What ways are there to cast resurrection magic without paying material costs?

An example of a method which gives the party access to free resurrection magic is casting True Polymorph to become a Planetar. Planetars can cast Raise Dead 3/day without paying the material cost.

This is not a duplicate of Are there any spell casters that can cast life giving spells without 'expensive' components? because I believe there are more methods of getting access to free resurrection than simply being these spellcasters. Also, the methods by which players gain access to those spellcasters may not exist within the system and may need the story to provide them.

What ways exist for a party of adventurers to get access to free resurrection?

What means of resurrection does Implosion prevent?

This new (and therefore spoiler-filled) strip of The Order of the Stick makes the claim that Implosion has been used to prevent resurrection, presumably from the party’s Wizard’s access to Limited Wish. This got me thinking, what means of resurrection does Implosion actually prevent?

At first I thought that it might prevent Raise Dead and not Resurrection, but I’ve recently noticed that Implosion’s text is not explicit about whether or not it destroys bodies.

Would a dead character know which resurrection spell was used on it? [duplicate]

If a character was killed and then a druid attempted to resurrect them, would the character know which resurrection spell was used? I’m primarily asking because I have a character who was killed and would want to be revived but the only character in our party for that game was a druid who was not a fan of my race (tiefling). She would want to come back but not if the druid attempted to do so with Reincarnate as she would not want the 97% chance to not come back as a tiefling.

Note for any potential “ask your DM” answerers: I’m asking about a campaign that has already ended so instead of answers like that please say what you would do as the DM in this situation.

Is this proposed change to the Transmutation Wizard’s Master Transmuter class feature balanced for a setting without resurrection? [Version 2]

In my previous iteration of this question, I proposed a replacement for the Master Transmuter option Restore Life. the feedback I received identified that it was too powerful, so I have a new, much simpler proposal. The brief description below outlines the problem; see my other question for a more detailed explanation.


The School of Transmutation wizard archetype has a feature at level 14 called Master Transmuter. It can allow such a wizard to, once per long rest, destroy their transmuter’s stone and do one of a handful of options, one of which is:

Restore Life. You cast the raise dead spell on a creature you touch with the transmuter’s stone, without expending a spell slot or needing to have the spell in your spellbook.

Unfortunately, in my homebrew universe, there is no resurrection magic, so I’m looking into replacing this option with something homebrew that is not related to resurrection, but still at least broadly fits the theme of “Restore Life“.


Still considering greater restoration, I wonder if it would be balanced to simply allow Restore Life to cast it instead of raise dead, a direct trade with no other additions (i.e. not a “super charged” version like I proposed before)?

Restore Life. You cast the greater restoration spell on a creature you touch with the transmuter’s stone, without expending a spell slot or needing to have the spell in your spellbook.

My reasoning behind believing that this might be balanced, in light of the feedback, is a) it’s a 5th level cleric spell like raise dead, and b) it is not usually available to wizards, same as raise dead.

One the other hand, I’m concerned that this might be a bit weaker than the RAW raise dead version of Restore Life (after all, once you’re dead, greater restoration can’t help at all), so if that is true, I’m also considering waiving the costly material component of the greater restoration spell if cast in this way, since it seems you do need it for the raise dead version. If this is not weaker (or waiving the material component would make this vastly more powerful), then I won’t do that.


So my question is, in a setting where there is no resurrection magic, does my new proposed replacement of the Restore Life option of the Master Transmuter class feature seem balanced?
Ideally contrasting with and without my “waive the material costs” suggestion.

Is this proposed tweak to the Transmutation Wizard’s Master Transmuter class feature balanced for a setting without resurrection?

The School of Transmutation wizard archetype has a feature at level 14 called Master Transmuter. It can allow such a wizard to, once per long rest, destroy their transmuter’s stone and do the following:

Restore Life. You cast the raise dead spell on a creature you touch with the transmuter’s stone, without expending a spell slot or needing to have the spell in your spellbook.

Unfortunately, in my homebrew universe, there is no resurrection magic, so I’m looking into replacing this option with something homebrew that is not related to resurrection, but still at least broadly fits the theme of “Restore Life“.

Unlike in my similar question about replacing resurrection related class features, I do actually have a player who has a transmutation wizard (they are currently “retired”, but the player is strongly considering “unretiring” them in the near future, so this character will almost definitely come back at some point and isn’t far off level 14); this player is also strongly in the camp of “resurrection magic cheapens death”, so they are definitely up for replacing this option of the class feature.


Given that it is called “Restore Life“, I considered replacing it with some kind of healing (say, the heal spell), but then noticed another option that the Master Transmuter feature offers:

Panacea. You remove all curses, diseases, and poisons affecting a creature that you touch with the transmuter’s stone. The creature also regains all its hit points.

So healing would look a bit redundant and underwhelming compared to that option.


Finally, I looked towards greater restoration, since a) it’s a 5th level cleric spell like raise dead, and b) Panacea is kind of like a super charged lesser restoration, plus healing. So I have come up with the following (a “super charged greater restoration“):

Restore Life. You end all reductions to all of the target’s ability scores and hit point maximum, and end one effect that imposes the petrified condition on the target.

I’ve not included the greater restoration spell’s removing curses (since I didn’t want overlap with Panacea) or ending charmed effects (because it doesn’t really fit the theme of restoring life). I also haven’t included regaining any hit points because I thought that might be too powerful compared with Panacea if it also healed the target (although I could have it at least restore hit points equal to the reduction of their hit point maximum, if it was reduced at all).


So my question is, in a setting where there is no resurrection magic, does my proposed replacement of the Restore Life option of the Master Transmuter class feature seem balanced, primarily comparing it to the raise dead spell and the Panacea option?

True Resurrection after True Polymorph?

Can True Resurrection be used to attempt to restore a creature that was originally created by True Polymorph, from an object? Basically, True Polymorph an object into a (sentient/sapient?) creature. Assuming it was named, something happens and it dies, reverting to a piece of furniture (maybe it fell in lava, was disintegrated?) then, someone attempts True Resurrection, not knowing about the polymorph, or maybe being super-optimistic. What would the end result be? Nothing? A comatose/soulless body? Pinnochio becomes a real boy? As TR makes specific mention of the creature’s soul, would I be correct in assuming that the spell would still create a body, but nothing more?