Is the Land Druid’s Nature’s Sanctuary feature useless against grapples and shoves?

The Land Druid’s Nature’s Sanctuary feature states (emphasis mine):

[…] When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. […]

It says that if a creature fails the saving throw and does not choose a new target, their attack misses; however, grapples and shoves cannot hit nor miss. If a creature makes a grapple or shove attempt and fails the saving throw, what happens? Does the feature simply not help against grapples and shoves even though the creature still makes the saving throw?

Is trying to break a door considered a hostile action, as far as Sanctuary spell is concerned?

On page 366 of Pathfinder 2e Core Rulebook, for the Sanctuary spell it states:

You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.”

Does trying to break a door count as a hostile action? It does not specify if the action is considered hostile only if it is directed towards a creature.

How does the Sanctuary spell stack with the College of Glamour bard’s Unbreakable Majesty feature?

The College of Glamour bard’s Unbreakable Majesty feature (XGE, p. 14-15) has a similar effect to the sanctuary spell, although it requires a Charisma save instead of a Wisdom save.

If someone attacks a creature under the effects of both, does the attacker need to make both saves?

Does being under the effect of more than one Sanctuary spell require more than one saving throw?

Does being under the effect of more than one Sanctuary spell require more than one saving throw?

In the case where there are two Clerics who cast Sanctuary on the same PC:

  • would a monster trying to attack the character need to make two separate Wisdom saving throws in order to attack?
  • or, would the monster only need to make one saving throw against the Cleric who has the highest DC to attack?

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.

(PHB p.272)

If you refer to rules about combining spell effects in your answer, please explain your reasoning.

Can Sanctuary save our party from a wipe-out if I cast it on myself as a healer?

Can Sanctuary save our party from a wipe out if I cast it on myself as a healer?

I am playing in a campaign where our DM’s creatures often deal high damage to our PCs and occasionally we run into a large mob.

I want to know if I can cast Sanctuary on myself to deal with a wipe-out?

SCENARIO: I am the main healer. I have multi-classed as a Cleric (Disciple of Life) and Rogues (Mastermind), with expertise in Perception and Stealth. If I think we are about to be wiped out by a large mob, can I cast Sanctuary on myself to discourage my being attacked, then use my Cunning Action as a bonus action to make a run for it? The idea is that I will run away at full speed for one or two turns, using my movement and both my action and bonus action to dash. Then I cast Enhance Ability on myself, roll for a Stealth check and return to the scene in hiding – ready to cast Mass Healing Word on the party before the 1 minute is up. My hope is that most of the mob will have moved away from the scene, some will have tried to follow me and I will be able to get the party back onto their feet to finish up any remaining mobs.

Could I use Sanctuary to this effect?

SANCTUARY

1st-level abjuration

Casting Time: 1 bonus action

Range: 30 feet

Components: V, S, M (a small silver mirror)

Duration: 1 minute

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack spell. This spell doesn’t protect the warded creature from area effects, such as the explosion o f a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

(PHB p. 272)

If a creature attempts to sneak attack another creature warded with sanctuary and fails the wisdom save, is warded creature alerted?

If a creature attempts to sneak attack another creature warded with sanctuary and fails the wisdom save, is warded creature alerted?

If I’m wandering the woods as a monk with sanctuary and a rogue is chasing me, am I never gonna notice them until they hit me?

Can the target of a Sanctuary spell use the help action in combat?

I have a Life Cleric who would like to help the party “Big Guns” be more effective in combat, but do so in a way that (hopefully) doesn’t increase my healing load.

The Sanctuary spell forces enemies to make a Wisdom save in order to attack me, unless I end the spell by

…make[ing] an attack, cast[ing] a spell that affects an enemy, or deal[ing] damage to another creature

The Help Action says I can

…aid a friendly creature in attacking a creature within 5 feet of [me]. [I] feint, distract the target, or in some other way team up to make [my] ally’s attack more effective.

It appears that I could cast Sanctuary on myself, wade into the melee so my more effective touch heals are where they’re needed most, AND use the Help Action now and then to give Advantage to some of my party’s attacks.

Am I correct, or would using the Help Action be deemed as an ‘attack’ that would end my Sanctuary?

Does the target of sanctuary lose the effect of the spell if they attack an illusion?

This question is inspired by on this question but is focused on the sanctuary spell instead of the rage feature.

The last line of the Sanctuary spell is –

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

I am slightly doubtful of the split-up of this sentence, does it mean any attack (thus even attacking an object like a door could end the spell) or only attacks against creatures end the spell ?

On a second note if the target of Sanctuary attacks an illusion does it count as attacking/affecting an enemy creature ?

Does casting Fog Cloud break a Sanctuary spell?

The spell Sanctuary can ward a creature, with the following caveat:

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

Does casting Fog Cloud break a Sanctuary spell?

Arguably, it does not, as the spell affects the air around the enemies, not the enemies themselves.

Does Wrath of the Storm end the Sanctuary spell?

The Sanctuary spell states:

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

Wrath of the Storm (a Tempest Cleric feature) allows the cleric to rebuke and damage an enemy that hits it (assuming of course the enemy passed its saving throw to make an attack in the first place). This feature doesn’t seem to qualify as an attack or spell.

So would use of the feature end the spell?


This answer to a related question suggests that: RAW, the answer might be no. But RAI, it would be yes. Is there a better clarification, or something else I’ve missed?