So let’s say I am trying to intimidate by casting earthquake centered on myself, do I also need to make the dex save to not fall prone or am I not at risk?
I am wondering, assuming the latest version of Firefox, which of the following options would be more preferable security-wise (e.g. assess and/or password to user account will be stolen) and which one privacy-wise (exposing user to the least advertisement tracking etc.):
- Storing session cookies (i.e. logging in and never logging out), but not saving password & username in browser built-in Password Manager.
- Saving password & username in built-in Password Manager (without Master Password) and setting cookies and site data to be cleared when browser is closed.
P.S.: I am aware that using Master Password for password storage will increase security of the stored passwords. Though I am not wondering how to improve given options, but would like to asses them “as is”.
Old dragons can frighten you:
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itselfon a success.
Calm Emotion can suppress this:
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effeet resumes, provided that its duration has not expired in the meantime.
Do you keep repeating the saving throw while the frightened condition is suppressed?
Wizard is currently concentrating on a spell. Wimpling has a -1 Strength modifier, and makes a melee attack on Wizard. The attack hits, but Wimpling rolls a 1 on the damage roll, meaning that after applying his Strength modifier, he deals 0 damage.
Per the SRD, Damage Rolls (and in more recent Player’s Handbook printings):
With a penalty, it is possible to deal 0 damage, but never negative damage.
From the Spellcasting chapter, Concentration:
The following factors can break concentration:
Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon’s breath, you make a separate saving throw for each source of damage.
But I’m not sure if “dealing 0 damage” means that the target “takes damage”. Does Wizard need to make a Constitution saving throw to continue concentrating on the spell?
I’d prefer official sources or references if available. If there aren’t any, then I would accept any semi-official or well-informed well-reasoned arguments, preferably backed up by whatever evidence is available.
In D&D 5e, spellcasters often have to choose between spells which can affect a target on a successful melee attack. The fire bolt cantrip (1d10 to 4d10 damage depending on character level), for example, requires an attack roll, while the poison spray cantrip (1d12 to 4d12) requires a Constitution saving throw by the target. Obviously, this could apply class features other than spells that require a saving throw to avoid an effect.
Assume two hypothetical spells which are the same level, cause the same damage of the same type, affect a single (and can thus be most directly compared with a single attack roll). Assume no resistances or immunities for the target, and assume the character is facing a creature of a CR matching their level (as they often would be as part of a party of 4-6). Also, assume that players are experienced, but are not allowed to consult the Monster Manual or other DM resources.
- Many experienced players will know the AC of common monsters, but even when they don’t, it’s easy to figure out after a few attack rolls.
- Most players won’t often have knowledge of full monster ability scores, which determine saving throws.
- Many DMs roll in secret. Even if they roll adversary saving throws in the open, the fact that there are 6 potential saving throws (and only 3 common ones) will make it hard in any given combat for a player to determine a creature’s saving throw bonus.
- Monsters have guidelines for ACs that are typical for a CR (“Monster Statistics by Challenge Rating”, DMG p. 274).
- Many monsters do not have any saving throw proficiencies. The DMG recommends that saving throw proficiencies primarily be used to counteract saving throw penalties from low ability scores.
Given this, and other considerations provided in the answer, from a player’s point of view will a character succeed more consistently with an attack roll or a saving throw, or are the results of attack rolls more predictable than saving throws?
I’m doing a dockerized tool which logs in to a website for N users and performs N actions. The tool is coded using Python. If there are multiple users, the sign in takes time. However there are some websites which have a longer session expiry. In those cases,
s = requests.session()
Is it okay from a security perspective to save the session data in a file so that I can perform the actions straight away? Also I’ll check whether the session is invalidated or not everytime I get the data from the file. If not, what’s the best way to solve this problem?
The death ward spell states:
[…] If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.
One example of such an effect would be failing a third death saving throw. Ordinarily you would die immediately after failing your third death saving throw but this is not the case for the Zealot Barbarian currently Raging Beyond Death:
You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points
So what happens if the Barbarian has three failed death saves and then their Rage ends?
What instantaneously killing effect is the Barbarian being subjected to?
What exactly is negated by death ward?
Is the third death saving throw removed?
The Slow spell (PHB 277) requires concentration and states the following:
Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
Suppose a PC or monster who could normally make more than one attack is affected by the Slow spell, takes the Attack action, and hits the spell’s caster, who then fails their concentration check, causing the Slow spell to end. Does the attacker then get to take their remaining attack(s) because the slow spell is no longer in effect, or do they still only get 1 because the Slow spell was in effect at the time they took the Attack action?
Picture a stand-off between a Conquest Paladin and a Yeti.
Due to fear effects, the Paladin has imposed the
Frightened Condition on the Yeti.
- A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
- The creature can’t willingly move closer to the source of its fear.
Now the Yeti uses its
Chilling Gaze on the Paladin:
Chilling Gaze. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.
Thus, the Paladin has to make his
Rules as Written here, the disadvantage of the Yeti does not affect the Paladin’s Saving Throw, like lowering the
DC, or giving the Paladin
So my questions:
- Am I missing something here, or does the Disadvantage only affect the Yeti’s other attacks?
- Do any of You have a good
House Rulefor that case?
I’ll try to picture as best as possible.
I have a Wizard 3 and Master Specialist 1.
As a Wizard I have the following saves:
+1 +1 +3
as Master Specialist on 1st level I get:
0 0 +2
So I simply add the +2 to the Will Save?
It seems like “cheating”, as a normal Wizard would have 2 points less on saving throws by level 5.