counting keywords of a research paper

While solving a research article I didn’t understand the following statement: “The number of keywords in study 1 was between 10 and 20, while in Study 2, it was between 100 and 1000”.

How can I find keywords of study 2 which are between 100 and 1000 where the keywords given in study 2 are: Non-Functional Requirements, Automatic Classification, Support Vector Machine

kindly help me on early basis. thanks

Recent research on custom hardware to break RSA-1024

In 2003, Adi Shamir and Eran Tromer proposed an ASIC device called TWIRL, which should be able to sieve RSA-1024 using the General Number Field Sieve during a year, “only” using 10-20M$ of investment including NRE and power costs. Now, 17 years later, the cost of such a device should be exponentially lower. Has any research concerning custom ASIC cracking been done for RSA-1024?

Can a Warlock research Original spells?

The Dungeon Master’s Guide (Page 198) details how to create your own custom spells by doing in-universe research. It states that “A spellcaster of any kind can create a new spell”. Whether a Warlock is even a spellcaster is already arguable. They don’t technically cast spells, they have invocations. However, they do have caster levels. Meaning that they are, perhaps, spellcasters without spells.

My question: Does a Warlock qualify for researching new spells? And if yes-… Can they actually learn their own spells as an invocation? Or have they made a ‘spell’ that they can therefore never use?

If there is any research on Goal Based Programming (GBP)?

The more I think about programming and optimization, the more I think “why not just specify a goal and have the program figure out the optimal solution to it”.

I am familiar with basic “optimization problems” such as finding the best fit line to a curve, or gradient descent sorts of things. What I’m talking about is way more complicated than that.

What I’m imagining is to say something like “An HTTPS server exists”, and for the system to figure out how to build one. Obviously given just that info, it’s not enough. It would require human-level training in programming and understanding concepts and everything.

But my question is, what could you do to build a system to support such a “goal statement”? What would the key parts be?

It seems at first, the simplest goal is “Action x is performed”. This is required to change the current world into the desired (goal) world. For example, "Add" is performed on 1 and 2 is a goal stating that the “add” function is applied to the two arguments. It seems that from this foundation, you can build up higher and higher levels of abstraction to the point where you could then say “An HTTPS server exists”. But this HTTPS server is a structure, not an action. So you need some way to have some intermediate goals that transcribe goals into (not actions, but) structures. Perhaps, The result of x operation exists is a simple transformation between the two.

But then I’m stuck haha. What do the goals look like in the intermediate realm? Has anyone done any research into this area? Searching doesn’t yield much, though it brings up a book Goal programming and extensions which I might have to purchase.

How to make research not boring

My players are playing a warlock, a ranger, a rogue/fighter, and an adept (tier 4 campaign). The adept is a knowledge-based adept, and is trying to research a way to stop an ancient evil. Three of the four characters can be doing other things (gathering material components needed for the ritual, etc.). So, the question becomes, how do I make the session interesting for everyone? The obvious option is to have NPCs do the research, but that invalidates the character who is putting forth effort to know how to do research himself. But, if I have everyone else sit around while the one character is researching, that will not be fun for anyone else.

Are there any sources that describe how to handle research to make it enjoyable for everyone? Does the researcher take the heavy book with him, and as the party is fighting, he is rolling into initiative to battle tough passages? That seems contrived. I have seen the research feat in the Eberron Campaign Setting, but the character has not taken the feat yet. So, without it, the character is looking at weeks of downtime to gain the knowledge he seeks? He gets a feat next level (he is a few hundred experience away). Would it make sense to give him the feat a bit early, just so that research can go faster and not distract from the rest of the game?

Any articles or sources that might help me figure out how to make this fun would be extremely appreciated.

Can a Simulacrum create magic items or research spells?

Can a Simulacrum or a homunculus research spells or create magic items while the player went out adventuring (assuming they had the materials and capabilities)?

The idea here is that our characters keep going from one adventure to the next with no downtime to use for spell research or item creation. So I thought: maybe the simulacrum or homunculus could do it?