$ $ (a \lor b \lor c) \land (a \lor c \lor d) \land (c \lor d \lor e) \land (a \lor e \lor f) \land (a \equiv \neg e) \land (e \equiv \neg f) $ $

I am trying to show that this problem is NP-hard. I am attempting to do so by carrying out a reduction of 3-CNFSAT to the problem above. I presume that in order to do so I have to remove the negated symbols in 3-CNF by adding the additional equivalence expressions. Unfortunately, I do not have enough knowledge about transforming logical expressions to know how to proceed.

How would I go about performing the transformation? Is there a method that I can refer to?

How to remove cycles from a directed graph by edge contraction?

We have cyclic directed graph (possibly disconnected). For cycles consisting of two vertices A->B and B->A, we replace them by a single vertex. In case of A->B, B->C, C->A we also replace them by one vertex. We replace N vertices when all reachable from each other. Edges leaving a vertex stay as edges leaving the group containing the vertex. For example,

digraph cyclic {         rankdir=BT; 01 2->3 3->2 5->2 6->4 8->3 9->4 a->4 a->9 9->a b->8 b->c c->b 6->7 7->8 8->6 } 

We must obtain

digraph acyclic {         rankdir=BT; 01 5->23 678->23 678->4 a9->4 bc->678 } 

How is algorithm? Practical application of problem: we have class where method depends from fields and other methods. How decomposite to max number smallest classes? we allow multiple inheritance, inheritance diamond, but not allow cycles.

In Pathfinder 2e, does it take multiple rolls to remove Persistent damage from Multiple sources?

If you are under a persistent damage affect you (typically) get a flat DC15 roll to remove it. Various things can trigger this roll and/or change the DC, but it for sure comes right after you take the persistent damage.

Damage from multiple sources stacks only if it is of a different type. ie, I could have 2 effects of persistent fire damage 2, and on of acid 1d6, and I would take 1d6 acid, and only 2 fire.

The questions here are: Does it take a separate roll to remove each instance of persistent damage? Or can it all be removed with one successful check? What if they are of a different type? If I have two instances of persistent fire damage and one of acid, is that one, two, or three rolls to get me out of the hurt locker?

Do features such as Timeless Body remove the requirement of eating/drinking during a long rest to remove a level of exhaustion?

The section on Exhaustion states:

[…] Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink […]

However, there are various ways to no longer require food or drink such as the Monk’s Timeless Body feature:

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

With a feature such as Timeless Body, do long rests remove a level exhaustion even if you do not eat or drink?

For some context, I was planning to have a party gain a level of exhaustion and got locked away from food and drink (they also cannot summon food/drink, and do not have access to greater restoration); one of them is a Monk and I’m unsure if the exhaustion level will be removed upon taking a long rest.

Remove filter from WordPress Plugin

I am using a plugin called that causes all of distributed posts to have a rel=canonical back to the source. I reached out to the developers and they told me the following:

By default, canonical URL of distributed post will point to original content, which corresponds to SEO best practices. This can be overridden by extending Distributor with custom code and removing Distributor’s default front end canonical URL filtering (look for ‘get_canonical_url’ and ‘wpseo_canonical’).

Here is their code:

public static function canonicalize_front_end() {     add_filter( 'get_canonical_url', array( '\Distributor\InternalConnections\NetworkSiteConnection', 'canonical_url' ), 10, 2 );     add_filter( 'wpseo_canonical', array( '\Distributor\InternalConnections\NetworkSiteConnection', 'wpseo_canonical_url' ) );     add_filter( 'wpseo_opengraph_url', array( '\Distributor\InternalConnections\NetworkSiteConnection', 'wpseo_og_url' ) );     add_filter( 'the_author', array( '\Distributor\InternalConnections\NetworkSiteConnection', 'the_author_distributed' ) );     add_filter( 'author_link', array( '\Distributor\InternalConnections\NetworkSiteConnection', 'author_posts_url_distributed' ), 10, 3 ); } 

I went into my child theme functions.php file and added the following:

  remove_filter( 'get_canonical_url', array( '\Distributor\InternalConnections\NetworkSiteConnection', 'canonical_url' ), 10, 2 );   remove_filter( 'wpseo_canonical', array( '\Distributor\InternalConnections\NetworkSiteConnection', 'wpseo_canonical_url' ) ); 

It doesn’t seem to work for me. Any thoughts?

Is it possible to remove a curse from a cursed magic item?

Is it possible to remove a curse from a cursed magic item?

An example of such a cursed item would be the Berserker Axe:

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. […]

So in this case, to remove the curse would presumably turn this magic item into a curse-free magic axe that just has a +1 enchantment and increases your HP whilst attuned.

The first obvious thing that springs to mind is the remove curse spell, but that explicitly states that it cannot do this:

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.

All it does is end the attunement so that the creature is no longer cursed, but the magic item itself is still cursed.

I will also bring attention to the special case, the Sword of Vengeance. This weapon can have its cursed removed via remove curse, but only because it describes itself as the exception to the rule. The following Q&A explores that in more detail: How does the spell Remove Curse interact with a Sword of Vengeance?

For the purposes of this question, I want to ignore the Sword of Vengeance, since I’m asking about the generic case (or if we need a specific magic item, the Berserker Axe, which was also called out in the accepted answer to the above Q&A as a counterexample to the Sword of Vengeance).

So, is there any way that one can remove the curse from a cursed magic item (besides the Sword of Vengeance)? Excluding catch-all things like wish or a cleric’s Divine Intervention (unless they specifically mention removing curses from cursed magic items).

How does Remove Curse affect Bestow Curse

I may be looking too much into this, but I’m having issues interpreting Removes Curse‘s effect on Bestow Curse. Bestow Curse reads:

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options. […]

A Remove Curse spell ends this effect. At the DM’s option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse’s effect. […]

So here’s what I need help understanding:

Does Remove Curse dispel the spell as a whole, and if the caster wants to re-curse they must touch the target again? Or does it remove the specific curse the caster specified and they select a new effect to curse the target with without recasting? The mentioning of Remove Curse next to alternative curse effects is what’s tripping me up. Plus, when it says “ends this effect” does it mean the spell or the specified curse?

Thanks in advance.