What determines the ability used for a saving throw?

I’m new to D&D. I was reading about save throws in the Player’s Handbook and saw this:

To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity modifier for a Dexterity saving throw.

What determines what type of saving throw it is? The DM? The attack cast on the PC? Or do you add your highest ability modifier to the d20 rolled?

Mind Flayer Innate Spellcasting saving throws

The MM says

“The mind flayer’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components: At will: detect thoughts, levitate l/day each: dominate monster, plane shift (self only) “

Detect Thoughts and Dominate Monster call for Wisdom saving throws, but because their spellcasting ability is Intelligence, does the target make an Int or Wis saving throw?

Custom Meta Box (SELECT2) Not Saving Taxonomy Terms

I have the code, enter image description here

/*  * Add a metabox  * I hope you're familiar with add_meta_box() function, so, nothing new for you here  */ add_action( 'admin_menu', 'rudr_metabox_for_select2_cat' ); function rudr_metabox_for_select2_cat() {     add_meta_box( 'rudr_select2', 'Tune Category', 'rudr_display_select2_cat_metabox', 'post', 'side', 'high' ); } /*  * Display the fields inside it  */ function rudr_display_select2_cat_metabox( $  post_object ) {     // I decided to write all the metabox html into a variable and then echo it at the end     $  html = '';      // always array because we have added [] to our <select> name attribute     $  appended_cat = get_post_meta( $  post_object->ID, 'rudr_select2_cat',true );      /*      * It will be just a multiple select for tags without AJAX search      * If no tags found - do not display anything      * hide_empty=0 means to show tags not attached to any posts      */     if( $  cats = get_terms( 'category', 'hide_empty=0' ) ) {         $  html .= '<p><select id="rudr_select2_cat" name="rudr_select2_cat[]" single="single" style="width:99%;max-width:25em;">';         foreach( $  cats as $  cat ) {             $  selected = ( is_array( $  appended_cat ) && in_array( $  cat->term_id, $  appended_cat ) ) ? ' selected="selected"' : '';             $  html .= '<option value="' . $  cat->term_id . '"' . $  selected . '>' . $  cat->name . '</option>';         }         $  html .= '<select></p>';     }     echo $  html; } add_action( 'wp_ajax_mishagetcat', 'rudr_get_cat_ajax_callback' ); // wp_ajax_{action} function rudr_get_cat_ajax_callback(){      // we will pass post IDs and titles to this array     $  return = array();      $  cat = get_terms( array('taxonomy' => 'category','search'=> $  _GET['q'],'ignore_sticky_posts' => 1,));         foreach ( $  cat as $  cat ) {               // shorten the title a little             $  title = ( mb_strlen( $  cat->name ) > 50 ) ? mb_substr( $  cat->name, 0, 49 ) . '...' : $  cat->name;             $  return[] = array( $  cat->term_id, $  title ); // array( Post ID, Post Title )         }     echo json_encode( $  return );     die; } //auto_save add_action( 'save_post', 'rudr_save_metaboxdata', 10, 2 ); function rudr_save_metaboxdata( $  post_id, $  post ) {      if ( defined('DOING_AUTOSAVE') && DOING_AUTOSAVE ) return $  post_id;      // if post type is different from our selected one, do nothing     if ( $  post->post_type == 'post' ) {         if( isset( $  _POST['rudr_select2_cat'] ) )             update_post_meta( $  post_id, 'rudr_select2_cat', $  _POST['rudr_select2_cat'] );         else             delete_post_meta( $  post_id, 'rudr_select2_cat' );         if( isset( $  _POST['rudr_select2_tags'] ) )             update_post_meta( $  post_id, 'rudr_select2_tags', $  _POST['rudr_select2_tags'] );         else             delete_post_meta( $  post_id, 'rudr_select2_tags' );     }     return $  post_id; } //add_script_&_stylesheet add_action( 'admin_enqueue_scripts', 'rudr_select2_enqueue' ); function rudr_select2_enqueue(){      wp_enqueue_style('select2', 'https://cdnjs.cloudflare.com/ajax/libs/select2/4.0.3/css/select2.min.css' );     wp_enqueue_script('select2', 'https://cdnjs.cloudflare.com/ajax/libs/select2/4.0.3/js/select2.min.js', array('jquery') );      // please create also an empty JS file in your theme directory and include it too     wp_enqueue_script('mycustom', get_template_directory_uri() . '/css/mycustom.js', array( 'jquery', 'select2' ) );   } 

enter image description here But Showing only deafult category.

What is the distribution of Saving Throws associated with each attribute that are required by spells?

I read somewhere that in D&D 5e, the Saving Throw distribution for spells was biased towards DEX, CON and WIS. In other words, if you had proficiency in those attributes, you would benefit a lot more than having proficiency in other attributes.

What is the distribution of Saving Throws across attributes for spells in D&D 5e?

I’m looking for a percentage of each attribute for all the spells available (one would expect this to be uniform). Bonus points if this is also calculated for only spells that can be cast by RAW monsters (MM and VMG).

If a NPC is successful in a saving throw against a type it’s vulnerable against, does it just take what I rolled for damage or would it be halved?

During a dnd campaign, we were fighting a Mummy Lord and it’s vulnerable to fire, so I used Scorching Ray against it and he succeed the saving throw to half the damage, so would he just take whatever I rolled, or would what I rolled he halved?

What happens when you are knocked prone while mounted and make the saving throw?

The rules for mounted combat include a special effect for falling prone (emphasis added):

If an effect moves your mount against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you’re knocked prone while mounted, you must make the same saving throw.

If you are on a mount and you are knocked prone but make the DC 10 Dexterity saving throw, what exactly happens? Are you prone but still mounted? What practical effect does this have, compared to being mounted and not prone?

(Assume the mount is not knocked prone, only you are, for example if you fail the Strength saving throw against a wolf’s bite attack.)

What is the narrative difference between a Charisma and Wisdom saving throw?

Relatively few spells in D&D 5e require a Charisma saving throw, and when they do it’s often difficult to describe the in-game reasons for why they require such a throw.

One of my players told me that the Charisma saving throw for Banishment is essentially a check on the target’s sheer “force of will” to remain in their present plane.

This clashes with my understanding of what a Wisdom saving throw entails. I’ve always imagined that the Wisdom saving throws for spells like Geas and Dominate Person were also a check on the target’s “force of will”.

Is there any narrative explanation for the difference between a Charisma and Wisdom saving throw? What is the in-game difference between Wisdom and Charisma in terms of willpower?

If both saving throws are related to willpower, then why are they treated as distinct saving throws?


To clarify: I’m not interested in the gameplay differences between the two saving throws. Clearly they have different purposes in terms of balance. What I’m more concerned with is how they relate differently to willpower.

If you roll for a saving throw that if succeeded you only take half damage, and roll a natural 20, are you reduced any more damage?

In context, my character just got pounded by flaming boulders. She is currently immune to fire for story reasons, so the fire damage is null, however she has to make a dexterity saving throw against the bludgeoning damage. it’s 60 damage. if she succeeds, she takes half damage. She rolls a natural 20. I know the damage is halved because she did succeed, but are there any other deductions to damage because of her natural 20 roll?

Do the ball lightning and spark shower functions of a Ring of Shooting Stars allow saving throws?

In the SRD it states:

The first special function, ball lightning, releases one to four balls of lightning (ring wearer’s choice). These glowing globes resemble dancing lights, and the ring wearer controls them in the same fashion (see the dancing lights spell description). The spheres have a 120-foot range and a duration of 4 rounds. They can be moved at 120 feet per round. Each sphere is about 3 feet in diameter, and any creature who comes within 5 feet of one causes its charge to dissipate, taking electricity damage in the process according to the number of balls created.

It also states:

The spark shower is a flying cloud of sizzling purple sparks that fan out from the ring for a distance of 20 feet in an arc 10 feet wide. Creatures within this area take 2d8 points of damage each if not wearing metal armor or carrying a metal weapon. Those wearing metal armor and/or carrying a metal weapon take 4d8 points of damage.

http://www.d20srd.org/srd/magicItems/rings.htm#shootingStars

Neither of these functions directly address a need to either make a saving throw or the requirement to make a ranged attack to hit a target. Should these functions require either saving throws or attack rolls?

Saving a character that does not fit in the party

I’ve been playing in a Warhammer campaign for about 7 month with my friends.

I created a character that I thought would be interesting for me to play, as I planned to play him for a long time and I wanted to have some possibilities for him to develop his personality along the way. He was on the thinking side, not much of a fighter but had a really high self esteem, yet was totally unable to understand any form of sarcasm. Turned out I loved to play this character, and the campaign went on and we had a really good time.

But recently, we got into a situation where we had to infiltrate a place, and while one of my friends and I were trying to figure out a way to remain undetected, one of the others (who plays a reckless halfling and complained several times about the planning phase taking too long) went full Leeroy Jenkins and decided to jump from one roof to another, directly followed by the other friend (a fearless knight). They got us spotted, we quickly got surrounded by enemies and we got captured.

On the moment, I got angry at them, so when I realized it, I decided to keep my mouth shut. At the moment, I was really thought they were ruining my fun and that this needed to be addressed. But then I thought to myself I may be the one doing that by forcing them to plan and organize things as my character would.

So the decision I took was to make my character leave, as he had no trust left in his group. He was not fitting in there with his mindset, while the other ones were getting along just fine. I was a bit sad to have to leave this character that i loved to play but I did not see any other solution and I decided to create a character that would be a better match for the team in terms of behavior.

So here is my question : Could I have “saved” my character from leaving the party? And if yes, how?