I have noticed spellcasters ability to get bonus spells from having a high ability score depending on class (wisdom for clerics and paladins, intellgence for wizards, charisma for bards and sorcerers, I forgot about druids and rangers). Well, what I want to know is, is there a way for someone to get one of their scores up to 30? That includes temporary affects such as spells (ones that aren’t permanent, but ones that are count too of course) and items of any type that could raise that one score. If you can find a away for any of them, that works, but it would be great for someone to find a way to do so for all three (I do know that the solutions would be similar, but different for each score). If you can’t find a way for those scores to get up to 30 but you do have one for strength, dexterity, or constitution, that work too.
This may be confusing but currently in the campaign there is a warlock with a magic revolver that allows them to add eldritch invocations related to eldritch blast to the weapon. So agonizing blast adds damage to the weapon. If this weapon was to be used for a secondary attack that ‘You do not add your ability score modifier to the damage of these attacks, unless that modifier is negative.’ would this remove the bonus damage of ONLY the ability score modifier used to fire the gun, or would it remove both that and agonizing blast.
I’m looking to make a character based on Constitution rather than a traditional stat. This list would include features such as Fire Genasi’s ability to cast Produce Flame with their Constitution Modifier and Stone Sorcerer (UA) calculating their AC according to their CON modifier.
Of particular interest are features that are explicitly tied to constitution, rather than features that partially rely on constitution such as Barbarian’s Unarmed Defense feature.
Google Search Console said my website has some pages with CLS and FLP issues. After fixing them, they are ok in Page Speed:
After the revalidation in Google Search Console and waiting for several weeks, Google said those page failed again – CLS is still over 0.25s.
I don’t know what else can be done to fix them. Page Speed Lab Data is fine but Google Search Console still said it’s over 0.25s.
Does it mean if someone with a very slow connection visiting my website and have a poor CLS or LCP score, Google Search Console will count this as field data and fail my website? How can I possibly fix this?
Does the envoy warforged (from UA: Eberron Races) get a +1 to Con and +1 to two other ability scores (e.g. Dex and Wis)?
Or only +1 to two ability scores total (e.g. Dex and Wis, or Dex and Con)?
The 5e harpy has a Luring Song ability:
Luring Song: The harpy sings a magical melody. Every Humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be Charmed until the song ends.
Would changing one (or more) specific abilities modify the harpy’s ‘Luring Song’ DC / saving throw? Are monster spell-like abilities (such as this one) linked &/or attached to specific ability scores in the first place?
Reason for asking: A harpy + bard would require changing basic harpy stats – does this even matter for her preexisting & innate song ability? Related questions obviously include examples like a Beholder (and their eye-rays) finding the right ability-modifying tome. And so on with creatures like Medusas (gaze), Dryads (charms) and Angels (spell-like abilities) with ability jumps and pumps.
Note: this must be in the monster manual somewhere – or even in StackExchange already. My apologies in advance for failing to find it.
After a discussion in my Pathfinder group about D&D 5e, someone threw the (often heard) complaint that intelligence was mostly a useless stat outside of the classes for whom it is a primary stat. Seeing as the knowledge skills heavily depends on the GM’s style, investigation is, in my experience, usually replaced with perception (again partially the DM’s fault) and added to the fact that there seem to be only a few classes that uses Int for their ability.
We eventually came up with a house-rule suggestion :
- An Int score of 14 grants an additional skill/tool proficiency.
- An Int score of 16 grants another proficiency.
- An Int score of 18 grants double proficiency for a single skill (similar to Expertise)
- An Int score of 20 grants another double proficiency.
Since none of us have extensive experience with the D&D 5e system, we’re not sure if this rule would break the system at some point. Has anyone used a similar rule or sees a reason this might imbalance the party?
In a recent session a character who was under the influence of a Potion of Flying was turned into an ant by a hostile spellcaster. The DM rules that even though the potion’s effect persisted and gave the ant a 60ft fly speed, the character could not use the fly speed because "an ant doesn’t know how to fly and isn’t intelligent enough to find out." He later clarified that the ant was specifically a worker ant and as such doesn’t naturally fly in its life cycle.
I find this to be unconvincing. While polymorph states that "The creature is limited in the actions it can perform by the nature of its new form", the Fly spell or Potion of Flying isn’t dependent on the natural form of the creature it targets to begin with. Ants are able to move of their own will and nothing in the spell description states that creatures need to learn how to use the fly speed they gain (after all, humans also cannot fly by nature).
I also find it problematic to assume that polymorph can render a character unable to use their buffs, even though it nowhere states that it interferes with other magical effects. I phrased the question in a nonspecific way, because this would just as much go for a potion that, say, allows the character to breathe fire or breathe underwater. The effect doesn’t specify that the character needs any kind of special training or skill to use it, it does not involve spellcasting but describes a relatively straightforward physical action like breathing or moving.
Nonetheless, I also can see the point that certain actions or decisions could be expected to require a certain value of intelligence or wisdom to perform or conceive of. Is there any guidance on the rules as to how a character whose intelligence is reduced below human levels or whose form is changed to one with low intelligence can still act and which abilities beyond the natural and instinctive they can use? Is there anything about whether effects that give the character a new ability automatically imbue them with the knowledge of how to use them and whether this requires a minimum mental ability score to work?
When filling in the ability scores section of the standard character sheet as used in the D&D 5e Player’s Handbook, I’ve seen a lot of people put each ability score in the large box, and the corresponding ability score modifier in the small oval below it. This makes sense to some because that’s the order you’re writing it from top to bottom.
However, it seems more practical to put the ability score modifier in the large box, since that’s almost always the number you need to look at, and the ability score in the small oval.
Is there any official ruling on this, or other evidence to suggest which approach (if either) is official, standard, or more correct?
I am trying the latest ruleset with Modsecurity and use crs-setup.conf.example (https://github.com/coreruleset/coreruleset/blob/v3.3/dev/crs-setup.conf.example) as an example but it seems that blocking never triggers.
As in the documentation described https://www.modsecurity.org/CRS/Documentation/anomaly.html the section :
Need to be enabled but that not seem to be the case as in CRS 3.2 this section does not exists.
Is it something else need to be change to enable blocking ? Is it something enabled by default ?
Thanks in advanced.