Does casting web interrupt the spell sanctuary on the caster? If yes, in which moment? Let us consider the case in which there is an enemy creature in the area covered by the web.
Maybe it can be useful underline a couple of things:
- When web is cast, no creatures are affected.
- A creature will be affected by the web if it is starting/going through its turn there and fails the saving throw.
- About sanctuary: if the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
The spell sanctuary states
You ward a creature within range against Attack. Until the spell ends, any creature who Targets the warded creature with an Attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the Attack or spell. This spell doesn’t protect the warded creature from area Effects, such as the explosion of a Fireball.
The effects of which are quite obvious when one single creature is warded. However, I am wondering how this would work when two creatures are warded and both within range. Could a monster switch between targetting either of them until they succeed on their save?
As an example: two clerics – Alice and Jasper – are ambushed by an powerful vampire named James, they are fiercely opposed to killing and so instead of harming James they both cast sanctuary on themselves. James attempts to bite Alice but fails his save, he then switches his target to Jasper but fails his save again, now what happens? The spell seems to state that he is to choose a new target and does not appear to prohibit targetting Alice once again, however, that does seem to defeat the purpose of the spell.
So, what happens RAW? and RAI?
The Land Druid’s Nature’s Sanctuary feature states (emphasis mine):
[…] When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. […]
It says that if a creature fails the saving throw and does not choose a new target, their attack misses; however, grapples and shoves cannot hit nor miss. If a creature makes a grapple or shove attempt and fails the saving throw, what happens? Does the feature simply not help against grapples and shoves even though the creature still makes the saving throw?
On page 366 of Pathfinder 2e Core Rulebook, for the Sanctuary spell it states:
You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.”
Does trying to break a door count as a hostile action? It does not specify if the action is considered hostile only if it is directed towards a creature.
The College of Glamour bard’s Unbreakable Majesty feature (XGE, p. 14-15) has a similar effect to the sanctuary spell, although it requires a Charisma save instead of a Wisdom save.
If someone attacks a creature under the effects of both, does the attacker need to make both saves?
Does being under the effect of more than one Sanctuary spell require more than one saving throw?
In the case where there are two Clerics who cast Sanctuary on the same PC:
- would a monster trying to attack the character need to make two separate Wisdom saving throws in order to attack?
- or, would the monster only need to make one saving throw against the Cleric who has the highest DC to attack?
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.
If you refer to rules about combining spell effects in your answer, please explain your reasoning.
Can Sanctuary save our party from a wipe out if I cast it on myself as a healer?
I am playing in a campaign where our DM’s creatures often deal high damage to our PCs and occasionally we run into a large mob.
I want to know if I can cast Sanctuary on myself to deal with a wipe-out?
SCENARIO: I am the main healer. I have multi-classed as a Cleric (Disciple of Life) and Rogues (Mastermind), with expertise in Perception and Stealth. If I think we are about to be wiped out by a large mob, can I cast Sanctuary on myself to discourage my being attacked, then use my Cunning Action as a bonus action to make a run for it? The idea is that I will run away at full speed for one or two turns, using my movement and both my action and bonus action to dash. Then I cast Enhance Ability on myself, roll for a Stealth check and return to the scene in hiding – ready to cast Mass Healing Word on the party before the 1 minute is up. My hope is that most of the mob will have moved away from the scene, some will have tried to follow me and I will be able to get the party back onto their feet to finish up any remaining mobs.
Could I use Sanctuary to this effect?
Casting Time: 1 bonus action
Range: 30 feet
Components: V, S, M (a small silver mirror)
Duration: 1 minute
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack spell. This spell doesn’t protect the warded creature from area effects, such as the explosion o f a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
(PHB p. 272)
If a creature attempts to sneak attack another creature warded with sanctuary and fails the wisdom save, is warded creature alerted?
If I’m wandering the woods as a monk with sanctuary and a rogue is chasing me, am I never gonna notice them until they hit me?
I have a Life Cleric who would like to help the party “Big Guns” be more effective in combat, but do so in a way that (hopefully) doesn’t increase my healing load.
The Sanctuary spell forces enemies to make a Wisdom save in order to attack me, unless I end the spell by
…make[ing] an attack, cast[ing] a spell that affects an enemy, or deal[ing] damage to another creature
The Help Action says I can
…aid a friendly creature in attacking a creature within 5 feet of [me]. [I] feint, distract the target, or in some other way team up to make [my] ally’s attack more effective.
It appears that I could cast Sanctuary on myself, wade into the melee so my more effective touch heals are where they’re needed most, AND use the Help Action now and then to give Advantage to some of my party’s attacks.
Am I correct, or would using the Help Action be deemed as an ‘attack’ that would end my Sanctuary?
This question is inspired by on this question but is focused on the sanctuary spell instead of the rage feature.
The last line of the Sanctuary spell is –
If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
I am slightly doubtful of the split-up of this sentence, does it mean any attack (thus even attacking an object like a door could end the spell) or only attacks against creatures end the spell ?
On a second note if the target of Sanctuary attacks an illusion does it count as attacking/affecting an enemy creature ?