The Warlock has access to special forms for their find familiar spell through the Pact of the Chain feature. I’m wondering if these special forms, the Quasit, Imp, and Pseudodragon in particular, allow the player character to share the familiar’s Magic Resistance feature. In the Monster Manual each of these creatures has a sidebar that states that the familiar shares its Magic Resistance feature with the companion they are bonded to, but the PHB doesn’t mention this in any of the creatures’ stat blocks.
For example, in the Variant: Pseudodragon Familiar sidebar on page 254 of the MM it says:
“While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon’s Magic Resistance trait.”
This feature seems clear in the MM but I’m led to believe that it wasn’t intended for Player Characters since mention of it is absent from the stat blocks in Appendix D of the PHB (pages 307-309).
Would a 3rd level warlock who chose one of these familiar forms through the Pact of the Chain feature benefit from advantage from saving throws from spells and other magical effects due to these special forms, or was this feature only meant for powerful NPCs and enemy spellcasters who had made this link with these familiars themselves?
Does the abjuration wizards arcane ward take damage before or after resistance applies?
The arcane ward ability states that
Whenever you take damage, the ward takes it instead.
Damage Resistance and Vulnerability states
Resistance and then vulnerability are applied after all other modifiers to damage […] The 25 damage is first reduced by 5 and then halved, so the creature takes 10 damage.’
It seems that all modifiers are thus resolved and then you take damage, at which point it’s transferred to the ward.
Is this correct?
Creatures with resistances take half the damage from an attack of the type it is resistant to. But what happens if a condition is applied? For example, if someone with poison resistance gets poisoned condition, without any actual damage.
A bit of a specific request I know, but for an upcoming battle my DM is throwing at us, I’ll be using a magical weapon that deals fire damage and we know the creature has fire resistance. So I was wondering if there were any options to ignore the opponent’s fire resistance. I know of the Elemental Bane spell already, but if there were any other spells that had this effect as well that would be helpful to know as well.
Does a Level 4 Monk deal full damage against a creature with DR 5/Slashing?
From the D20 SRD regarding Damage Reduction: “The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.”
At Level 4, the Monk gains Ki Strike as a supernatural ability, allowing the strikes to be treated as magical for the purposes of damage reduction.
However, does the bit about being treated as Magic matter? The strikes are now a supernatural ability, and supernatural abilities bypass damage reduction. This interpretation would seem to make Ki Strike very broad, and the addition of the Lawful characteristic at level 10 superfluous.
I would expect that a monk would not be able to bypass DR 5/Slashing, but Rules As Written seems to be murky.
I was wondering if there is an official monster in 5th edition that has resistance against any combination of bludgeoning, piercing or slashing damage and an immunity against any combination of bludgeoning, piercing or slashing damage dealt with non-magical weapons on top of that.
While I was looking through various monster stat-blocks I noticed that resistance to bludgeoning, piercing and slashing damage is extremely rare (e.g. Treant) and it bothered me that a Rakshasa for example has almost no physical durability because when the players get to fight one, it’s likely they already have magical weapons.
I’m thinking about homebrewing a monster that has resistance to the common damage types and an immunity to the common damage types if the attacks are made with nonmagical weapons, but I wanted to know if that already exists in 5th edition because I like to stick with official material instead of inventing something totally new.
In the Ranger section of Tasha’s Cauldron of Everything appears a new version of the sub-class Swarmkeeper, which is quite distinct from the UA version.
There is a new ability called Swarming Dispersal (TCoE, p.60). The feature does have an effect for which no duration is specified:
15th-level Swarmkeeper feature
You discorporate into your swarm, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that damage.
You vanish into your swarm and then teleport to an unoccupide space that you can see withing 30 feet of you, where you reappear with the swarm.
You can use this feature a number of times equal to your proficiency bonus, and you regainall expended uses when you finish a long rest.
Is this an instantaneous effect, does it last until your next turn, or does it have another duration?
I’m looking for a RAW answer, potentially including comparison with examples of similar features in other classes.
Shadowfell Brand Tatoo, the new magic item from Tasha has this effect:
Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can’t be used again until the next sunset.
Does this reduction stack with reduction from having resistance?
The Guidance and Resistance cantrips both last for 1 minite, but a lot of saves and checks represent longer stretches of time, and I want to know if those cantrips can be applied in those situations.
For instance, can a creature on watch benefit from Guidance for their Wisdom (Perception) roll?
Can a creature traveling for extra hours in the day benefit from Resistance for their Constitution save to prevent exhaustion?
Do racial traits bonus stack?
Benefit: You can expend your psionic focus to gain a +2 trait bonus to your saves against mind-affecting powers and psi-like abilities. This talent grants no benefit if you do not have the ability to gain psionic focus.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
if I’m a elan (with focus), if is a mind-affecting power to resist, Can I use both?