At character creation, the rogue class says under Key Ability : Dexterity or Other At 1st level, your class gives you an ability boost to Dexterity or an option from rogue’s racket.
Now, the thief racket allows such a rogue to use dexterity to deal damage with finesse weapons, and my interpretation was that such ability replaced the ability boost (which seemed balanced at first; a Thief would use Dexterity for hit/damage and AC after all, letting the character concentrate on a single ability score without being a caster). But recently I’ve seen the iconic rogue character sheet, and it seems that, as a thief rogue, the character’s Dexterity was 18+. So that’s it, is the iconic character sheet wrong? Or does the thief rogue keep the Dexterity ability boost?
I’m in the national guard I have been for 5 years I graduated college 6 months ago and got a job where I make 60,000 a year I have been renting an apartment by myself for 700$ / months and probably pay 200 I’m utilities It looks like owning a house maybe cheaper or just much as I’m paying plus I’ll own it one day PS I don’t wanna hear about my credit score I’m working on it
My question stems from this one: Does the Star card from the Deck of Many Things increase your ability score above 20?
How exactly does increasing an ability score above 20, by any means, work at all?
Ability Score Increases: Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. -PHB pg. 15
Manual of Gainful Exercise: …your Strength score increases by 2, as does your maximum for that score.
Say you have a Strength score of 18, and use a Manual of Gainful Exercise to increase it to 20, can you still not use an ASI to increase it to 22, despite the “maximum” now being 22? In fact, is 20 even the maximum for your ability score when using items; the quote seems to only apply to Class Features.
The Bag of Beans states:
[…] 81-90: A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. […]
Interestingly, this item does not a list a cap on the increase like nearly every other item:
- Star card of the Deck of Many Things:
Increase one of your ability scores by 2. The score can exceed 20 but can’t exceed 24.
Your Dexterity score increases by 2, to a maximum of 20 […]
Even Ability Score Increases and similar features clauses under “Class features and Hit Dice” and also under “Ability Score and Modifiers”:
[…] You can’t increase an ability score above 20. […]
[…] Adventurers can have scores as high as 20 […]
There are also a multitude of “half-feats” which include lines like the following:
Increase your Charisma score by 1, to a maximum of 20.
Meanwhile there are other items that explicitly increase the maximum of 20 such as the Manual of Gainful Exercise:
[…] your Strength score increases by 2, as does your maximum for that score.
The Bag of Beans does not list a maximum score from its ability score increases; does this mean it does not have one?
If the inherent maximum is actually 20, does that mean that things like the Ioun Stone of Agility and various half-feats did not have to include “to a maximum of 20” in their descriptions?
Some related questions:
- Does changing race allow for the increase of ability scores beyond 20?
- Can you ever use an ASI to increase an Ability Score above 20?
In the Player’s Handbook it says in the ability score improvement you can’t go above 20. I know there is magical items that can make a certain score go 21.
Also some monsters ability scores are at 30. But how do you yourself get an ability score of 30?
Currently, I am playing a level 5 Halfling rogue with 22 dexterity. 17 base + 2 for race + 2 for gloves of dex(+2) + 1 from level up. How can I increase my dexterity to its relative maximum using only rules in the 3.5e PHB and DMG? Ways I know already:
- 17 points base
- 2 points from race
- 5 points from leveling
- 6 points from item
- 5 points from wishes Totaling 35
Blood in the Water (Tome of Battle, p. 86) states:
While you are in this stance, you whip yourself into a terrible rage. When you score a critical hit against an opponent, you enter a near frenzied state from the sight and smell of blood. You gain a +1 bonus on attack rolls and damage rolls. Because this is an untyped bonus, it stacks with each successful critical hit you score.
If you go more than 1 minute without achieving a critical hit, you no longer gain the benefit of the stance.
Does this work if I score a critical hit on something immune to critical hits?
The description doesn’t state that I have to damage the creature with a critical hit. This isn’t precision damage that can only be done to something that is deigned their Dex bonus.
I’m having difficulty to rate a CVSS for an Identity Provider. Imagine you have a vulnerability where you can bypass an authentication mecanisme.
How would you rate :
- Confidentiality (C)
- Integrity (I)
- Availability (A)
as you don’t how with which system it will be connected ?
The scope is changing, but I can’t just asume the worst scenario, it will just raise the score unnecessarily.
Given a directed, acyclic graph in which each node has an assigned integer score, what is a fast way of finding the path from a start and end vertex with the highest cumulative score? I thought of a DFS approach in which we start at the end and run the graph in the reverse way, saving at each node the best cumulative score attainable. To print the results, we start at the first node and greedily pick the next node with the highest cumulative score. However, I don’t think this is the best way as we might be traversing the same paths a lot of times if we are given an unfriendly graph. Is there a better way of doing this?
I’m not sure if my google-fu is just off tonight or if there’s a way to change the 3.X/Pathfinder skill Diplomacy from being a Charisma based Skill to an Intelligence based skill.
I’d prefer 3.X (including sources like Kingdoms of Kalamar) and Pathfinder to be open… as well as a few other not so specific sources like Green Ronin press, or Book of Erotic Fantasy, etc…
I’m trying not to homebrew something myself, or to at least use outher sources as a reference. I’ve already looked at the X to Y reference, but didn’t find anything for changing Diplomacy form a Charisma based skill to Intelligence…