Is this proposed change to the Transmutation Wizard’s Master Transmuter class feature balanced for a setting without resurrection? [Version 2]

In my previous iteration of this question, I proposed a replacement for the Master Transmuter option Restore Life. the feedback I received identified that it was too powerful, so I have a new, much simpler proposal. The brief description below outlines the problem; see my other question for a more detailed explanation.


The School of Transmutation wizard archetype has a feature at level 14 called Master Transmuter. It can allow such a wizard to, once per long rest, destroy their transmuter’s stone and do one of a handful of options, one of which is:

Restore Life. You cast the raise dead spell on a creature you touch with the transmuter’s stone, without expending a spell slot or needing to have the spell in your spellbook.

Unfortunately, in my homebrew universe, there is no resurrection magic, so I’m looking into replacing this option with something homebrew that is not related to resurrection, but still at least broadly fits the theme of “Restore Life“.


Still considering greater restoration, I wonder if it would be balanced to simply allow Restore Life to cast it instead of raise dead, a direct trade with no other additions (i.e. not a “super charged” version like I proposed before)?

Restore Life. You cast the greater restoration spell on a creature you touch with the transmuter’s stone, without expending a spell slot or needing to have the spell in your spellbook.

My reasoning behind believing that this might be balanced, in light of the feedback, is a) it’s a 5th level cleric spell like raise dead, and b) it is not usually available to wizards, same as raise dead.

One the other hand, I’m concerned that this might be a bit weaker than the RAW raise dead version of Restore Life (after all, once you’re dead, greater restoration can’t help at all), so if that is true, I’m also considering waiving the costly material component of the greater restoration spell if cast in this way, since it seems you do need it for the raise dead version. If this is not weaker (or waiving the material component would make this vastly more powerful), then I won’t do that.


So my question is, in a setting where there is no resurrection magic, does my new proposed replacement of the Restore Life option of the Master Transmuter class feature seem balanced?
Ideally contrasting with and without my “waive the material costs” suggestion.

Is this proposed tweak to the Transmutation Wizard’s Master Transmuter class feature balanced for a setting without resurrection?

The School of Transmutation wizard archetype has a feature at level 14 called Master Transmuter. It can allow such a wizard to, once per long rest, destroy their transmuter’s stone and do the following:

Restore Life. You cast the raise dead spell on a creature you touch with the transmuter’s stone, without expending a spell slot or needing to have the spell in your spellbook.

Unfortunately, in my homebrew universe, there is no resurrection magic, so I’m looking into replacing this option with something homebrew that is not related to resurrection, but still at least broadly fits the theme of “Restore Life“.

Unlike in my similar question about replacing resurrection related class features, I do actually have a player who has a transmutation wizard (they are currently “retired”, but the player is strongly considering “unretiring” them in the near future, so this character will almost definitely come back at some point and isn’t far off level 14); this player is also strongly in the camp of “resurrection magic cheapens death”, so they are definitely up for replacing this option of the class feature.


Given that it is called “Restore Life“, I considered replacing it with some kind of healing (say, the heal spell), but then noticed another option that the Master Transmuter feature offers:

Panacea. You remove all curses, diseases, and poisons affecting a creature that you touch with the transmuter’s stone. The creature also regains all its hit points.

So healing would look a bit redundant and underwhelming compared to that option.


Finally, I looked towards greater restoration, since a) it’s a 5th level cleric spell like raise dead, and b) Panacea is kind of like a super charged lesser restoration, plus healing. So I have come up with the following (a “super charged greater restoration“):

Restore Life. You end all reductions to all of the target’s ability scores and hit point maximum, and end one effect that imposes the petrified condition on the target.

I’ve not included the greater restoration spell’s removing curses (since I didn’t want overlap with Panacea) or ending charmed effects (because it doesn’t really fit the theme of restoring life). I also haven’t included regaining any hit points because I thought that might be too powerful compared with Panacea if it also healed the target (although I could have it at least restore hit points equal to the reduction of their hit point maximum, if it was reduced at all).


So my question is, in a setting where there is no resurrection magic, does my proposed replacement of the Restore Life option of the Master Transmuter class feature seem balanced, primarily comparing it to the raise dead spell and the Panacea option?

True Resurrection after True Polymorph?

Can True Resurrection be used to attempt to restore a creature that was originally created by True Polymorph, from an object? Basically, True Polymorph an object into a (sentient/sapient?) creature. Assuming it was named, something happens and it dies, reverting to a piece of furniture (maybe it fell in lava, was disintegrated?) then, someone attempts True Resurrection, not knowing about the polymorph, or maybe being super-optimistic. What would the end result be? Nothing? A comatose/soulless body? Pinnochio becomes a real boy? As TR makes specific mention of the creature’s soul, would I be correct in assuming that the spell would still create a body, but nothing more?

Which resurrection spells are valid to use with the Zealot’s ‘Warrior of the Gods’ Feature?

Introduced in Xanathar’s Guide to Everything is the Barbarian Path, Path of the Zealot, which among other things, provides a feature called “Warrior of the Gods” that makes revival of this character far easier than for other characters:

At 3rd level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.

Warrior of the Gods, Xanathar’s Guide to Everything, pg. 11

However, this wording is somewhat tripping me up, because the spell cited as an example, Raise Dead, doesn’t have the sole effect of returning a creature to life, it also confers a “resurrection sickness”-type penalty, along with performing some minor curative effects on the body itself.

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. […]

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; […]

This spell closes all mortal wounds, but it doesn’t restore missing body parts. […]

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Raise Dead, Player’s Handbook, pg. 270

So already we’ve established a precedent that “sole effect of returning a creature to life” has a bit of a finicky definition, because it explicitly includes a spell that has additional effects beyond bringing a creature back to life.

By my count (please correct me if I’m mistaken) there are six spells in officially published 5th Edition D&D that include the effect of restoring a creature to life. Which of these spells may validly be cast without consuming a Material Component?

  • Revivify, 3rd level Necromancy, PHB 272
  • Raise Dead, 5th level Necromancy, PHB 270
  • Reincarnate, 5th level Transmutation, PHB 271
  • Resurrection, 7th level Necromancy, PHB 272
  • Clone, 8th level Necromancy, PHB 222
  • True Resurrection, 9th level Necromancy, PHB 284

Bringing back a character without resurrection

My player’s character has just died as the result of rolling natural 1 against assassin’s death attack.

Is another way to bring him back, without the use of resurrection or similar spells. There is a druid in the party who could cast Reincarnate, but this could end in coming back to life as a kobold or something else undesirable.

They have just gained enough experience to level up. I thought about making them gain a level of eidolon and becoming a ghost, but I am not sure how it should work.

I am aware of a ghost template, but it’s +5 level adjustment is just too big. Are there other templates or ways of turning the player into a ghost, but without adding other abilities and staying at level adjustment that would be as small as possible?

Mobile data on but not working (Resurrection Remix)

I am using the official Resurrection Remix 5.8.0 on my unlocked Moto X Play. I am experiencing an issue with mobile data; every so often the data won’t connect when I enable it. The icon in the quick settings panel shows the data transfer icon but neither does the statusbar icon show transfer nor do I have actual internet connection. This happens about 1 or 2 times a day and I have to reboot my device to fix it. Resetting the APNs did not help and airplane mode is also useless.

Is this a software issue? If so, should I switch from Resurrection Remix (which is based on CyanogenMod) to an AOSP ROM. Are there any possible fixes?