XYZ Soft is facing a big loss in the industry. Therefore, the company has started to offload its software developers. It started to conduct a test of hundred developers on daily basis and store their test scores in a data structure. After ten days, its CEO wants to terminate fifty developers (three developers each month with the interval of ten days) based on the lowest test scores.
Suppose you are working as a most senior developer in the company then which of the following data structure you will recommend to the CEO in the above given scenario.
1. AVL Tree
Justify your answer with solid reason.
I’m creating a Svirfneblin Evil Mage by combining the stat blocks for each Evil Mage and Svirfneblin.
A Svirfneblin’s Innate Spellcasting Save DC is 11 and its INT is +1. An Evil Mage’s Spellcasting Save DC is 13 and its INT is +3.
I’m taking the abilities from Evil Mage and Svirfneblin and taking the higher ability scores (and modifiers), does the increased INT modifier from the Evil Mage’s score affect the Innate Spellcasting spell save DC?
How does reincarnation affect feats and ability score increases?
I’m running a campaign with a group of fairly high (16th-18th) level characters and the only "bring back the dead" option they currently have (or are likely to have for a while) is Reincarnate.
The Reincarnate Spell states:
The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form .
The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form (emphasis mine), except it exchanges its original race for the new one and changes its Racial Traits accordingly.
More than one player has used the various feats they’ve gained to either max out an ability score and/or they’ve taken some racial feats.
So what then happens to the racial feats if the character comes back as a race that doesn’t have them?
Additionally, a new (better) racial bonus to an ability stat could conceivably make an ability score over 20, unless I mandate the starting score is lowered so the final result isn’t greater than 20.
(And yes, I could also Deus-Ex this by having them come back as the same race, but I honestly think the random race-change would make for good storytelling and make the effect of being reincarnated more profound )
As the DM, I’d just be tempted to simplify everything and let the player re-spec their feats, along with their ability scores, but is there an official ruling on this?
While I understand the role of things like strength (you can/can’t lift that), dexterity, constitution, etc. as character attributes, I really can’t make sense of intelligence/wisdom scores.
If a player notices that you can go around the monster, or just naturally has good memory, they’re going to do clever and insightful things even if they have INT/WIS of 1.
I vaguely recall Wishes in 1e affecting ability score increases going something like this:
- a single Wish spell could increase any ability score to 16
- you needed another Wish spell to get to 18
- then it was one Wish spell per point over that (with like 5 Wishes needed to get to 18/00 STR)
But now, looking through the 1e DMG, I can’t find any of this. Ideally, I’d like information on how a Wish spell would interact with ability score increases for each edition of D&D.
What’s the historical interaction between the Wish spell and increasing ability scores?
I am doing a new character with 35 PB system.
It’s the Planescape setting and we’re using almost every source of D&D (Dragon magazines, all manuals and so on), but not with every single Race or Class.
I like high ability scores values, still I am not looking for an OP build (I’d like an efficent one, but not OP). My current character has 94 ability points but has died like 4 times in a row, so it’s really not OP for us.
The first idea is this one:
Orog + Half Dragon (LA +2/+3 that will be +1/+3 at lvl 6 and +0/+3 at lvl 9) +14 str +0 dex +2 con +2 int -2 wis +4 cha.
Base abilities 16 Str 13 Dex 10 Int 10 Wis 12 Cha
- Str 30
- Dex 13
- Con 18
- Int 12
- Wis 10
- Cha 16
He should be one-way gladiator that will fight with notbora, then he will pick 2 Prestige Classes (gonna think about them)
The other idea is wildren/half-troll (LA +0/+4) but still, I don’t know what to do with that.
It seems like I have got clear mind about what I am going to do, but actually I need help for Feats and Equipment that can allow me to maximize my ability points and/or help me in hard situations, and of course maybe some suggestions about base class.
I’d like to show to you the races and classes but it’s all in Italian (my native language).
In D&D, the main ability is a score from 1-30, while the modifiers range from -5 to +10 (score -10/2 round down)
In the Player’s Handbook, it states:
Because ability modifiers affect almost every Attack roll, ability check, and saving throw, ability modifiers come up in play more often than their associated scores.
So when do the scores come up?
What would it take for Google to recognise live scores of a Sports League and display in search results?
Could not find any relevant documentation. An example from here –
What would my Modifiers be for a Werebear Fighter in hybrid form 29Str, 13Dex, 20Con,10Int, 11Wis, & 8Cha? Thank You
I don’t know if I did this the right way, but basically, I rolled a die 6 different times to get 6 different scores, and I’m trying to decide on which score should go to which ability. I got some fairly good numbers- 12, 13, 14, 19, 5, and 20.
My character is a Triton bard with a Folk Hero background. From my understanding, Charisma, Strength, and Dexterity are buffed by +1 for Tritons.
I know that it would be a good idea for the 19 or 20 to be the Charisma score and the 5 to be the Strength score, but how should everything else be placed?