Does mounted combat require a willing rider as well as mount?

A party is traveling on a path through a woods when they are simultaneously attacked by a group of orcs and a single, overly-clever ogre. The ogre grabs the party’s fighter (successful grapple attack) and announces his intention to move 20 feet (speed halved) among the orcs, subjecting the fighter to multiple opportunity attacks as she leaves their reaches.

"Wait!" protests the fighter. "The opportunity attacks rule says…

You can make an opportunity Attack when a Hostile creature that you can see moves out of your reach…[but you] don’t provoke an opportunity Attack when you Teleport or when someone or something moves you without using your Movement, action, or Reaction.

"Since you are moving me, the orcs cannot attack me as you drag me past them."

"Hmmm…" considers the ogre. Knowing full well that specific beats general, he tries to think of a case in which something can explicitly provoke opportunity attacks even if it is being moved. "Aha!" he says brightly. "The grapple rules say…

When you move, you can drag or carry the Grappled creature with you

The ogre easily flips the fighter across his shoulders. "Now I am carrying you."

"That doesn’t matter."

"If I am carrying you, I can be your mount. And the mounted combat rules say…"

if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.

"That’s ridiculous," says the fighter indignantly. "First of all, you can’t provoke an attack of opportunity from the orcs unless you and they are Hostile, and clearly you are allies."

"You don’t know that," says the ogre. "We are actually from different tribes, and it was a coincidence that we both ambushed your party at the same time. If we win, I expect we will fall to fighting one another over your loot." The orcs nod in agreement. "Besides, the DMG definition of Hostile is…

A hostile creature opposes the adventurers and their goals but doesn’t necessarily attack them on sight.

"Setting aside the adventurer-centric language, as NPC’s these orcs and I oppose one another’s goals. As I move around, they could certainly choose to attack me rather than you."

"Point taken – but you still can’t be my mount."

"Why not? The Mounted Combat rules say…

A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules…"

"I am a willing creature," says the ogre, "I am at least one size larger than you, and, as you will note from your position atop my shoulders, I have appropriate anatomy. It is still my combat turn, and I say that I am your mount."

"That’s not for you to decide! I mean, you can’t be my mount against my will! It says a creature can serve as a mount, and you are most definitely not serving me."

"There’s no game definition of serve."

"Right, so we go with the common English meaning of ‘being in service to’, ‘following commands’."

"I rather prefer the English meaning of ‘able to be used as’; like after the orcs kill you, your helmet will serve as my chamber pot."

The rules make it clear that to be a mount, the creature has to be willing. But does the rider have to be willing as well?

And if the rider does have to be willing, does that mean a rider that has been rendered unconscious no longer counts as a rider for the purposes of mounted combat? (an unconscious person on a moving horse could not receive opportunity attacks because they could no longer consent to be a rider?)

Does casting a spell from an Ioun Stone/Ring of Spell Storing require components?

Items such as the Reserved Ioun Stone and Ring of Spell Storing state that:

The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell.

There is no mention of not needing components, which suggests that components are needed twice for these items: once to cast the spell into it and again when casting a spell from them.

Is this correct?

Can absorb elements be triggered on attacks that require a saving throw or be paralyzed, incapacitated… and elemental damage on a failed save?

Say an enemy is casting a spell or using an ability that forces the player to make a saving throw or be "conditioned and take X elemental damage".

Does absorb elements go off if the save is failed? Or because of the condition effect, does that mean the reaction can’t be used if you fail the save, take damage, and conditioned? Or even can it be cast before the save (and wasted if the save passes)?

Does the second attack from the Dual Wielder feat require an additional action, or a bonus action, to carry out?

I am looking at taking the Dual Wielder feat (PHB, p. 165), but I am not entirely sure as to how it works specifically. It includes the following benefit, among others:

You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.

Does this second weapon attack require an additional action, or a bonus action, to carry out?

Does the Dual Wielder feat require me to have the Two-Weapon Fighting fighting style as a prerequisite?

Say I choose the fighter class, and pick Two-Weapon Fighting as my fighting style; later in the game, I choose the Dual Wielder feat.

Does the Two-Weapon Fighting fighting style become obsolete, if Dual Wielder’s benefits are superior to the Two-Weapon Fighting fighting style?

And is the Two-Weapon Fighting fighting style a requirement for Dual Wielder?

Can an Unseen Servant do things that require ability checks?


Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

(PHB p. 284)

What happens if the Unseen Servant e.g. tries to steal gold out of a pocket? Or if he is commanded to pick a lock? I would consider those as “simple tasks that a human servant could do”.

Can an Unseen Servant do actions that require ability checks (apart from attacking, which is explicitely prohibited) and if yes, does the caster add his relevant modifier and proficiency bonus?

Can a Blinded caster with Blindsight use spells that require them to see the target?

The situation I have in mind is the following:

An epic battle ensues between a Young Green Dragon (caster variant) and a Purple Worm. The Purple Worm swallows the dragon; meanwhile, the dragon has blindsight and can cast Command.

Command is a spell that requires you to see the target. However, the dragon is Blinded (so it can’t see) while swallowed. It has blindsight out to 30 ft, though, so it can perceive its surroundings without relying on sight.

Can the Young Green Dragon use the Command spell to have the Purple Worm retch it out?

The general question is: does the interaction of the Blinded condition with blindsight still prevent the caster from using spells that require them to see the target?


There is another question which asks if creatures with blindsight can be affected by the Blinded condition. The answer is yes, and we begin this question with the fact in mind that the caster is both Blinded and has blindsight.

When do magical items require saving throws?

When do magical items require saving throws?

For example, suppose a fighter with a ring of protection +2 is hit with a fireball. I see three possibilities:

A) The ring needs a save only if it’s not worn B) The ring needs a save if the character fails their save C) The ring needs a save regardless because it was exposed to magical fire

Which of these applies?

Do ball bearings require more than 1 save when moving across the tiles?

Ball bearings cover a square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. But is this for every square they move across?

And if it is once per ball bearings, what happens if they enter a 2nd patch of ball bearings that is connected to the 1st?

Is there any root motion workflow that doesn’t require feet adjustments on frame by frame basis (Blender)?

Ive been searching for an hour or so, but wasn’t able to find an specific answer about this problem. I need to make animations moving the character’s root around for my game, so in place animations aren’t a possibility. For now, I moved just the root bone (whole character) in straight line to ensure it has the speed movement I need in game, but now I need to start to add the actual feet movement to this animation movement. It happens that both feet follow the root movement (obviously), even when one of them should be planted. I did find some information pieces around the web, but nothing fixed this problem for me. I really need a best workflow for this, cause fixing the feet position on frame by frame basis seems to be a very bad, not to mention time consuming, way to do things.

I even considered unparent the feet from the root, but I’m positive this will cause problems in Unity as I need to use Humanoid rig there, which presupposes that the whole bone chain is connected to a single root.

I’m using Blender 2.8 and my rig was genereted by Makehuman, with the optimized for game engines option checked.

Does anynone knows a good workflow for this case? Maybe I missed something in my previous searches, cause this doesn’t seems to be a big deal at all, it must have a better way to this..

Thanks in advance for any insights.