Given the following constraints what is the maximum number of attacks in a round for 3.X edition?

A former DM has had the same recurring NPC/GMPC since I started playing in his game. This was 20+ years ago and we started in 1st edition and slowly made our way through the years and editions. We updated our characters as we went to the new editions. Now this NPC/GMPC is the most reviled in his games, any time he shows up all the players immediately want him dead. We stick to character though.

The question will be broken up to hopefully get expert answers from each of the editions in which we played in this particular question it will be specific to 3.Xe. I am skipping 4e (as we all hated it and only played one session) and 5e because I know for a fact that it is not possible there (yet).

The question is as follows:

Give the following constraints what is the maximum number of attacks in this edition:

  1. NPC is an Elf (In this edition it is irrelavent I suppose).
  2. He was a Thief-Acrobat in previous editions and I assume multiclassed, probably Fighter-Thief, due to how 3.X prestige works let’s assume just Rogue for this edition, although any official prestige class is fair game. Character focused on tumbling and thrown knife attacks.
  3. The weapon of choice was throwing knives.
  4. Assume unlimited ammunition as he had a bandalier that had the knives return.
  5. I know he could throw 3 knives at a time (pretty sure this was a thing for shuriken from Oriental Adventures).
  6. Assume all official sources and Dragon Magazine since the first issue are open.
  7. I know of this question and assume there is a variant with knives.
  8. If I recall he threw with both hands as well.
  9. Assume prestige classes are open, this DM even as a player had a tendency to stack multiclass options with min/max precision but assume Rogue is the primary focus.
  10. Assume Quick Draw.
  11. We were always between 8th and 15th level when I met this character.
  12. I do not recall spell-casting but not ruling it out entirely but main build would likely have been focused on mundane means.
  13. Assume focused magical item augmentation as well, just calling it out even though the aforementioned bandolier alluded to it, but for the most part official items other than that.
  14. Assume no flying invisible helpers as suggested by HeyICanChan or for that matter third party interventions or Aid Another.

The end result in game was quite literally at least 2 dozen attacks per round, perhaps more. Which I have questioned him multiple times about the build and legitimacy but he as refused to provide any answers. I know DMs do not have to justify but this, combined with a number of other things over the years has lead to distrust. I have since stopped playing his games altogether, so this is just a verification on whether I have overreacted.

This was broken into 3 questions for each of the editions.

AD&D, AD&D 2nd Edition, and Dungeons & Dragons 3.X.

Is there a meaningful difference between giving a monster multiattack and giving it multiple turns per round?

I’m creating a CR21 boss for my medium-level party of six players to fight. I know that action economy is a big disadvantage for a single enemy fighting an entire party, so I’m giving the boss the ability to attack 4 times per turn (20-35 damage per most attacks).

I know the most common way to give a creature multiple attacks is to give it Multiattack, an action that allows it to use its attack abilities several times in one go. I’m considering instead rolling initiative for the boss 4 times and giving it a whole turn for each initiative value, giving it 4 separate attacks.

Will this have a significantly different effect on the battle than giving the boss a standard multiattack?


A couple thoughts I’ve had:

  • This allows the boss to use more bonus actions per round. The boss I’m designing doesn’t have any nonstandard bonus actions, so I don’t think this will make a big difference.
  • This allows the boss to move more often. I’ve divided the speed I want the boss to have by the number of turns it gets per round, so its total movement per round will be the same.
  • This gives the boss more reactions. I can see this making it quite a but more difficult. I’m not planning on using many reactions when I play the boss, though.

How many times can a monk use Deflect Missiles in a round?

Monks get the Deflect Missiles feature at 5th level.

How many times can a monk use Deflect Missiles in a round?

One of my players and I got into a debate. I contend that it is for one successful attack per round, while he maintains that it is more of a reaction and can be done as often as needed. Could someone please set us straight?

What is the most (average) damage one character can do in one Round on its own to a Tarrasque?

Rules/Restrictions:

Any race published is allowed you can use the Customize Your Origin feature from Tasha’s Couldron of Everything.

Any officially published Class by WotC is allowed as well as Optional Class Features.

If there is a circumstantial bonus, such as Assassinate or Haste, please show each step in damage calculation.

No magic items, charms, blessings, or epic boons.

No, the "damage done" can’t be to yourself.

You are on your own no other PC or NPC.

Take into Account that you might not surprise the Tarrasque.

You do not have advantage by default. If you can generate some advantage for yourself, then you may do so.

Consider your target to have AC25; Skill Checks str(+10), dex(0), con(+10), int(-4), wis(0), cha(0); Saving Throws Str +10, Dex +0, Con+10, Int +5, Wis +9, Cha +9;

Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Condition Immunities Charmed, Frightened, Paralyzed, Poisoned Senses Blindsight 120 ft., Passive Perception 10

Since we are talking LV 20 for the purpous of overcomming immunity your weapons may count as magical

You may have one non-combat round of setup outsite the blindsight range of the Tarrasque. Longstride can be cast in advance

Can a ballista be fired once per round with a crew of three?

The rules for the ballista on p.255 of the DMG state that to make an attack the weapon must be loaded, aimed and fired. Each of these takes one action. However, could each of these actions be performed by a crew of three, with one character to perform each step, thus allowing the ballista to be fired once per round?

My assumption is yes, but there’s nothing textual to support this. Am I missing something?

Can you activate charges of Warlock’s Scepter and Gloves of Eldritch Mixture in same round?

Warlock’s scepter mentions:

… a warlock (or any other character capable of invoking an eldritch blast) can choose to spend charges from the scepter to increase the amount of damage his eldritch blast deals.

And Gloves of Eldritch Admixture:

Spending 1 or more charges adds extra damage to the next eldritch blast you make before the end of your turn.

Given they are both swift action to activate, can warlock activate both items in same round and boost its eldritch blast?

Does a spell with a duration of one round end at the beginning or the end of my next turn? [duplicate]

Some spells are mostly beneficial to the rest of the party. My question is to figure out whether or not the caster benefits from this as well.

Take for example the first level spell Color Spray, which has a casting time of one action and a duration of one round:

A dazzling array of flashing, colored light springs from your hand. Roll 6d10, the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for the creature to be affected.

Since the spell takes one action to be cast and then has a duration of one round, is it correct to assume that its effects take place at the very end of the caster’s turn, thus lasting until the end of its next turn as well?

The way I see it, this means that at the caster’s next turn, right before the duration ends, the enemy will still be blinded and he/she gets advantage on an attack as well.

I’d love to hear your opinions/experiences with this.

Note: This is not a duplicate, I found this question on the site as well, but this does not answer my question since in my opinion a barbarian’s rage starts instantly, so at the beginning of his turn or at the beginning of his bonus action, right in the middle of a turn, whereas a spell takes a while to cast and -then- starts.

What is the most damage that can be done in one round on your turn?

I was surprised that this question has not been asked.

I want to find out what the most damage that can be done in a single round?

Here are the rules.

  • Rules from Official Hardcover books only.
  • Any official playable race can be used.
  • No optional rules, other than those listed here.
  • Multiclassing and feats are permitted.
  • Characters can be up to LV 20
  • Standard point buy for stats.
  • No Magic items.
  • No infinite loops we are not trying to break the system. We are trying to find the maximum damage in a reasonable setting.
  • Consistent effects only. Random elements like wild magic cannot be used.
  • Epic Boons are permitted if you use the Aberrant Dragonmark feat.. You can choose the boon you would like.
  • No outside help. Permanent summoned creatures are permitted, and considered to have already been summoned.(find steed, familiar, homunculous.. etc..) Their damage can be added to yours in the calculation.
  • Assume one average target with no unusual defenses.
  • All attacks hit.
  • All saves are passed.
  • Polymorph is allowed, but I suspect there are better methods.
  • Any attack or combination of spells and attacks can be used provided you are following the rules.
  • Include the Maximum rolled damage as well as the average damage, where average is calculated using min+maximum /2 to calculate it.

I understand that a lot of you don’t like optimization questions. But try to leave me a comment before you give me a negative vote. I will address the issue and fix it(If possible).

This post is for people who do enjoy the theory craft and challenge. I think it will be interesting to find out what the damage limit is.