A ring of spell storing has 1d6-1 spells, what happens if you find the ring with 0 spells? (as I did)
Specifically, the ring states that “solid Objects within that radius appear transparent and don’t prevent light from passing through them”. Does it apply to solid objects created through illusion?
It seems unlikely that the ring works selectively, and illusions can’t plausibly “know” they are being viewed in that way.
By extension, the Ring of X-Ray Vision seems to allow its wearer to inspect the internal organs of a person (be it through selective sight if we consider it to work like Superman’s X-Ray Vision, or by standing 30 ft from the intended target so that the target’s body is only partially within the ring’s radius (RAW explanation). If that’s the case, do spells like Disguise Self also disguise the internal organs of an affected character in such a way as to fool a person with a Ring of X-Ray Vision?
For example, would the user of Ring of X-Ray Vision be able to tell if a target has a second heart, or has only one lung, or is undead (dead organs) if that target is affected by spells like Disguise Self?
Moreover, would a Ring of X-Ray Vision allow its user to see selectively through clothes? If so, what about illusory clothes and other illusory objects? I am thinking that it should, otherwise its wearer could use it to automatically detect any illusion, which is not what it says in the description (no truesight, just see through solid objects).
What happens to a lich’s soul when it dies with a Ring of Mind Shielding? Normally, a lich’s soul goes to the phylactery. But the Ring of Mind Shielding also takes a soul. Does the lich choose where to go or does one overrule the other?
My interpretation is, the ring takes the soul. The wording on the ring says “If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife.” That sounds like the ring takes the soul regardless of the soul’s desire. However the soul can freely leave the ring, though it’ll be a one way trip to the afterlife. But in a lich’s case, it’ll go to its phylactery instead.
If this is a correct interpretation, a lich can use this ring can kind of treat it like a backup phylactery? (Possibly a cursed item for an awesome story?)
Per the description:
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
Our party has found a such a ring that already has a soul in it. And he is quite the chatterbox.
Only the wearer can hear, but the soul is known to talk late into the night, yell when the wearer is trying to concentrate, and tell bad jokes at the wrong time. And frankly, we’re fed up with it.
Per the description, the soul can choose to leave, but is there a way to make it leave?
It the description of the Sword of Vengeance, it calls out:
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
But there is no such clause for the ring. Are we stuck with Murray forever?
This came up in a game the other night, it seems broken but I can’t find anything that says it’s not allowed…
A party member has “Find Greater steed” and casts it into a spell storing ring. Another party member then attunes, casts from the ring, and has their own Pegasus.
Repeat for the whole party and now they all have their own Pegasus to ride, until they dismiss it/it dies.
Obviously this assumes they have time to repeatedly re-attune and regain spell slots, but still seems a little OP. Have I missed something?!
The Ring of Shooting Stars has the Shooting Star effect as described below:
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC15 Dexterity saving throw taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
My question is can the motes be layered on top of each other to form a cube, wherein each creature must make 3 x DC15 Dexterity saving throws and be subject to 15d4 (modified by the saving throws) damage?
In the SRD it states:
Protection This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. Faint abjuration; CL 5th; Forge Ring, shield of faith, caster must be of a level at least three times greater than the bonus of the ring; Price 2,000 gp (ring +1); 8,000 gp (ring +2); 18,000 gp (ring +3); 32,000 gp (ring +4); 50,000 gp (ring +5).
Compare that to:
Caster Level for Weapons The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. http://www.d20srd.org/srd/magicItems/magicWeapons.htm
So according to a strict reading when detect magic is cast a ring of protection always radiates faint abjuration (CL 5th) and the creator as a perquisite for the crafting simply needs to be of a caster level at least three times greater than the bonus of the ring created. Regardless of the actual deflection bonus of the ring, a detect magic will always radiate faint abjuration.
Whereas conversely a weapon with a magical enhancement bonus to hit and damage always has a caster level (and perquisite) three times the enhancement bonus and will ‘register’ as such when a detect magic determines the strength of the aura.
This would seem to be a slight but significant difference in the way these magical items are handled in respect to detect magic. Is that anybody else’s understanding of this nuanced point or does anybody have a different interpretation?
In the SRD it states:
The first special function, ball lightning, releases one to four balls of lightning (ring wearer’s choice). These glowing globes resemble dancing lights, and the ring wearer controls them in the same fashion (see the dancing lights spell description). The spheres have a 120-foot range and a duration of 4 rounds. They can be moved at 120 feet per round. Each sphere is about 3 feet in diameter, and any creature who comes within 5 feet of one causes its charge to dissipate, taking electricity damage in the process according to the number of balls created.
It also states:
The spark shower is a flying cloud of sizzling purple sparks that fan out from the ring for a distance of 20 feet in an arc 10 feet wide. Creatures within this area take 2d8 points of damage each if not wearing metal armor or carrying a metal weapon. Those wearing metal armor and/or carrying a metal weapon take 4d8 points of damage.
Neither of these functions directly address a need to either make a saving throw or the requirement to make a ranged attack to hit a target. Should these functions require either saving throws or attack rolls?
The Ring of Shooting Stars has the following feature:
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Since it does not specifically state that you use your spell save DC or list a spell save DC (unlike its Ball Lightning or Shooting Stars features), what is its spell save DC?
Basically the title. Just wondering what a good amount would be if a creature with a Ring of Water Walking ran across a stream of lava? They don’t sink into it and they get completely across so they don’t end their turn on top of it.