When do you roll for the confused condition?

Whenever a creature is confused…

If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.

At the same time…

Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.

The instructions are conflicting. Should I only roll if the creature has never been attacked since the confusion effect started, or if all creatures that attacked the already-confused target are dead or out of sight?

Can you add luck points to an opposed roll?

Specifically, an opposed POW roll, but presumably the answer would apply to other opposed rolls as well. The rules tell us that:

  1. Many types of roll can either be pushed or have luck points spent on them (if you’re using that optional rule) but never both.
  2. Opposed rolls cannot be pushed.

Does point (1) above imply that only rolls that can be pushed can have luck points spent on them — thereby suggesting that opposed rolls cannot? The rules seems silent on this matter.

When do you get to roll to disbelieve a Spectral Smoke?

An NPC archer is about to shoot at a PC who has implanted the Mesmerist Trick Spectral Smoke and setup the trigger so that the smoke appears if he is to be attacked.

Spectral Smoke says:

A cloud of smoke pops up around the subject, foiling attacks. The mesmerist can trigger this trick when the subject is targeted by an attack or by a spell that requires an attack roll. A smoke cloud appears in the subject’s square and in a 10-foot radius around it. This cloud lasts for 1 round per mesmerist level. The cloud functions as fog cloud, but is an illusion (figment) effect that can’t be dispersed by wind and can be used underwater. A creature that interacts with the cloud can attempt a saving throw to disbelieve the effect. The radius of the cloud increases by 5 feet for every 5 caster levels the mesmerist possesses, to a maximum of 30 feet at 20th level.

Does attempting to a shoot a creature standing in the middle of the illusory cloud of smoke count as “interacting” with the cloud such that the archer gets a saving throw?

Who should roll damage for failed saving throws?

I’m a new DM, and I’m running two groups of people (one group has complete newbies, and the other has experienced players).

Long story short: both groups have players with the Create Bonfire spell.

Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage

For the newbie group, I took over control on player unrelated rolls that happen “naturally”, so for bonfire, I roll the Save AND the Damage, since the damage is no longer in player’s control. I find that rolling both saving throw and damage die at the same time helps speed up the game, rather than saying

“The zombie flinched out of the fire, but didn’t move enough, please roll damage…”

For the experienced group, the players insist on rolling the damage die both on spell cast, and when a creature enters the bonfire.

Which is correct?

Should the failure of saving throw roll the damage, or the caster / initiator of the effect?

What is the Maximum Static plus to a Damage roll?

I’m currently building up a Lvl 20 Warlock to have the absolute Maximum static (by static I mean unrolled Damage) Damage in a Melee Attack.

A level 20 Hexblade Warlock with a 20 in Cha can have the following additions:

  • 20 Cha +5
  • Lifedrinker +5 (Cha Based)
  • Hexblade’s Curse +6 (Proficiency Base)
  • GWM +10
  • Weapon +3

This totals +29 Damage.

Outside of using Tomes to increase my Cha or getting the Legendary Item that increases Prof by 1, are there any other methods to increase flat damage that I don’t know of?

Multiclass, RAW, RAI, Errata, Jeremy Crawford tweets are all accepted, please just explain logically your opinion or facts and site your sources please!

Does a natural 20 on the attack roll still automatically hit if the target is wearing adamantine armor?

My Fighter (Battlemaster) Warlock (Hexblade) build character has just acquired a suit of +1 adamantine plate armour.

From the description of adamantine armor (DMG, p. 150):

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.

Is a roll of a natural 20 (which is normally a critical hit) still automatically a hit, despite the critical becoming a “normal hit” because of the armour? Or would the attacker need to exceed my AC in order to score the “normal hit” if (for instance) I cast shield or use the Evasive Footwork maneuver to boost AC?

My AC is 20, so with shield cast it becomes 25; for example, would a goblin with a +4 attack modifier score a hit on a roll of 20 against me? A total of 24 would not be sufficient to “hit” under normal rules, but does the “20 is always a hit” mechanism override this despite the critical being cancelled by the adamantine armour?

Help needed in uninstall of ubuntu 19.04 and roll back to windows system and boot

Support needed for efi boot partition related issues..

So i recently installed ubuntu 19.04 in my ssd by shrinking some free space. I did it manually in ubuntu installer .. everything was great.. So i came to know ubuntu has no driver and support officially from amd . So i decided to uninstall . (Here one thing to mention before going to the context . Grub2 was my main bootloader, windows 10 listed there as “windows bootloader manager” or something like that . when i click windows , it goes to old very old bootmenu of windows with black background and shows two os of windows . one is windows 10 and another is Microsoft windows. both the entry pointed to same windows10 os . )

I manually cleared the ubuntu partitions .. i opened msconfig i saw that two windows boot entry . both are same , i was actually on “Microsoft windows” not on “windows 10” as i selected it when booting but both are same . so i set Microsoft windows default . and deleted the other one . set back to windows bootloader through cmd . now the ugly windows bootloader is gone .. it continues to show msi logo while loading as normal . now the issue is .. since it was very very fast and responsive to boot before the ubuntu .. now when i try to boot ..a blackscreen stays for 15-20 seconds .. and then msi loading appears and windows lockscreen appears ..as normal ..

why it is taking long .. is there any problem created in efi boot partition ? and how to fix it (i don’t want a fresh install of windows again) ?

i deleted efi folder of ubuntu ..but somehow ubuntu entry is still in my eufi advanced boot option

Can you apply the Monk’s Martial Arts feature only to your attack roll but not your damage roll?

The Monk’s Martial Arts feature states:

You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons…

Originally I thought this meant you had to either replace use Strength for both rolls or use Dexterity for both rolls. But the section on Finesse weapons states:

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Both features have the same “for the attack and damage rolls” bit; however, Martial Arts lacks the requirement that you must use the same modifier for both rolls. Does this mean that you are able to replace only the attack roll’s (or only the damage roll’s) modifier?

One reason you might want to mix up your modifiers is any time where you want to damage (and thus hit) a creature, but you don’t want to deal a lot of damage to it.
In a case like that you would want to use your higher modifier for the attack and your lower modifier for the damage.

What check would my PC roll to escape if he were grappled by a mimic?

To escape a basic grapple, you can contest the grappler’s Athletics check with an Athletics or Acrobatics ability check (PHB, pg. 195):

Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by [the grappler’s] Strength (Athletics) check.

The mimic’s Adhesive trait (MM, pg. 220) says:

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

If a player touches a transformed mimic while inspecting it or something, since his hand is already stuck on the mimic, would he be forced to roll an Athletics skill check (regardless of his preferred skill) to escape the grapple?