What would be the ramifications of allowing a Wild Magic Sorcerer’s Bend Luck ability to scale with level?

I was wondering why a Wild Magic Sorcerer’s Bend Luck ability is always 2 sorcery points and a reaction to increase or reduce another creature’s attack roll, ability check or saving throw by 1d4.

I think it’s pretty wild (pun intended) that is does not scale with levels considering there’s another spellcaster class, Bards, that have a very similar ability with Bardic Inspiration.

Bardic Inspiration affects the same types of rolls (attack rolls, ability checks and saving throws), does not use a reaction (uses a bonus action instead) and players can hold onto their bardic inspiration for a moment of their choosing. Furthermore, Bardic Inspirations are their own unique resource (equal to Charisma modifier, minimum of 1) and best of all they scale with levels (starting as d6’s and ending as d12’s at level 15). After reaching 5th level, Font of Inspiration allows Bards to regain all their Bardic Inspirations after a short rest.

In comparison, Bend Luck is pretty pitiful.

  1. It costs 2 sorcery points (equivalent of a level 1 spell slot and also the resource required for using metamagic, basically the best part of being a Sorcerer).
  2. It is always a flat 1d4. The chance of a 1d4 being impactful diminishes as you level up & enemies get stronger.
  3. It uses your reaction, which can be super valuable for casting Shield, Counterspell, Featherfall etc.

The only real benefit I can see is that it can be used offensively, whereas Bardic Inspiration cannot.

My questions:

  1. Am I missing something? Have I accurately portrayed the usefulness of Bend Luck?
  2. If I’m not missing anything, is it reasonable to have Bend Luck scale with levels? (At 6th level, it becomes a 1d6, 11th level 1d8, 16th level 1d10, for example?)

Problem with InverseTransformDirection and non-uniform scale

I made the plane to work with mesh vertices

var plane = new Plane(     hit.transform.InverseTransformDirection(normal),     hit.transform.InverseTransformPoint(position) ); 

If the object has the uniform scale then all looks good

uniform is good

but otherwise the plane normal has weird angle and I don’t understand why.

non-uniform has problems

Blue line – my plane
Green spheres – plane intersections
white sphere – plane center

Maybe it can be calculated directly with worldToLocalMatrix?

How to decompose a 4×4 TRS transformation matrix with negative scale?

As the title says I need to decompose 4×4 TRS transformation matrices and extract the proper scale vectors and the proper rotation vectors (or rotation quaternions).

I know how to extract those information when the upper 3×3 matrix determinant is not negative. The problem is that those matrices can have that negative determinant and as far as I could understand, this negative determinant indicates a flip or mirrored transformation.

What do I have to do to extract the proper values for scale and rotation in those cases?

Can the Heat Metal spell target a set of Dragon Scale Mail made from metallic dragon scales?

The heat metal spell can target "a manufactured metal object", including "a suit of heavy or medium metal armor".

A suit of Dragon Scale Mail is clearly a manufactured object, but if it’s made from metallic dragon scales, is it metal, and thus a valid target? Are bronze dragon scales actually made of bronze, or are they just colored like that?

I’m just assuming chromatic dragon scales are inarguably organic.

Does Spell Resistance scale when advancing a monster?

I just advanved a Canoloth (MM 3, p. 200) as I wanted to use it against a lvl 14 party. It is originally CR 5 and I wanted to raise it to CR 8. So I added 4 HD (CR+2) and the elite array (CR+1). This raises a lot of stats, especially saves, but against a lvl 14 party Spell Resistance 18 is miserable. Effectively the Canoloth lost half its Spell Resistance compared to basic Canoloth matched against a lvl 11 party. So would you judge that raising SR to 21 would raise the advanced Canoloths CR above 8 or should this just be part of the advancement to CR 8?

Meta Scraper Add-on at scale ?

Hi have a problem with the Meta Scraper Add On. 
Imgur trying to scrape 1533 Keywords and I get only 500 results.

Afterwards I renewed the proxies, put delay on 30 seconds and switched connections to 1 and I get 900 results, but it doesn’t stop (start button greyed out), it simply does not go on.
Afterwards I checked the proxies and all of them passed both tests.
What am I doing wrong ?

I am looking for a way to assign numerical values to colors (then interpolate a color scale) and then assign numerical values to comparative colors

Hello may name is Chris

I am completely new to programming (but I love it!! I am learning Swift).

I am currently looking for a solution to the mentioned problem. I’m not sure if it is a ML task or if it is better to do it in the traditional way – maybe by comparing and interpolating RGB values. How I imagine that might be easier to understand in the video.

VIDEO (is there a better way to provide a video?)

The color values ​​below were taken before the adjustment and assigned to the assigned values ​​0, 2, 5, 10, 25, 50 and 100. The round section is taken from a photo (by light and shadow you can see that not every color value brings a perfect match. But that shouldn’t be a problem (I hope so) by comparing the pixels and evaluating the color value with the most matching colour at the end). My spontaneous manual evaluation gives a value that should be around 19-20.

I have already thought back and forth whether it is possible to do the whole thing using color values ​​(e.g. R G and B) but that is not so easy since there should also be many different results depending on the color format I am working with.

On the other hand, I don’t know how to solve it using ML. It would be easy to recognize the exact color values ​​0, 2, 5, 10, 25, 50 and 100 – but how can I have intermediate values ​​determined? What do you think? Which approach is the better one? If you have a tip for me, that I know in which direction I have to think further would be great! And if you have an idea how I can work on my problem I would be so grateful!!! … otherwise I think I will need the coming days to find some solution.

Thank you in advance! Chris

Rules for DM’ing large scale battles [duplicate]

I am working on a campaign and there is a very good chance that the PC’s may find themselves involved in a large mass battle, a large siege or possibly both if things go slightly sideways in regards to there actions and success through the campaign (of course they may just as equally decide to get out of dodge if it all goes sideways but that is the joy of running a free from open campaign).

I have experience of a system for large battles from 1st edition legend of the 5 rings, a combination of the players attempting to complete heroic actions to sway the battle, combined with dice rolling the skill of the generals behind the scenes to gauge the flow of the battle. Are there any official published 5th edition rules or suggestions as to how to run these kind of large scale battles for D&D?