How does spellburn healing work with several ability scores

In DCC RPG, a Wizard may sacrifice some points of Strength, Agility or Stamina to give a one-time bonus on a spell check. These points of ability scores are not gone permanently, but can be healed.

Ability scores lost in this way return as the wizard heals. Each day he does not attempt spellburn, he recovers 1 point of ability score.

(Emphasis mine.)

My question is what does this “1 point of ability score mean”? One point in total, only increasing one of the three ability scores which it is possible to heal, or one point per ability score which has been depleted? I can’t find any further clarification in the book.

Using Starfinder Ability Scores for Pathfinder

I’m starting a new campaign as GM. We are in session zero and talking about how to roll/buy ability scores.

Has anyone tried using the Starfinder system with Pathfinder 1e?

Starfinder starts all stats at 10, and you can buy points at a 1:1 ration. Every five levels, you have four points to spend. If a stat is under 16, it increases by 2.

What would be some potential landmines with swapping the Starfinder system in replacement of a standard Pathfinder 1e point-buy, whether it’s 10, 15, 20, or 25 points?

Has anyone had any experience?

How should I determine ability scores for a clueless alien? DnD 5e [closed]

How might one go about assigning ability scores, particularly wisdom versus intelligence? I’ve got an idea for an alien character. The character did not arrive on Earth under its own volition or willingness, but comes from a primitive planet. The character would be skilled in things like nature and animal handling and survival on its own planet, but Earth is, well, alien! How might one go about assigning ability scores, particularly wisdom versus intelligence? I guess second to that, how does one find the balance between going ham and starting with nothing on assigning points? Thanks in advance! A dreamer hoping to learn a little before trying to participate

Do the competition scorecards for D&D tournaments have the same ranges of scores?

D&D tournaments were judged according to a system whereby each party was given points for accomplishing specific tasks and taking certain actions in a competition dungeon. [see this question]

I was curious about whether I could find scores from different events and compare them meaningfully. However, I wasn’t sure if each competition scorecard had the same range of point values. Scores in some other competitions are built such that they can be compared (bowling scores are always between 0 – 300, for example), but if each dungeon had a different range of points I’m not sure I could compare them.

Do the scores for D&D tournament dungeons have the same range between competitions? Can they be compared?

losing constitution scores in battle; does it bring down my hp and how?

So, I run an artificer in my one campaign that just reached lv 20. Part of the lv. 20 ability (Soul of Artifice) reads:

If you’re reduced to 0 hit points but not killed out-right, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0.

My artificer is using one of his infusions to replicate the amulet of health magic item which requires attunement and reads

Your Constitution score is 19 while you wear this amulet

If my character is about to be knocked down to 0 hp, and then uses his reaction to end his infusion that created the amulet, what happens?

This post is Related but I feel is still different since in this case I need to know if he would just instantly drop to 0 hp for trying to unattune to it, or if it would keep him up and still at 1 hp, just with a lowered maximum hp.

Is it legal to design and publish a game with D&D’s ability scores?

If I were to design an RPG that had Str/Dex/Con/etc… would it be legal to publish it? I know that games like Pathfinder and Dungeon World got away with it, but I’m not sure how or why.

Looking at D&D 5e’s recent OGL, I have found that the following items are considered Intellectual Property and are not Open content:

Dungeons & Dragons, D&D, Player’s Handbook, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, proper names (including those used in the names of spells or items), places, Underdark, Red Wizard of Thay, the City of Union, Heroic Domains of Ysgard, EverChanging Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti.

All of the rest of the SRD5 is Open Game Content as described in Section 1(d) of the License.

Since it doesn’t list mention any of its ability scores, it seems that it’s fine. Except that I’m not sure if these ability scores count as a component of the d20 system (which, again, is not Open Content).

So can I do this? Why or why not?

How do I determine my ability scores?

So I am a new player of D&D and am making my character. I am not sure how to get the numbers for abilities: (wisdom, strength,..etc).

I read the manual and it did not go into detail about how to get these numbers. I have also looked online and it talks about rolling 4d6 and removing the bottom one but the numbers I have seen are like 1’s, 2’s or in the negatives when you do the method listed above you get way bigger numbers.

I might just be missing something obvious but I really need help. This is for 5e if you are wondering. I don’t really know what I can do to make this more specific as I do not know much about this game.

The character is a half elf, Bard and my background is Outlander if that matters.

Are the ability scores granted by lycanthropy permanent?

From page 207 of the MM,

A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. […]

For example:

Werewolf. The character gains a Strength of 15 if his or her score isn’t already higher, […]

If some PC had a Strength less than 15, and gained a Strength of 15 this way, would they retain the 15 Strength if the curse was then removed by e.g. Remove Curse?

The other properties clearly seem to be removed, at least RAI, so I would expect this one to be as well, but I’m just requesting clarification, since changing an attribute is a little different to gaining traits.

There is also the more complicated case of taking an ASI while afflicted by the curse:

Assume a PC has a base Strength of 12. They become a werewolf, so they gain a Strength of 15, then they level up from 3rd to 4th level, and increase their Strength by 2 points.

  • Is their Strength now 17?
  • Does it remain at 15 because $ 12 + 2 = 14$ and $ 14 < 15$ ?
  • If their curse was then removed, would they have a Strength of 12, 14 or 17?

When calculating PSSUQ scores, what happens with NA answers?

PSSUQ (Post Study System Usability Questionnaire) is a post-task measurement tool which is used to assess system’s usability. Current, third version has 16 statements. Each statement has a likert scale from 1 (strongly agree) to 7 (strongly disagree). Each statement also has NA (not applicable) option.

PSSUQ has an overall score which is calculated by averaging the scores given to statements.

User strongly agrees on every statement, PSSUQ overall score is therefore 1.

PSSUQ also has sub-scales for system usefulness (SysUse), information quality (InfoQual) and interface quality (IntQual). Their scores are calculated as:

  • SysUse: averaging scores of statements 1 to 6
  • InfoQual: averaging scores of statements 7 to 12
  • IntQual: averaging scores of statements 13 to 15.

But how should I handle statements that user thinks are not applicable? Do they get the value 0 or do I just ignore them from the calculation? For example in IntQual which has only three statements if NA gets the value 0:

User strongly agrees on two statements and one statement does not apply, IntQual score is 0,667.

If NA is discarded:

User strongly agrees on two statements and one statement does not apply, IntQual score is 1.

Are attack/damage modifiers recalculated for a druid in Wild Shape if its ability scores changed?

Are attack/damage bonuses recalculated if the ability scores are changed while in Wild Shape?

For example:

  1. I transform into a Giant Scorpion. My Str bonus is +2.
  2. A shadow drains my strength from 15 to 13. My Str bonus is now only +1.

Do I need to subtract 1 from my attack bonus and damage bonus when making attacks as the Giant Scorpion?